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Andrew Nelson
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Cottage Grove
Minnesota
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Zorndorf » Forums » Reviews
Zorndorf: Jumping Head-first into the deep end.
I've become a fan of Clash of Arms games. I picked up their 3rd ed. Napoleon at Leipzig and La Bataille de Lutzen at my FLGS, and I was looking for more of the same quality hex-and-counter wargame product. My FLGS also had Zorndorf and Leuthen - Frederick's Greatest Victory. After doing a little research on BGG, I decided that Zorndorf sounded more friendly to a novice to the Seven Years War and the Battles from the Age of Reason (BAR) system. When I got this game, I knew very little about the Seven Years War in Europe. I found that I had jumped into the deep end of Seven Years War gaming. At least I didn't clonk my head on the bottom of the pool.

Presentation and Components:
This game is beautiful! The cover features a dashing painting of Seydlitz leading a cavalry charge, and the fonts and colors work well to make a product that stand out on the shelf. The rulebook, scenario book/historical commentary, and reference charts are all nicely put together and well illustrated. The map is a visual delight, and very well detailed, and the counters are colorful miniatures of the uniforms of the units they represent.

Rules:
I've seen BAR described as like La Bataille, but easier. It takes it's roots from that system, but I think it's different enough to say that comment oversimplifies things. I would definitely agree that the BAR system is easier to learn than the La Bataille system. It's slightly less complex, and I think the rules are explained better in the rulebook. The examples of play, sequence of play chart, and reference charts are a huge aid to decoding all the rules. One thing that kind of through me for a loop was that the artillery unit ranges are only listed on a reference sheet. I went crazy looking for them for a while in the rules, then finally found them all spelled out and clear as day on one of the reference sheets.

Gameplay:
Once you have a general understanding of the rules, and have read through the examples of play, I recommend just giving the starter scenario a try. There is a lot of chart checking, but as play progresses, you'll get the hang of the routine, and play actually goes pretty smoothly. Combat is really bloody! This is entirely appropriate, but it takes some getting used to. It might only take a couple of rounds of fire to break or eliminate one of your units. This was a good lesson to learn for future sessions. I have to say that once I started to get the hang of how combat works in the BAR system, it went much more smoothly and was more fun than I initially thought it would be.

Conclusion:
I really like this game! Zorndorf is a pretty heavy game, but with way the rules are written, and the player aids provided, it's not as hard and heavy as it seems at first. This is a fun wargame and simulation, although I understand there are some complaints about balance between the Russians and Prussians, I can at least recommend this as a game that I enjoy, and that taught me a lot about the Seven Years War and the Battle of Zorndorf.
Peter Martin
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Oceanside
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Good review. A couple of points worth remembering concerning the BAR system in general and Zorndorf in particular. Yes, melee is extremely bloody in this system. Therefore, unless you have a definitive reason to do so, melee should be used sparingly. In fact, the easiest way to lose with the Prussians in Zorndorf is to run head-long at the Russian defenses without a plan. This is because the Russian Army is built to "take a lickin' and keep on tickin'" when defending. Instead, the Prussians have to us their leadership advantage to force the Russians to react. If the Prussians can keep the Russian Army on their heels, the Prussians can win.
Andrew Nelson
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Peso Pete wrote:
Good review. A couple of points worth remembering concerning the BAR system in general and Zorndorf in particular. Yes, melee is extremely bloody in this system. Therefore, unless you have a definitive reason to do so, melee should be used sparingly. In fact, the easiest way to lose with the Prussians in Zorndorf is to run head-long at the Russian defenses without a plan. This is because the Russian Army is built to "take a lickin' and keep on tickin'" when defending. Instead, the Prussians have to us their leadership advantage to force the Russians to react. If the Prussians can keep the Russian Army on their heels, the Prussians can win.


Thanks for the comments, Peter. I didn't just mean the melee combat, fire combat can be very bloody too. Grenadiers and artillery (at close range) are murderous. Again, that's kind of to be expected though. In my first attempt at the starter scenario, my Prussians' attack got derailed because I was too quick to charge the Russians. I managed to take out some cannons, but one of my grenadier battalions in the center of the attack got mauled and routed.
Paul Borchers
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Keller
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I'm glad you jumped in and found the game to your liking.

Keep an eye out for Prague, the next installment for the series. I haven't seen it yet, but I'd be willing to bet it will be good.

Prague will have the 3rd edition of the series rules. From what I've seen of those, they introduce some minor improvements, they address the ambiguities of the 2nd edition rules, and they eliminate the annoying typos. They're fully compatible with all of the games of the series, and anyone who's played with the 2nd edition will feel right at home.
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