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Tyler Walker


New York
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we've played a few 4 player games, and have not run into the problem of a killer hand, but rather a really lame hand. there seems to be one guy every time who has cards with no combos at all and starts at a huge disadvantage. i'm intrigued by the idea of a draft. we'll have to give that a try, though in a game that's been so meticulously designed, i feel a little dirty messing with the rules.

the only other complaint is the huge slowdown when the player with the planting box had to go google "orthogonal".
John Marstall
United States

Texas
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Agricola » Forums » Reviews
Re: So, what sucks about Agricola?
The draft method is an official variant:

"Draft: Before the game starts, each player receives a hand of 7 Occupation cards as usual, then chooses one and passes the rest to her left-hand neighbor. Each player chooses one of the 6 new cards and passes on the remaining 5. This continues until each player has 7 cards. Repeat this process with the Minor Improvement cards. This variant allows players to create better combinations of cards than with a purely random distribution. We recommend that each player should have played Agricola at least 4-5 times before trying this variant."

It certainly gets the job done, but it adds a lot of time to the game setup. I tend to prefer the "take 10, discard 3" variant for that reason.
Last edited on 2008-10-07 15:06:48 CST (Total Number of Edits: 1)
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