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Adam Paschal
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0708
Memoir '44 - Operation Overlord » Forums » Reviews
Review (w/Hedgrow hell)
I recently bought the Operation Overlord expansion with the Hedgerow hell Battle map.

The Pieces:
The Tokens are sturdy, they are a little better than what you get out of a traditional hex and counter game, but they are smaller than the actual Minis. I like having Japanese pieces because I do not own the pacific expansion and have the chance to play a scenario or two.
The dice are the same ones that come with the Base set. In addition I only own one Eastern Front set and that will be useful.
The Cards are great. This is a good reason to buy the expansion. The cards make overlord easier to play. They are concise and clear; their overlord specific layout makes them a must have for any overlord fan. In addition there are more cards in each of the Overlord decks than in the M'44 base decks. My gaming buddy and I used them for a normal game and loved it. Otherwise, the cards are thicker, which is nice
In addition, there are some reference cards similar to the ones found in the Air Pack for Overlord rules concerning the Pacific Front and the Eastern Front.
The Battle map Its paper but sturdy. I have Paths of Glory and this map seems much better than that one by comparison. But it does lay flat, so Plexiglas is not a must. In addition, the dodge trucks are interesting, but they are SMALL compared to the other minis and are my only let down concerning this expansion. But they do bring another part into the game and the supply rules have potential.
In Play
This expansion coupled with the Battle Map works beautifully. The battle Maps seem well balanced and play tested after one play on both sides. The Cadets of Saumur is my favorite, and it offers lots of options for players. Both battles I fought were close and exciting, and I will definitely play those multiple times. If you get the battle Map, I suggest buying it with the overlord expansion because it is clear that these two go together and you will not be sorry for your choice. This expansion makes overlord smooth and more playable than ever.

Final verdict:
This expansion makes M'44 better. It is not needed if you don't plan on playing overlord, but if you do these two are a must buy. If you really hate the battle maps don't fret; the cards (remember they come with 2 decks) are worth it for the 20 dollar price tag.

In my humble opinion you should not buy just overlord without the battle map because they are closely associated and surprisingly work well together.
Last edited on 2009-03-11 20:55:22 CST (Total Number of Edits: 3)
Joseph LaClair
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Can you tell me what is different in the decks in "overlord" compared to the base game? Can you use these decks with just the base game or is the card balance thrown off?

Seriously considering buying.
Last edited on 2008-11-01 22:26:14 CST (Total Number of Edits: 1)
Jason Maxwell
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The decks are the same, but the text has been changed on a number of cards to match the way the card plays in Overlord rules.
Adam Paschal
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0708
The overlord cards are really thick.
Frank Hamrick
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The cards are laid out differently, with the upper corners of the cards indicating (by an arrow) which sector can use them and how many units can be activated. Thus, you can see what you have at a quick glance (great for the CIC). There is also a new symbol on cards that can only be used by the CIC (Commander in Chief) in an Overlord game. Further, the Overlord Cards all have the word "Overlord" printed on them so that you can easily differentiate them from the regular M44 cards (and the backs are a different color as well).
Dean Judson
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Colleagues,

I have been playing EPIC Ancients for a while, and find the EPIC version to be a good deal better than the non-EPIC version, even with only two players.

We recently picked up Memoir 44 again, and while we like it still (we've played hundreds of games), I'm becoming less fond of luck element, particularly with respect to cards. That is, far too often a game seems to be completely decided by one side having a good hand and the other...not.

My question to this group: Does the Overlord system generate greater tactical and strategic complexity? Does it tend to "even out" the luck element in card draws or in dice rolls?

If the answer comes back an overwhelming "yes", I might give this a try.
Pär Lindström
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Commando719 wrote:

My question to this group: Does the Overlord system generate greater tactical and strategic complexity? Does it tend to "even out" the luck element in card draws or in dice rolls?

If the answer comes back an overwhelming "yes", I might give this a try.


I would say yes to your questions. I've only played overlord 1 on 1 so I have no experience of the real thing (4 on4). When playing overlord you can play up to three cards every turn. This gives you more control and you can work out better strategies. If I have the time I prefer to play overlord.
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