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Israeli Independence » Forums » Reviews
Eretz Yisrael - Israeli Independence reviewed
Israeli Independence

Victory Point Games Battlesson #4

Having gone to visit my daughter almost as far west as I can go in Canada without falling into the ocean (Vancouver), and suffering from jet lag, I used the time early one morning to play a game of Israeli Independence in the kitchen of my rented apartment (it was an upgrade...long story).

Particulars:

Solitaire
Plays in 15-30 minutes
Complexity: low

I should note that it took me longer than 30 minutes to play, but that was because I was recording every move on my laptop. That allowed me to produce a detailed session report (link below).

Background

The game is an abstract of the situation in 1948 when various Arab armies were converging on the former British Mandate of Palestine to attack the newly-formed state of Israel created as a result of the UN partition of the Mandate territory into an Arab state and a Jewish state (UN resolution 181).

http://en.wikipedia.org/wiki/1948_Arab-Israeli_War

The components

There are eight die cut mounted counters (five Arab armies and three Israeli Offensive markers), a map, rules, an example of play, game notes by Darin A. Leviloff (the designer), and a short dissertation by Alan Emrich titled What is a Wargame?.



The armies (Lebanon, Syria, Iraq, Jordan and Egypt) are represented each by a single counter with a single combat value on it. A set of 24 cards (only 22 of which are used in the standard game) regulates not only Arab army movement (forwards and sometimes backwards) but also gives the Israeli operation orders, between none and three offensives that turn. The cards have headlines which relate to events during the war and also explanatory text.



The map is colourful and is used to regulate movement of the Arab armies. Each army starts farthest away from West Jerusalem (in its box 4) and advances along its own track (defined by colour) towards the goal. The three eastern countries (Syria, Iraq and Jordan) have not only square boxes but also round ones which represent the West Bank and cards may stipulate special rules for attacking armies in those boxes. The map also has the sequence of play printed on it and holding boxes for armies removed from play, Israeli offensive chits, card draw pile and card action pile.



Object of the game

The object of the game is to keep the Arab armies out of West Jerusalem, because as soon as one enters West J, the game is over and the player has lost. If the Israeli player can keep the armies away until the deck is depleted, he wins. By how much, you ask? Well, that is calculated by adding the values of the boxes in which Arab armies are located at game's end, and also 6 points for removed armies. If the Israeli player loses, the extent of his defeat is established by the number of cards left in the draw pile.

Just so you know, I achieved a crushing victory the first time out. Check it out: http://www.boardgamegeek.com/thread/347132

Having eliminated the Iraqi army on the first turn was a bit of good luck.

How it played

Well. There were very few questions I had during play. The rules are clear (2 pages), the cards are not at all ambiguous, and it moved along at a good clip. There were times when it was fairly tense as armies reached their 1 box. When faced with a choice, I made sure that armies were attacked evenly.

Combat is resolved simply. The Israeli player rolls a die and adds or subtracts modifiers provided by the current card. If that number is greater than the number on the counter, the army which is being attacked withdraws by one box.

So?

I recommend the game based on the ease of play, its ability to provide a tense situation, and its low cost.

I have ordered, but not yet received, the expansion kit from VPG.
Last edited on 2008-10-21 09:45:33 CST (Total Number of Edits: 12)
Matthew Jones
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Re: Eretz Israel - Israeli Independence reviewed
An excellent reveiw, your turn by turn yesterday almost prompted me to purchase this game, and your review (and the game's price) is not helping my pocketbook's case in the least :p

I'm wondering if you could speak a little to the quality of the components, particularly the cards since they're likely to get the most handling and shuffling. Will they hold up? Certainly with card sleeves I'm sure they will, but simply taken on their own merit, what are your opinions?

Again I may have to call up the Vict. Point website tonight...

:shake: My poor pocketbook loses all these wargame battles...
Michel Boucher
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Re: Eretz Israel - Israeli Independence reviewed
Sigrdrifa wrote:
I'm wondering if you could speak a little to the quality of the components, particularly the cards since they're likely to get the most handling and shuffling. Will they hold up? Certainly with card sleeves I'm sure they will, but simply taken on their own merit, what are your opinions?


The map is printed on 8.5x11 rather thick card stock and only folded once, so that should be minimum wear and tear. The counters are like more expensive boxed game counters and very good quality. The cards are fairly stiff, although thinner than the map, and having played the game once through, I was not concerned they would be at risk of falling apart any time soon if handled with usual care. However, they are small and of a size that, it seems to me, prevents the use of card sleeves, unless you can slip them in sideways.

Last edited on 2008-10-20 09:07:56 CST (Total Number of Edits: 1)
Steve Herron
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Re: Eretz Israel - Israeli Independence reviewed
Thanks for the review, I think I may get it. It would make a great travel game to past the time.
Matthew Jones
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Re: Eretz Israel - Israeli Independence reviewed
sherron wrote:
Thanks for the review, I think I may get it. It would make a great travel game to past the time.


I think I will be as well! Here's to getting it soon.
Steve Carey
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And it's a great game to introduce to friends and family, also.

Next title from the designer is going to be the Russian Civil War - really looking forward to that one.
Alan Emrich
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Andy Lewis of GMT Games, said that playing Israeli Independence was "like crack." He's played a bunch of times after picking it up. That's high praise, indeed.

The Designer of II, Darin Leviloff, is working on his next game, Soviet Dawn (on the Russian Civil War), using a beefed-up version of the II system.

Alan Emrich
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Michel Boucher
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Alan Emrich wrote:
The Designer of II, Darin Leviloff, is working on his next game, Soviet Dawn (on the Russian Civil War), using a beefed-up version of the II system.


I'll be glad to see a solitaire game on the RCW. In my opinion, there just aren't enough games on that subject.

Carl Paradis
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Good Review!

I'll order this game today. :)
Doug Cooley
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alsandor wrote:
Sigrdrifa wrote:
I'm wondering if you could speak a little to the quality of the components, particularly the cards since they're likely to get the most handling and shuffling. Will they hold up? Certainly with card sleeves I'm sure they will, but simply taken on their own merit, what are your opinions?


The map is printed on 8.5x11 rather thick card stock and only folded once, so that should be minimum wear and tear. The counters are like more expensive boxed game counters and very good quality. The cards are fairly stiff, although thinner than the map, and having played the game once through, I was not concerned they would be at risk of falling apart any time soon if handled with usual care. However, they are small and of a size that, it seems to me, prevents the use of card sleeves, unless you can slip them in sideways.


Note: I have a copy of a few of VPGs games, but very few DTP efforts (I hate having to build counters, but don't mind punching and trimming). I also have not played II or any of the other VPG games to any great extent, but do have a lot of experience with professionally produced and printed wargames going back over 30 years.

VPG's counters are definitely DTP quality rather than the glossy and well-wearing counters you'd get from, say, GMT or MMP. I would definitely try to sleeve the cards, even using Yu-Gi-Oh size cards rather than the more ubiquitous Magic: the Gathering size (which are larger). I would also suggest spraying the counters with a matte finish as well, even though we're talking about a very small number of counters.

The reason for this is that the skin on your hands produces a certain amount of natural oil that is devastating to unprotected ink. In the absence of any coating on the counters or cards, I would expect serious wear over several plays with most of VPGs games without some sort of protective measures as mentioned above. Think of it as cheap insurance.

While II looks like a cool little game, and certainly a conflict that has seen very little attention (I think of a C3i module for Down In Flames from GMT, perhaps one or two scenarios from Arab-Israeli Wars, and possibly an ATS expansion), I don't know that I'd call it a wargame as there is no maneuver of any kind. In fact, you don't even need a map per se to play it - it's simply five tracks that could be played on a spreadsheet.

I'm not knocking the game, mind you, I'm just saying that if we were to argue about what constitutes a wargame, I would not term this as such a beast. The fact that it could just as easily be played on a piece of paper with stones to represent the armies (using the cards, of course) doesn't diminish the game, but it does kick it out of the wargame category. I think it would make for a great teaching aid on the period as well, although being a liberal I'd like to at least see a bit of balance by also demonstrating a game that saw things from the Arab perspective (Jerusalem by Ramadan!). While the author goes to some length to say that the game doesn't take a political view, just the fact that you as a player are trying to defeat the Arabs in a part of the world that has been a flashpoint for 60 years (and continues with the recent Israeli invasion of Gaza in 2008), and were I a Palestinian I might take issue that the game is not inherently political. I guess I could just root for the Arabs if I were feeling saucy.

Note: none of the above is intended to be anti-Semitic, just saying that there is an Arab perspective that is equally ignored in the wargaming community.

I've recently purchased four different VPG titles and am looking forward to trying them out, including this one. For my first run through, I'm playing in the historical order using the basic cards, as detailed in the expansion (which adds more cards, a couple of rules, and the historical card order scenario and ways to tailor the game to make it easier or harder).
Darin Leviloff
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Well, I will leave the component quality aspects to Alan, but I think they've done a fine job here. Since you don't have to mount the counters yourself, I consider the quality of the components far above most DTP designs.

I don't like to get into the wargame/game distinction. II is a game and it is a game that focuses on a historical war. In my mind, that makes it a "wargame", without any claim on historicity or the degree of simulation. I've played games like Advanced European Theater of Operations through Risk. The only difference in my mind is the degree in which they chose to model specific aspects of a conflict and the complexity of the rules. This is a low-complexity game. No doubt about that. But, what conflict simulation can you play that has the "feel" of the conflict it represents and can be played in under 15 minutes ?

I snickered at the comments that the game could be played without a map and just a piece of paper (and the cards) because that is exactly how the game was designed in its first incarnation as a classroom aid. I think the map adds a lot of flavor, however.

Regarding political take, well I suppose being a Zionist and that I view the Israelis as the "good guys" in the represented conflict inherently represents a political view. I'll accept that. However, one can note that the Arabs win most games and that certain cards represent some awfully negative realities of the conflict (Deir Yassin massacre, for instance). An Arab perspective in game design might be interesting, but as an American Jew I am not going to be the one to provide it.

Your "liberalism" might be more assauged representing the Bolsheviks in my new game Soviet Dawn.;)

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