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Jonathan Rutherford
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Risk II was the official PC release of Risk in 2000. In my opinion, it is an exciting adaptation of a classic game, but it also provides you with numerous options. You can simply play original Risk with the added excitement of cheesey animated Napoleanic soldiers killing one another. But if you're feeling advenurous, this game provides many new and exciting options. First, you can change the map, adding new territories and connecting points, changing the value of continents at your discretion, play with missions, and use other rule alerations. But what makes the game most worthwhile is an ingenius new variant, poorly named "Same Time Risk." I'm sure they could have found a better name, but nevertheless, Same Time Risk tells you exactly what it is--players make all moves at the same time. I love it. It is addicting and new, yet it still retains the flavor of the original. I enjoy it far more than standard Risk, except for one detail: it lacks real human interaction. The diplomacy with computer AI is particularly lame, and I seldom encounter much of a challenge.

I once read an online review praising the game, yet commenting that its rules were too complicated to use on a real board as the computer was needed to make all the necessary calculations. I disagree. Many board games use more complicated rules and yet attain great followings. And while the rules to Same Time Risk are more complicated than standard of course, they are rather intuitive and not overly complex. I believe that perhaps using the software as a training tool, anyone could play the game easily with a proper board and set.

Which brings me to my point: there is no board or set designed for Same Time Risk! Apparently no one thought that the game which functioned so well on a computer would serve as well on a kitchen table. So I decided to create my own set. Using a very old version of the game that my older brother bought for $1 at the Salvation Army, I modified the board to reflect new territories. I bought twelve-sided dice (these are what Same Time Risk actually uses) and, with simple stickers, modified them to reflect the same numbering as in the game. I have taken the rules provided on the CD's game manual and consolidated, corrected, and clarified the rules for use as an independent game. I am still working to make new cards, but once that is done, I will have an unattractive, yet functional game of Same Time Risk. What I am hoping is that I can upload the rules, downloadable pictures, and anything else necessary so that anyone can convert their Risk sets into Same Time Risk (or as I admittedly prefer to call it Risk II, named after the computer game as a whole). I hope that anyone interested will post in this thread. I want to know that my work is worthwhile. Also, I hope that no one will sue me. My desire is not to take away from the original desigers, but rather make their excellent rules more accessible.
Jonathan N.
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I, for one, am interested!
Kolja Geldmacher
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count me in for a download :D
FH
I am not completely shure about how the simultaneous player actions work out in the game you say, but i'm pretty secure to say, it has to be similar to this online web-browser game:

http://globalcombat.com/

I joined a couple of weeks ago, and got completely addicted :D

Basically it's exacly like you say, a game of Risk, but players order their troops at the start of each turn, in a 24 hours cicle, and after the hours run out or after the last player gave his orders, they all are executed at the same time by the computer.

You don't even have to be present, just log on once a day, make your move, and that's it! Pretty fun for a busy schedule!
Last edited on 2008-11-04 14:38:32 CST (Total Number of Edits: 1)
Jonathan Rutherford
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Well, that online game sounds pretty fun. I might want to give it a go some time. Thanks for the support so far. I can upload the rules today or tomorrow. However, if I am to make this appealing to others, I now need to write instructions on making your own, as well as finding graphics and the like. I'll keep you posted. Thanks again for the positive feedback.
jason rodriguez
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keep me posted i too am interested
Jonathan Rutherford
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I just uploaded the rules. I am gathering some files and putting instructions together on how to make your own set. My primary difficulty is creating Risk cards including the extra territories. I could scan every card and design my own extras, but I already am very limited on time. If anyone has any suggestions or any offers to do this for me, it would be appreciated.

The extra cards are:
Svalbard - Infantry
Phillipines - Cannon
Falkland Islands - Cavalry
New Zealand - Cannon
Oikiqtaluk - Infantry
Hawaii - Cavalry
Jonathan Rutherford
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Well, there is good news! I decided to bite the bullet and make cards myself. I scanned in my own cards and used their artwork to make very simple cards. I did not use pictures of the territories as I didn't want to go through the effort of matching the artwork of the cards I scanned with the artwork of the new territories. It just seemed like a lot of work. To make matters worse, I realized that every card in Same Time Risk had a different match between the territory and infantry/cavalry/cannon than the standard game. In other words, in Classic Risk, a particular territory card might have a cavalry on it, but in Same Time, it has a cannon. I had to design simple cards with just the military unit and name of the territory. If anyone ever feels inclined to put artwork to it, that's fine, but what I have made is functional.

Again, those who are interested in this project, please give feedback on the rules. I am nearing completion with everything, but I would like feedback and correction on the rules. Thereafter I will put everything in a single zip file for download.
Jonathan Rutherford
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I just lost a long update. Hopefully this works this time. I hope to spark a little more interest in my project here. First, here is a picture of my homemade cards, which you can easily print once BGG approves the file I submitted. Remember, due to the new territories and reassigning of certain territory cards with different military units, you need this set to play the game correctly. Also I have a picture of the easy-to-make twelve-sided dice, with instructions coming soon.





I have maps available for download, slightly modified and enlarged from the original PC game, but I don't know if such would be legal under fair use laws. I don't intend to profit at all, and might in fact further the inventors' profits, but I don't want to break any laws. If somebody with more artistic skills than I would be willing to design a new RISK II map available for anyone, I know many would appreciate it. Here is a nearly empty map.



Please check out my rules and give feedback on them or anything else.

http://www.boardgamegeek.com/file/download/37916/RISK_II_Rul...
Jonathan Rutherford
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I decided to go ahead and design a RISK II map. It is not terribly attractive, so anyone ambitious enough to design a better one is quite welcome. Here is a picture of the map:



I know it's not much, but it works.

You can download the actual maps here:

http://www.boardgamegeek.com/file/info/36960

You get a full sized 20x16 map and a small greyscale map, the larger for gameplay, the smaller for diplomatic conferences away from the board, should players choose to play that way.
Last edited on 2008-11-25 11:25:53 CST (Total Number of Edits: 3)
Jonathan Rutherford
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Well, this is it! I finally uploaded the last of what is needed to create your own RISK II set! Check it out here:

http://www.boardgamegeek.com/fileinfo/37241

These are three docs zipped together. One is a checklist of what you need to play RISK II, one is the instructions on how to make proper RISK II dice, and one is a chart that should be used to help players know when to use which colored dice.

I really don't have anything more to add, except that I am pleased to see so many downloads. I hope people will play this and give feedback. Does it work it the real world? Is it fun? I currently am too busy to get together a gaming group (see how long it took just to get all this stuff up?), but I intend to play this when things ease up. But since that may have to wait for a while (two jobs, school, father of 1 year old twins), I really hope people will provide feedback. Or let me know what you think of the files here on BGG. Make suggestions of rule clarifications, variant rules, provide improved maps, etc. I really hope this becomes popular among all Risk players.
Andrew Tullsen
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0809
I've been watching this thread.
I hope to try out this variant soon.
Thanks for all your work on it!
Jonathan Rutherford
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Thanks for the reply and the encouraging words. It has been fun working on it. Let everyone know how the game goes once you play it.
Jonathan Rutherford
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In order to encourage a little more interest in this game, I have played against 5 computer opponents and noted my thoughts as the game progressed. I will post a session report on it soon. It was a fun game for me, but it will be apparent why a human opponent is better. I still can't help but be amazed at how many more people are interested in a discussion on the political correctness of Hasbro than in the best Risk variant I know of, but hey, what can ya do? Anyhow, my session report will be up soon.
 
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