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Chris H.
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060708
The situation:
We have 5 players all learning the game so we will use the family version of the rules.

The problem:
Food. During each harvest each family member needs two food. Further, there are only 4 minor improvements that easily convert animals/veggies to food. How does the last person, the one without a fireplace or oven, build up a food engine?
Robert Voisin
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0708
Not ever one needs a fireplace or hearth, I go many games with out one. I rely on the ovens and bake bread actions. That can be a great source of food.
Aliza Panitz
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0708
LetsGetTrivial wrote:
[Family game]How does the last person, the one without a fireplace or oven, build up a food engine?


2 fireplace, 2 hearth, 2 oven > 5 players
Chris H.
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060708
I think I meant hearths. The ovens only convert grain, not animals correct?
Ross Moulden
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LetsGetTrivial wrote:
I think I meant hearths. The ovens only convert grain, not animals correct?


Yes, but why is everyone trying to feed their family with animals? If you've got 4 people ALL trying to take the animals, there's not going to be enough for everyone

At least 1 person should be going for a baking strategy - sowing grain and baking it using an oven.

While you're getting a food engine set up, you can feed yourself by taking food from the fish pond, or day labourer (not ideal, as it's a rather inefficient way of doing it)

There's also stuff like the joinery and pottery etc, that allow you to convert wood or clay to food
Eddy Richards
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060708
To be fair, the bake bread route is much less intuitive for starting players. It needs a lot more actions and a lot more planning than just buying a fireplace with some clay then burning animals for lunch. And it doesn't kick in till much later on as a result.

I would agree that the joiner and other similar major improvements can be a valuable source of food, especially as they, like fireplaces and hearths, are discretionary.
Chris H.
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060708
Thanks for the tips! Given that we had 4 new people (except me who was teaching the game), the animal slaughter options seemed simpler, whereas the bake bread path seemed more convoluted. Further, the 5th player that I am referring to (the one without fireplaces or hearths) was not working a bake bread strategy till the end when food becomes more scare. As such, he was in bad shape as this strategy takes some time to develop.

I am finding the following strategy guide useful, but please keep any more suggestions coming.

http://www.boardgamegeek.com/thread/346380
Bryan Maxwell
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LetsGetTrivial wrote:
the animal slaughter options seemed simpler, whereas the bake bread path seemed more convoluted.


Wife and I just started playing this last night. And yes, the animal method of feeding seems much easier/more intuitive. I played a game where I went the grain/veggie route and while I ended up okay, I felt like I was on this ice the whole game. You gots to believe!

The oven that converts 1 grain to 5 food is a must-have.
 
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