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Tide of Iron » Forums » Reviews
ToI and CoH comparisons from a new Wargamer
Tide of Iron (ToI) and Conflict of Heroes (CoH) both have good components and are easy to learn. I have both games and I thought they are both great games to buy. I bought ToI this year and like the components but I was a little bit of disappointed with the playing time. I bought the CoH in Oct because of the faster playing time.

Here is just my personal opinion.

First of all, I thought it is better to provide new war gamers some comparisons between these two games, since I am also a new war gamers.

Mechanics:
ToI: Movement points and Rolling 1-14 dice
CoH: Action and Command action points and Rolling 2 dice
Component: ToI 216 unit miniatures, CoH 96 units counters
Card: ToI 110, CoH 56
Map board: ToI 12 boards, CoH 5 boards
Rule book pages: ToI 48, CoH 12
Setup time: ToI 30 mins, CoH 5 mins
Battle time: ToI 1 to 4 hours, CoH 1/2 to 2 hours
Official Scenarios: ToI 11, CoH 12
Scenario Balance: CoH is better (personal suggestion)

Secondly, my suggestion for learning experience is that ToI is easier to learn, but the rule book is a mess. If you are a new war gamer like me, you probably need some time to figure it out. On the coutrary, CoH is hard to learn at first because of the special action points system. But the rule book is wonderful and you can progress your battles step by step.

Thirdly, the merits for ToI are the wonderful miniatures and sturdy mounted board which can produce a lot of maps and there is a scenario editor on line for you to design your own battles. However, the balance of the scenarios is the main issue right now. But FFG still strives to produce better scenarios and there two more expensions of this game in the future. Maybe the balance of scenario will not be a bit problem at all.

Fouthly, the main drawback for ToI is the long setup and playing time. You need to reset your miniatures in the base and it cost you at least 30 minutes to finish it. The other drawbacks for ToI is that you need to roll a lot of dice and keep check the reference chart for make sure the movement points, range and firepower if you are not familiar with this game.

To sum up, according to my experience, you can learn ToI faster than CoH in the beginning but spend more time in setup and battles in the future. So the answer is if you like miniatures and light to moderate war game without caring the time, choose ToI. If you consider the playing time and moderate complexitiy war game within 1-2 hours, choose CoH.
Last edited on 2008-10-31 11:48:44 CST (Total Number of Edits: 2)
Jan van der Laan
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Best of all, buy and enjoy both!
WEI-CHENG CHENG
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Jan van der Laan wrote:
Best of all, buy and enjoy both!


Like this?
Markus Pausch
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How do you stack the minatures?
Steven Johnson
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It might be helpful to give the name of the games at least once in the review. ToI I know, but what is CoH?
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rsjrev wrote:
It might be helpful to give the name of the games at least once in the review. ToI I know, but what is CoH?


Conflict Of Heroes
The Mighty Greedo
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I refuse to read any article or review that uses acronyms without explaining what they mean. I quit after three paragraphs.
Jacob Russell
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Thanks for the comparison, I was hoping someone would do this.

I really want to pick up Conflict of Heroes. I already own and love TOI. Awesome awesome game! Some of the scenarios are quite easy to set up in the expansion. The all tank scenario only takes about 10 minutes to set up and there are a couple of others really close to that. The new book (Designer Series Vol. 1) for TOI should also have more short scenarios. I'm mostly interested in COH because of the way it uses action points, sounds pretty damn cool, and I don't see it stepping on TOI's toes because it doesn't sound like it has that epic possibility. Some TOI scenario's are downright HUGE!

But the editor is what sold me on it (they need a new one though, with the expansion materials) it is really easy to use and if you use the fan created point buy system it can work really well for making balanced scenario's.
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JonJacob wrote:

Some of the scenarios are quite easy to set up in the expansion. The all tank scenario only takes about 10 minutes to set up and there are a couple of others really close to that. The new book (Designer Series Vol. 1) for TOI should also have more short scenarios.


Sorry, I didn't know the all tanks scenario since I don't have the expansion. It sounds great because you will decrease the setup time a lot by just using vehicles.

JonJacob wrote:

But the editor is what sold me on it (they need a new one though, with the expansion materials) it is really easy to use and if you use the fan created point buy system it can work really well for making balanced scenario's.


It sounds like I need to try the fan created point buy system. Thanks for your suggestion.
Last edited on 2008-10-31 10:53:24 CST (Total Number of Edits: 1)
Chris


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Had to give this thumbs up, the other day I posted a thread asking how this game compares to CoH...

Many thanks, this was very helpful.
Chris


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JonJacob wrote:

Thanks for the comparison, I was hoping someone would do this.

I really want to pick up Conflict of Heroes. I already own and love TOI. Awesome awesome game! Some of the scenarios are quite easy to set up in the expansion. The all tank scenario only takes about 10 minutes to set up and there are a couple of others really close to that. The new book (Designer Series Vol. 1) for TOI should also have more short scenarios. I'm mostly interested in COH because of the way it uses action points, sounds pretty damn cool, and I don't see it stepping on TOI's toes because it doesn't sound like it has that epic possibility. Some TOI scenario's are downright HUGE!

But the editor is what sold me on it (they need a new one though, with the expansion materials) it is really easy to use and if you use the fan created point buy system it can work really well for making balanced scenario's.


I do have to say, after being a Panzer Grenadier player, the relative low amount of chits in CoH surprised me. Not that this is a bad thing by any means, the game plays like a dream, it just enforces your point that it isn't intended to be an "epic" game, just a fast paced tactics game. There are 8 german rifleman squads, for example, as opposed to the good 25 or so standard infantries in a Panzer Grenadier game.
Eric O. LEBIGOT (EOL)
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Rakeman wrote:
JonJacob wrote:

Thanks for the comparison, I was hoping someone would do this.

I really want to pick up Conflict of Heroes. I already own and love TOI. Awesome awesome game! Some of the scenarios are quite easy to set up in the expansion. The all tank scenario only takes about 10 minutes to set up and there are a couple of others really close to that. The new book (Designer Series Vol. 1) for TOI should also have more short scenarios. I'm mostly interested in COH because of the way it uses action points, sounds pretty damn cool, and I don't see it stepping on TOI's toes because it doesn't sound like it has that epic possibility. Some TOI scenario's are downright HUGE!

But the editor is what sold me on it (they need a new one though, with the expansion materials) it is really easy to use and if you use the fan created point buy system it can work really well for making balanced scenario's.


I do have to say, after being a Panzer Grenadier player, the relative low amount of chits in CoH surprised me. Not that this is a bad thing by any means, the game plays like a dream, it just enforces your point that it isn't intended to be an "epic" game, just a fast paced tactics game. There are 8 german rifleman squads, for example, as opposed to the good 25 or so standard infantries in a Panzer Grenadier game.

The second installment of the series (Conflict of Heroes: Storms of Steel! - Kursk 1943) should have 50% more counters! That will bring it closer to Tide of Iron!
Spaz Devaux
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definitively i just bought TOI and it is very much better than every wargame on the market!!! Nothing even come close.. CoH is huge but without the minis, we ARE stuck at Squad leader stage...
Tide of Iron is not so complicated on the set up. and one thing is sure, you will like the time spent at licking your minis lol.
I'm asking myself for another wargame like this one but there is none. And i was at first bugged with the scenarios but when i discovered you could design your own, i was amazed. So Conflict is good, but it is only a shadow standing back of the real trend here..
For the rulebook, it is quite complicated. The first FFG rulebook that didnt satisfy me until now, since they have really good product. But if i can understand it, and i am a french speaker (i only speak english with you guys and i am not good at it as you will notice) so everyone can manage to do it..
Another thing is the diversity of the play. There is a wide range of actions that will let you feel the excitement of being on the field with the gun and the radio. Also, i think you cannot find a best collection of minis. You have everything! I think the only drawback compared to Memoir 44 is that you dont have the barbed wires, hedge hogs and sand bags minis. But i think i will find it.
Last edited on 2008-10-31 19:29:36 CST (Total Number of Edits: 1)
David Rauscher


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lebigot wrote:
The second installment of the series (Conflict of Heroes: Storms of Steel! - Kursk 1943) should have 50% more counters! That will bring it closer to Tide of Iron!


I'm worried that all those extra counters will simply be more tanks. How many different tanks do we need?
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David_Rauscher wrote:
lebigot wrote:
The second installment of the series (Conflict of Heroes: Storms of Steel! - Kursk 1943) should have 50% more counters! That will bring it closer to Tide of Iron!


I'm worried that all those extra counters will simply be more tanks. How many different tanks do we need?


Steel Rain adds planes, so at the very least there's one new unit type. That should account for quite a few of the new counters.
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Felkor wrote:
Steel Rain adds planes, so at the very least there's one new unit type. That should account for quite a few of the new counters.

And Flak units, there are sure to be a couple of those at least.
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