StarCraft: The Board Game
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3 Teenage points of view on StarCraft the Board Game
Today, my two friends and I both played SCBG five times today. You must understand that this was our first time and we probably didn't understand all the strategy. Anyways we really loved it and will definetly be playing it again. This is just a quick synopsis of our idea of the game so if it stinks, please don't complain. Onto the review:
First Impressions:
All being sixteen, no board game could peek our intrests more than one of our favorite computer game. Suprisingly after our first play it was very much like the computer game in our opinions. Of course you can't transfer over the same concepts and everything, but in comparison, they were both very good.
The Gameplay:
So after our fist couple games we came to the solution that Protoss are incompariably strong. A first or second turn Reaver Drop with the increased capacity tears through anything like cheese. And there is nothing that you can do about it. The only units in the zerg army that can take a Reaver is guardian or ultralisk, which are much harder and more time consuming to get than the Reaver. And for Terran, there is only the seige tank or Battlecruiser that can effectively kill a reaver.
Anyways, what I am trying to say is that the reaver should be harder to get.
One part we liked alot was the lack of dice. There is no luck. (Unless you count drawing cards) We Hate Dice. So that was a definite plus for the game.
Terran are second best. The fact that you can get a nuke turn one as Mengsk was very nice. Pair it with Bunkers and only other battlecruisers or carriers could stop it. The Terran gameplay is very straight forward. Unlike Zerg or Protoss, you could easily understand the game and create legitimate strategies with Terran.
The Zerg were an interesting army. I loved them. My friends hated them. They complained you couldn't take out enemy capital ships. I had no problem with that because I would rush enough to stop the progessive advancement to battlecruisers. Yet my friends couldn't get that through their heads. I personally loved the Zerg as Ultralisks with the Chitinous upgrade had amazing health, and could be built much quicker than carriers or battlecruisers.
The resources were a bit strange to us. We could never understand that you could mine the same field forever. In the computer game you are constantly searching for new resource fields, but in the board game, two or three expansions would last the entire game. Conclusively, we really enjoyed the game. With the modular board, the strategy was different every time.
Our Rating: 8
The premise of the game was amazing, the unit models were spectacular, the rules and rulebook were outstanding, but we felt some armies had to extreme of an advantage over others.
Thanks for reading.