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Hello, I don`t which game to buy  Maybe you can give me some comparisons ?
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You could download both sets of rules and read them, perhaps that would help?
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Here's a quick breakdown...
Both Runebound and Wow: TaG are about taking a hero and building them up. The process of building and strengthening your character is more or less the same across both games: explore, fight, get reward.
Player Limit
WoW:TaG currently has a maximum of 4 players. Runebound, depending on the number of expansions you own, can have 1 to 20 players.
In both games, you can play solo.
Combat
Combat in Runebound is a three step process. You fight on three different fronts at one time and have followers who can assist you. In WoW:TaG you only have one combat roll. In this way, WoW:TaG is faster but not as nearly strategic as Runebound. In Runebound, you can buy gear to make weak points on your hero stronger . In WoW:TaG, all you can hope for is having the upper hand in the combat roll.
In both games, the idea is to roll higher than a specific number value.
Economics
What differs greatly between the two is the economic system. Runebound requires your hero to collect money and then travel to a city to purchase goods (armor, weapons, followers, etc.) This provides an unlimited number of possibilities to build your hero but also requires you (the player) to spend a lot of time just trying to collect cash and then traveling to cities to shop. WoW:TaG, in contrast, does not have an economic system. You gain your gear by defeating challenges or trading in a gold counter for a blind draw from the Auction House.
Exploration
In Runebound, you roll a number of dice that have geographic symbols. You match the symbols to spaces on the board. If you have a 1:1 match, you can move through it. This random movement creates a longer game and can be frustrating. In contrast, WoW:TaG rolls a single dice and your character moves that many space (or not); however, your character can only move through spaces that are equal to or less than your hero's level.
Game Components
Game components are equal across both games. Miniatures, cards, and bits are used, more or less, in the same way to represent the hero, the monsters, health, and other stats the player needs to keep track of.
Expansions
Runebound has many expansions and is a very mature game. In contrast, WoW:TaG is very new and only has the base game. An expansion is planned for WoW:TaG.
End Game
In Runebound, the end game is defined by the end game being played. Meaning, if you have different expansions, you can choose different end games and thus alter the game speed and player focus. You can also use the "Doom Clock" that starts the end game automatically after "X" rounds, forcing the game to end with a final conflict the players may or may not be ready for.
In WoW:TaG, the game ends when one or more players has 8 or more Valor points.
Player Interaction
Depending on the game type you are playing, Runebound will either require a lot of player interaction (either working as a group or against each other), or as neutral parties that can (if they choose) attack each other.
In WoW:TaG the only player interaction is the occasional character combat that is only necessary if you want to attempt to slightly weaken another character.
In Conclusion
Both games are very similar in many areas. The "feeling" of the game and the settings widely differ. Personally, I own and enjoy playing both games. I have found WoW:TaG to be a "light Runebound" in many respects and allows me to scratch my itch. However, there is not substitute for the level of play in Runebound.
I encourage you to try both, if at all possible. Both games are fun to play and worth while.
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yes, I have already downloaded rules, but it is not clear for me which one is better/interesting
Last edited on 2008-10-16 11:14:08 CST (Total Number of Edits: 1)
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o, thank`s for good explain  hope, it helps me  now i think runebound is better for start  On the other hand i still think for choice...
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Cyrus, i agree with you in every aspect you treated, but i think there is one missing. That is the roleplaying aspect, i.e., how to develop your character. In that aspect i think WoW is a bit better, but that is just my opinion. Anyway, it is important in this kind of game.
I likely recommend you to try both. I don't think anyone can tell you one is better, cause they are both fun.
Enjoy!
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TimeRunebound - 4 player game with 2 new players took 8 hours Wow:TaG - 4 player game with 3 new players took 2 hours CombatRunebound - The combat in general is more in depth and involved Wow:TaG - Combat is shorter and all monsters have 1 hp. PvPRunebound - PvP is not a main point in the game. It is a risky proposition WoW:TaG - PvP is important to the game. Some quests require you to kill another player, dmg all the players, or be killed by another. Death can occur more often but the penalties are not game ending. I like WoW:TaG better. Though since I bought Tombwe haven't broken out WoW. I think the character expansions will add a little more variety to the game.
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An excellent point, Camp Mora.
And thank you, Chris Christensen, for filling in some holes.
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If you want a game that can be played by the brain-dead I suggest you go for World of Borecraft: the Adventure Game  !!! Just the ticket if you want one character to run rampant across the board while the other three struggle with life  !!! While Runebound doesn't offer huge scope for strategy at least some does exist. Comnbine that with balanced characters and a HUGE number of mini to medium, low-cost expansions and I believe it is so much more worthwhile. I would also encourage you to get the Sands of Al-Kalim expansion. Some serious fun can be had here  !!
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I have bought runebound. We played it 3 times, it my first RPG boardgame and i like it, very fun and entertaining, now painting miniatures  My friend is going to buy WoW:TAG, so, I`ll compare them  Thank`s for advices!
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I own, play and enjoy Runeboud (mostly solo). I was thinking about getting WoW:TAG and your incredibly clear breakdown has been of great help.
Thanks a lot, Siddy.
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WOW:tag and Runebound are both good games. Runebound has the depth of strategy and character choice/advancement to keep you coming back for more, whenever you have 5-8 hours to kill.  WOW:tag is basically Runebound for people who either A)don't have 8 hours to spend on a game or B) suffer from gamer-ADD. The latter isn't a slam on a person, but there ARE those that play games that cannot focus past 2 hours on a single game. THOSE are the ones that WOW:taq is for. I appreciate what the leadership at WOW is attempting, creating a WOW product for as many groups as possible. You have WOW:tbg for those diehard players that just want to play all day, WOW:tag for those that want to play a couple of hours, WOW:tcg for those that want to play one on one in a strategic game, WOW:cmg for those that want a 30 minute skirmish, WOW:tbc for those that are just hungry to eat a Murlock (OOPS! that musta just been last nights nightmare! I guess there ISN'T a The Breakfast Cereal yet!) You gotta love a company that steamrolls the public with their license to try and find anyone to buy it! It beats those companies that create a license and put out one game, only to let it languish alone on the shelves and wonder why they didn't get any interest in the game after the 5th year of print. Or those companies that only know how to put out expansions for their "one-hit-wonder" and can't figure out why their fan-base hasn't expanded. I personally can't wait till 2011 when WOW:The MOVIE opens the way for WOW:the Series to show up on SciFi! 
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