geek
Recently Viewed
Hot Games
Agricola
Dominion
Battlestar Galactica
Settlers of Catan, The
Android
Pandemic
Arkham Horror
Race for the Galaxy
War of the Ring
Le Havre
Carcassonne
Power Grid
Puerto Rico
Axis & Allies Anniversary Edition
Cosmic Encounter
Ghost Stories
Twilight Struggle
Through the Ages: A Story of Civilization
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Descent: Journeys in the Dark
StarCraft: The Board Game
Tigris & Euphrates
Stone Age
Combat Commander: Pacific
Apples to Apples
Ticket to Ride
Risk
Talisman 4th Edition
Caylus
Space Alert
Memoir '44
Last Night on Earth: The Zombie Game
Galaxy Trucker
Twilight Imperium 3rd Edition
Brass
StarCraft: Brood War
Lost Cities: The Board Game
BattleLore
El Grande
Bang!
Wasabi!
Shogun
Citadels
Railroad Tycoon
Race for the Galaxy: The Gathering Storm
Clue
Formula D
Acquire
Combat Commander: Europe
Tide of Iron
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
39
Kristof Tersago
flag
Avatar
0506070809
What’s it about?
Get your workers out to collect resources, use your people wisely to get money and build building and make sure you have the most points in the end.


How does it work?
The game board consists of a set of quarries at the bottom and a bunch of building tiles at the top. Every player is given 6 worker meeples and a set of 8 worker cards. The game is played in 12 or 15 rounds during which each player can play and use one worker card.


At the start of a round every player secretly selects one of his eight worker cards. All cards are revealed at the same time and resolved in a predefined order. These cards basically allow the following things:

1) Placing of worker meeples at the quarries
This will allow you to collect a set of resources (sand, clay, wood, stone or silver) every time a meeple is (re)placed at one of the quarries.
2) Collecting resources
Resources can also be collected by playing a worker card which gives you a predefined set of resources. On top of that, you are also allowed to build buildings for half the points. (More later on buildings).
One specific worker card even lets you collect resources from other worker cards and allows you to place meeples on the board (More on that later as well).
3) Collecting money
Money is needed for several reasons and can be hard to come by. One card gives you 8 gold as a specific action.
4) Take all cards back at your hand
A played worker card can only be taken back at your hand when you play a specific card to allow you to do so. This card also gives you extra points if players build buildings.


With all these actions, you will be able to build buildings which will give you either victory points or money, depending on which character has built it. Once a building is build, and the building tile is put aside, worker places become available. Here you can place your meeples, after paying money, to get even more bonus points at the end of the game.

The game is over after 12 or 15 rounds, when all building points and bonus points from meeples are count. Winner is he who has the most points.

Where is the fun?
You might think that you've seen it all with worker placement, victory points and resource collecting. But you've not seen it with so much interaction. Everything is affecting everything without becoming too complicated or chaotic. There is also no element of luck in this game which sets it apart from the similar but easier 'Pillars of the Earth'.
EDIT: The main mechanic is the role selection and timing which makes this game more similar to Machiavelli than Pillars.

Why should I like this?
- High level of interaction
- Fast gameplay due to limited amount of rounds

Why shouldn’t I like this?
- Sick and tired of worker placement games
- The high interaction might lead to analysis paralysis for some players.

Final verdict
This game takes the 'worker placement' mechanic, which has been dumped down after Caylus back to a higher level without making a complicated and long game. It's fast with tons of interaction and tons of possibilities. And as a nice side effect, it looks great too. Highly recommended for euro-gamers.
Last edited on 2008-11-01 07:56:08 CST (Total Number of Edits: 1)
Julian Steindorfer
flag
Game Designer
Avatar
sounds interesting , i hope i can see or test it today !

p.s nice short review :)
Last edited on 2008-10-28 07:41:46 CST (Total Number of Edits: 1)
Matthew Smith
flag
Avatar
060708
Sounds like Pillars meets Mission: Red Planet. I don't like the chaos of simultaneous character selection in M:RP, where your plans can be totally screwed by what other players select, and you have no control over that. If that is the driving mechanic in this game, then I don't think I'll like it.

That being said, I'll try any game at least twice.
Kristof Tersago
flag
Avatar
0506070809
The impact of your opponent's choices on your position is limited. They can take some resources or build the building you wanted to build. But nothing up to the level that it becomes a problem.

The driving mechanic is the resource management combined with the timing of playing cards, both to be able to execute the actions you want and benefit from your opponent's choices. In a 4 player game, you can only choose 12 roles before the game is over. And that ain't many.
Simon Weinberg
flag
Avatar
05060708
One thing I think worthy of note is the fact that the board is double-sided, with a "Winter Castle" on the back. There are special cards to play with this board, making it once again a special Eggert 2-games-in-one. Lovely.
Richard Dewsbery
flag
Avatar
I don't see this as being a worker placement game - the meeples are placed on the board as a bonus to scoring more than as resource gatherers.

Rather this is more closely alinged to the role-selection games like Race for the Galaxy, IMO. It just *looks* like Pillars and Stone Age.
Kristof Tersago
flag
Avatar
0506070809
I've added this line to the review:
The main mechanic is the role selection and timing which makes this game more similar to Machiavelli than Pillars.

It was indeed missing and should have been in there.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.