Components:
Journey to Jupiter comes in a large box which appears to have plenty of room to hold the expansion decks when they come out. Included in the box is a large board with a map of the solar system, a sheet of chits to punch out, stands, five dice, voucher chits, a deck of small cards, and two decks of large cards. The illustrations on the board, chits, and cards is very nice. The chits are thick enough to last thru many years of playing. You do have to be a little bit careful with the board, as you could start peeling up the top layer if you catch an edge on something.





Gameplay:
At setup, the planets are put onto the board (solar system) as well has a number of carrot markers. Each player is dealt seven cards and must always have seven cards at the end of his/her turn.
Each player's turn consists of two phases: ground phase and space phase. During the ground phase, you play a card, looking to 1) put bunnies into play in the bunny circle, 2) save ships, 3) eliminate your opponent's bunnies, and 4) save up special/very special cards to use against your opponents or to defend yourself. Next, during the space phase, you can put your bunnies into your saved ships and launch them into space and move around the ships you already have in space. Your objective is to collect the carrot markers floating around the solar system and take them to Jupiter (hence the name of the game). Once deposited on Jupiter, you can exchange the carrot markers for large carrot cards. Of course, if someone else has a marker, you can go after the oponent's ship and attack it. If you destroy the ship, then you can claim any markers they had on board. Once the last marker has been turned in, the winning carrot is revealed (it changes every game). Whoever has the corresponding large carrot card is the winner.
If you already know how to play Quest for the Magic Carrot, then you will be able to learn Journey to Jupiter quickly, as most of the gameplay is a direct copy of Quest. The main difference is the way you collect carrot cards.
The rules also have provisions to allow you to alter the setup and gameplay in order to shorten the amount of time it takes to play the game and how to determine the winner (instead of the magic carrot, you tally up points for the various objects in the player's possession).





Pros:
Great artwork, relatively sturdy components, combines a card game with a board game.
Cons:
The rules should have been combined into a single rulebook. The rules could also use an editing, as sometimes it is difficult to find that one specific piece of information you're looking for. Most of the gameplay and mechanics are a direct copy of Quest for the Magic Carrot.
Overall, Journey to Jupiter is a fun game, with lots of tongue-in-cheek sci-fi humor. If you're already a Bunnies fan, then this is a must have. If you don't yet have Quest for the Magic Carrot, then I would suggest you get this game first.
























