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Ian Klinck
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The Big Idea » Forums » Reviews
The Party Game of Venture Capital
The Big Idea is primarily a party game, which will inevitably be compared to Apples to Apples, Things..., or even Attribute. It does have a bit of strategy that most party games lack - but this may be more a negative than a positive, even for those who prefer more strategic games.

In The Big Idea, players manage venture capital, investing in various inventions. (Having worked in startups and VC-backed companies, some parts of this game ring a little too true!) Players start the game with 5 tokens, representing the venture capital funds they manage, and $10, representing their own money. The amount of venture capital will never change - the player's objective is to increase their own money. Players are also dealt a hand of 3 noun cards (such as "Beer", "Monkey", or "Vacation") and 3 adjective cards (such as "Flying", "Love", or "Natural").

The game consists of a number of rounds equal to the number of players (each player is the first player in one round), and each round has 4 phases:

In the first phase, each player assembles an invention out of their hand of cards ("Natural Beer"? "Flying Love Monkey"?), and pitches it to the other players, to convince them to invest in the idea.

In the second phase, all players simultaneously choose one of the new inventions, other than their own, to invest in, at no cost. The player who receives the most outside investment receives a $1 bonus.

In the third phase, players may pay to invest in one invention, new or old. In order to place a chip on an invention, the player must pay each other player who is already invested $1 per chip they have on the investment.

In the fourth phase, each investment is checked for payoff: A die is rolled for each investment, and, if the roll is less than or equal to the number of chips on the card, than each player with a chip on the invention earns a payoff equal to the die roll (in dollars), for each chip they have on the invention. Players recover their chips from an invention that has paid off, so that these venture capital dollars can be re-invested in other inventions. If an invention does not pay off, then "foreign investors" invest in the invention: A "neutral" chip is added to it, increasing the odds of payoff in subsequent turns.

After the fourth phase, players may discard cards from their hand, then all players draw so they have 3 adjectives and 3 nouns for the next round.

The strategic part of the game comes in the third phase, when you select which investment you want to invest in: Do you spread your chips around, or group them together, going for the big payoff? Which invention gets the best chance of a big payoff for your cost? Or, do you hold on to your remaining chip for the free investments next turn? The strategy is much lighter than a true "strategy game", but more than a typical party game.

This is, however, primarily a party game: It's about playing the game, laughing at each other's inventions, and being social, not about developing and executing the best strategy.

The game lends itself well to variants (e.g. a simple vote on the best invention, rules about how the invention can be pitched).

What I Like:
The game contributes to a fun, social atmosphere, as it encourages players to be creative and funny. (This is what a party game should do.)

There is a little more thinking involved than some party games, which I like.

What I Don't Like:
I'm really more a strategy person than a party game person, so this game really doesn't scratch the right gaming itch.

The fact that the game is a bit of a party/strategy hybrid works against it with the "party game" crowd, too.

The game doesn't scale well to a larger number of players, like Apples to Apples or Things... do. Six is about the most that can play this game successfully.

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Quote:
What I Don't Like:
I'm really more a strategy person than a party game person, so this game really doesn't scratch the right gaming itch.

The fact that the game is a bit of a party/strategy hybrid works against it with the "party game" crowd, too.

The game doesn't scale well to a larger number of players, like Apples to Apples or Things... do. Six is about the most that can play this game successfully.

starstarhalfstarnostarnostar


This I found really interesting. Our group seems to love this game, even the hardcore gamers like it. It's also managed to wean my fiancee's family off of Apples to Apples and prepare them for more interesting games as well. I think its Party Game/Strategy Game Hybridness is it's main selling point, which is why I rate it 10/10. I also find that it scales pretty well up to 10, as long as when you have 10 players, each player gets just one turn as a dealer.

I see you played with foreign investors. We play by the original standard edition rules: No foreign investors, but you can DIVEST one chip instead of investing during the open investment phase. Try that, I think it makes it a little more tense and interesting.

Great review!
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I do not think of this as a party game. I think of it as a game by Cheapass, which it is. Their themes are tongue-in-cheek so if this is a party game, then I guess Before I Kill You Mr. Bond and Kill Dr. Lucky and Give Me the Brain are party games, too.

That said, I tried it with the party game crowd at the Gathering last year and it failed miserably. I liked it and maybe one other person, but the others liked it so little that they disbanded after a couple of rounds. Plus, they didn't properly invest in my Instant Beer.
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Randy Cox wrote:
I do not think of this as a party game. I think of it as a game by Cheapass, which it is. Their themes are tongue-in-cheek so if this is a party game, then I guess Before I Kill You Mr. Bond and Kill Dr. Lucky and Give Me the Brain are party games, too.

That said, I tried it with the party game crowd at the Gathering last year and it failed miserably. I liked it and maybe one other person, but the others liked it so little that they disbanded after a couple of rounds. Plus, they didn't properly invest in my Instant Beer.


It does somewhat tread the party game line, but I guess I must have an odd group. People who like games but don't know it yet?

I wouldn't consider Kill Dr. Lucky a party game. What makes the Big Idea a party game is the inventions. The only value an invention has intrinsically before investment is the interest it attracts from the other players by being funny/appropriate/interesting, which is a purely party game aspect. Nobody in Puerto Rico buys a coffee roaster because they like coffee.
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I've found that not to be the case when played with gamers. The best way to make a return is to place all your counters where other people are placing fewer counters. It pays back quicker and you earn more than everyone else. So the strategy aspect of the game is flawed in that it devolves into guessing what others will do. When placing simultaneously, by waiting fractionally longer you can watch where everyone else places their chips. This breaks the game for me even when playing with non-gamers. Say Anything components might make this a far better game. Some sort of merger like Invent Anything would improve the game immensely for me...
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Jugular wrote:
I've found that not to be the case when played with gamers. The best way to make a return is to place all your counters where other people are placing fewer counters. It pays back quicker and you earn more than everyone else. So the strategy aspect of the game is flawed in that it devolves into guessing what others will do. When placing simultaneously, by waiting fractionally longer you can watch where everyone else places their chips. This breaks the game for me even when playing with non-gamers. Say Anything components might make this a far better game. Some sort of merger like Invent Anything would improve the game immensely for me...


Guessing where people will place is the party game part of this game. It's a "guessing where they'll place based on how well you know them" thing.

The waiting method is borderline cheating.

I have also played Say Anything and rate it a 9. How would Say Anything components make this game any better? Is it the cards you don't like?
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unixrevolution wrote:
The waiting method is borderline cheating.


I'm not sure about "borderline"... It's definitely against the spirit of the rules.
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iklinck wrote:
unixrevolution wrote:
The waiting method is borderline cheating.


I'm not sure about "borderline"... It's definitely against the spirit of the rules.


Yeah, and I'd probably call someone on it if they did it.
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Oh sure, I know it's cheating which is the point, it's too easy to do and then ruins the game if you start having to call people on it. I'll post up a variant using the Say Anything components that would solve this issue and in my eyes improve a few points of the game. I might just playtest it first though so don't hold your breath.
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Jugular wrote:
Oh sure, I know it's cheating which is the point, it's too easy to do and then ruins the game if you start having to call people on it. I'll post up a variant using the Say Anything components that would solve this issue and in my eyes improve a few points of the game. I might just playtest it first though so don't hold your breath.


I look forward to seeing your variant.
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