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Filip Wiltgren
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Disclaimer: This is a first look based on one play of the final production prototype at Essen 08.

After the success of Through the Ages it is inevitable that the license would expand. Being a big fan of TTA I was hoping for an Age IV card expansion or something similar to draw the game out a bit. No such luck.

Roll through the Ages (RTA) is a game supposedly predating TTA by letting the player build through the bronze age. At least that's the official line, the game doesn't support that as you can both build the obelisk wonder and the great wall wonder.

On the surface RTA is Yatzee with different symbols. Unfortunately that's the feeling I got after the first play through – you re-roll your dice three times, just like in Yatzee.
Dice


You roll as many dice as you've got cities. These can come up with population, which lets you build more cities and wonders, food which lets you feed your cites, coins which lets you buy advancements and goods which lets you save up money for later turns (you can't save coins). There's also a two-goods-and-skull side letting you collect two goods but also incur the possibility of a disaster.

Goods are saved from the bottom of the scoring track up, the higher you go the more each good is worth so you've got an incentive to collect more of them in a single turn. You can also save food from turn to turn and you'll need as much food as you've got cities or you loose one point per unfed city.
Resource board

As each food dice only gives you two food, this means you've got to roll at least half (rounded) of your dice as food. That's where advancements come into play, get agriculture and you get one more food per rolled food result.

You score points for monuments you build (mostly for being the first player to build a certain monument). Building monuments, as building cities, is a matter of rolling enough manpower on your dice and supposedly you've got a contest element here but with two players it pretty much fell through.

That's about it for the game; roll, rinse, repeat. While RTA might make a semi-decent filler for children's families there isn't much for the serious gamer here, nor much similarities with TTA.

On the up side the game has a decent amount of heft; if you like your games solid this is it. It's also short and it's got nice graphics on the box. For me that wasn't enough to make it a buy. Perhaps I played the game wrong or expected too much out of it. Even so I don't think I'll be easy to convince to try it again.
Ron K
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04060708
The game adds more interaction when you have more players. Barter of excess goods between players and the implication of how badly you need something and what the other player will do with what you offer adds an additional level of interest that playing with just two players doesn't provide.
Filip Wiltgren
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RaDiKal wrote:
The game adds more interaction when you have more players. Barter of excess goods between players and the implication of how badly you need something and what the other player will do with what you offer adds an additional level of interest that playing with just two players doesn't provide.

That would probably make it better. With two players it was just a matter of rolling better than your opponent. We didn't even get to use the improvements that much. Perhaps the game would be better labeled as a 3-5?
Robert Ramirez
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05060708
RaDiKal wrote:
The game adds more interaction when you have more players. Barter of excess goods between players and the implication of how badly you need something and what the other player will do with what you offer adds an additional level of interest that playing with just two players doesn't provide.


Hmmm that sounds like 'Roll through the Catan' to me.

:)
Eric Clark
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Quote:
After the success of Through the Ages it is inevitable that the license would expand. Being a big fan of TTA I was hoping for an Age IV card expansion or something similar to draw the game out a bit. No such luck.

Roll through the Ages (RTA) is a game supposedly predating TTA by letting the player build through the bronze age. At least that's the official line, the game doesn't support that as you can both build the obelisk wonder and the great wall wonder.


I think you're attaching too much significance to this game's title. The general consensus is that Matt Leacock probably showed the game to FRED with a different title (or no title at all), and FRED came up with "Roll Through the Ages" to create an artificial and ultimately meaningless link to TTA.

I'm glad you posted this, though. I've been very eager for more details on this game; it looks like a great (if expensive) filler.
Huzonfirst
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050708
Yes, this is the downside to a clever name: false expectations. What Matt Leacock actually designed was The Civ Dice Game. Civ, as in the original Civilization boardgame, by Francis Tresham. His prototype made this even more obvious, as the tie-ins to Civ were very strong. FRED changed these, either, I suspect, to avoid legal difficulties or to give the game its own flavor. But I bet fans of Civ won't have trouble finding the parallels.

Viewed in this light, with no expectations that the game will have anything to do with Through the Ages, the game is very good and establishes a unique niche for itself. At least, the prototype was; FRED has developed the game and I'm interested to see if the new version represents an improvement. When I played it back in April, trading added interaction, but also slowed the game down for minimal gain. I preferred playing without using trading, since I thought the game was best when it moved quickly, but with the new rules, that may change. It is pricey, but at least they gave it some nice components. All in all, I'm still looking forward to trying this out again and hope the linking to TtA proves to help more than it hurts.

By the way Filip, I love Through the Ages as much as you do, but I can assure you I'm not looking for something to "draw it out". Its duration makes it hard enough to get on the table as is!
 
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