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James R
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StarCraft: The Board Game » Forums » Reviews
Review: Who likes Starcraft, Who doesn’t, and Why:
This is my first review ever so I wanted to start with a game that I know very well and really like. I have played Starcraft probably close to 50 times now, but I am writing this review because I am constantly playing this game with and teaching this game to different people. I am (or have been) a member of several game groups, and additionally I have a number of friends who occasionally play some light games like Settlers but prefer games like monopoly or Bohnanza. StarCraft has been one of the first “heavier” games I try to get people to play, with good results, but more on that later. First: my first review!

Game Play


StarCraft is modeled after a Real Time Strategy (RTS) type of computer game. I don’t know how, but everyone I know who plays RTS games is in agreement that the board game captures the feel of an RTS game to the letter. There is a constant battle for territory, a tight resource budget, attacks and counter attacks, and throughout the game you feel constant pressure to accomplish your goals. You have to take and hold territory and resources, expand, attack, defend, and yes out maneuver. It’s a wonderfully tense game, it is not as slow and calculating as many other board games, and never suffers from analysis paralysis (there simply isn’t time).

You start your turn by placing orders on various planets which allow you to take actions on these planets. When several of these orders are placed on a planet they form a stack with only the top one available. This sets up an incredible tense, player interactive phase of the game and sets the tone for the whole round. One of the (many) reasons I love this game is because of this step. Here you have to choose what you want to do with your limited resources. But that’s not all! You also have to plan for what your opponents might do, possibly by leaving yourself an out. You have to try to disrupt your opponent’s plans if you can by covering up their orders so they don’t mess you up. You have to watch your back! Its no good focusing on a single opponent if someone else can zerg rush into your base. OH IT’S SO FUN. Honestly its one of those games like Puerto Rico where you are constantly gametheory-ing your opponents, and even your best laid plans can go ill quickly.

So the Orders are the strategic level, but then there are several other levels that your brain has to function on to be successful. You have a lot of units, and you can’t hope to get them all out in a game, so you have to find the right mix that will support what you want to do, counter what your opponents have, and can fit into your resource budget. Then there is positioning. Each Area of the game board has a finite number of spaces for units, so you have to make sure that the combo in these spaces can adequately withstand an attack. This is how most people I know lose that uber-unit, they leave them alone on a planet and are subjected to a super attack. Finally, when going on the attack you get to arrange which units fight which units, so at the tactical level you have to give yourself the best possible chance of eliminating the defenders by the way you arrange the units that you bring, while not leaving yourself open for counter attack once the battle is over.

Finally, the combat system uses cards, which you have in your hand and in decks, to give attack and defense values to your units, and to give them any special abilities. This is the last level your brain has to function on, because you need cards that support your units, and you need to be able to get them if you don’t have them by cycling through your deck. In all honesty I like this aspect of the game, but I feel like they could have easily gone another route with this, because it adds a lot of complexity. Regardless it is fun, but when I am teaching this to new people and we get to this point, there is often a look of despair in their faces, like “oh no not another crazy new and complicated thing I have to learn”. It IS very intuitive once you have played a few, but as I said it really requires your brain to work on yet another tactical level. I’ve lost combats because I did not place my cards right, or I bought into my opponent’s bluff. Still it’s all part of the game and adds to the overall tension.

Overall:

I rate this game a 9, and I do it because of how amazingly it captures the RTS feel. I also rate it a 9 because of its components, and because in order to play you have to think on so many different levels. This makes it complicated, but not overly complicated. It is complicated in the way that a game of Grand Theft Auto is; You have to keep in mind the mission goals, but also how you are going to do it, where you are, how to get there, who to talk to, and how to fire your weapons.

Finally, it gets a 9 because of replay ability. Since you will never have the same board, or same faction, or the same strategy with a given faction, you get a new game every time. Also, games of different numbers of players play differently, and games with different players play differently.


Who will like this game, and who won’t:

As I said in my introduction, I play games with a lot of diverse people and have taught StarCraft to all of them various times. These are some of the rules that I have found in regards to who likes the game. I consider this part of my review to hopefully help anyone who might want to try the game.

1) THE GOLDEN RULE: Anyone who likes StarCraft the video game will love this game:


I am 100% for getting people who love the video game to love the board game. I am calling this the golden rule. This holds true even for people who have only ever played monopoly and settlers. I think that really says something about how great a job Fantasy Flight did at the game design. As we have gotten better we have had to compensate for the “player on the left” problem (see my thread, shameless plug), but now that I think we have that down it has become really exciting to play these games. They keep getting better. This is THE gateway into board games for people who love RTS video games.

2) Anyone who likes or loves Eurogames will probably like this game:

This is slightly strange until you think about it. In StarCraft, everyone can see everyone else’s board, you can game theory with them, you compete with them and yourself over limited resources, and there are no dice. StarCraft the board game feels eerily familiar for Eurogamers. I consider it a wonderful chimera hybrid of a eurogame and an ameritrash slug fest. So far: for all my friends who did not fit into point 1, but was an avid eurogamer, only one person has not enjoyed a game of SCtbg. I was surprised about this, especially when you consider point 3 below.

3) People who enjoy light American style wargames (like Axis and Allies) will probably not like this game, but it may grow on them.

Much like number 2 above, among the people with whom I often play A&A type games but whom do not like the other staples on this website and have not played the video game, only 1 person has consistently come back for more SCTBG. This was surprising to me, because I felt like this game was a more in depth American style board game. I also don’t know what they don’t like about it. When asked they usually say something like “complexity”, but these are bright people, and A&A is no monopoly, so I am unsure if this is the real reason. The one guy who does like it says he finds the game design refreshing and fun, but he still doesn’t like Puerto Rico. Go figure.

4) It’s a middle of the road game between a light wargame like Axis and Allies and a complex strategy game like Twilight Imperium.

I put this in here because the most common thing I hear after playing a few games with a new player is “it’s more complicated than most of the wargames I have played” or “it’s like a light version of Twilight Imperium”. How this translates into like or dislike depends on the person. For people who like lighter games but are itching to try something harder, this is their game. For people who want something faster then Twilight Imperium with more fighting, this is their game. For people who prefer to slow things down and have other gaming elements, like trade, they might not like this as much.

I hope that the first section of this review has helped to explain the game and its feel, and I hope that the second part will help you decide if you and your friends will enjoy this game. Any comments are also appreciated. Thank you for reading!

-James
Tim Fowers
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I just picked up starcraft recently, and I have to agree on all counts. disclaimer: I don't know any ameritrash fans or wargamers. Twilight Imperium is an amazing game, but play length really makes it unplayable for me. The combat system and order placement in Starcraft are genius. (genius is the new elegant)
Nate Merchant
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I couldn't disagree more with the final premises. The game is NOTHING like the RTS--one of my favorites--so I'm very suspicious of anyone who says it is. Once they post something absurd like this...

Quote:
1) THE GOLDEN RULE: Anyone who likes StarCraft the video game will love this game:


...then nothing in this review makes very much sense.
James R
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Ha Ha really Natus? Well I guess you are not in my game group(s) then. Honestly of the dozen or so RTS players and Star Craft video game fans... they all love this board game, love it like mad. Sorry you don't feel that way. What do you think is wrong? Might it be the players or the factions you are playing? I mean you can't use the "same" strategies you use in the video game... but the tension and battles feel like the video game to me.
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Natus wrote:
I couldn't disagree more with the final premises. The game is NOTHING like the RTS--one of my favorites--so I'm very suspicious of anyone who says it is. Once they post something absurd like this...

Quote:
1) THE GOLDEN RULE: Anyone who likes StarCraft the video game will love this game:


...then nothing in this review makes very much sense.



Exactly. I love Starcraft the video gmae, and I love euros. I dislike Starcraft the boardgame.
Last edited on 2008-11-07 05:55:08 CST (Total Number of Edits: 1)
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Good review, however I must disagree with your conclusions a bit.

First, I do love the PC game and although I find the board game is, mechanically, completely different, it does manage to FEEL like the PC game.

Second, I disagree with your conclusions about the audience that will enjoy it. I think A&A players will feel right at home, whereas eurogamers will feel it's too long and fiddly.
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james1282 wrote:

Ha Ha really Natus? Well I guess you are not in my game group(s) then. Honestly of the dozen or so RTS players and Star Craft video game fans... they all love this board game, love it like mad. Sorry you don't feel that way. What do you think is wrong? Might it be the players or the factions you are playing? I mean you can't use the "same" strategies you use in the video game... but the tension and battles feel like the video game to me.


Well, all we are doing is comparing impressions. I'm a HUGE strategy gamer, RTS and boardgames, and we will of course have to disagree on this. But I cannot believe any experienced StarCraft player thinks this adequately replicates the PC game (this is not a dig at the designer; it's nigh impossible), but then I cannot imagine any experienced strategy gamer loving SC:tbg. Experience being the key word in both cases.
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First off thank you everyone for replying. This being my first review I do appreciate the comments.
Quote:

Second, I disagree with your conclusions about the audience that will enjoy it. I think A&A players will feel right at home, whereas eurogamers will feel it's too long and fiddly.


Erik... I really was right in your camp with this when I got the game. The weird thing is that MY experience teaching this game to my group of friends is that it is almost exactly the opposite. The guys who love the euros play this regularly with me... it's not their favorite game in the whole world but they like it. On the other hand, almost no one of the A&A audience types enjoy this game, but they haven't given me a satisfactory reason why. Me I enjoy both types, so this one is easily in my top 5. You are right though, it seems like it should be the opposite, but for some unknown reason it is not.


Natus... you may have me there. If you mean experienced at the video game, then yes all of my SCTBG lovers are not serious tournament type players. Not to get off topic but do you play Dawn Of War, because I liken the SCTBG to the mechanics of that video game. Anyhow, I do appreciate the comments.
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Few (videogame)Starcraft games last 3 hours (1 of 10)! Usually are something like an hour or less (rush attacks) what I dont like about Starcraft the board game is that u cant rush as good as u can in the videogame and btw its too long. oh I forgot... too many decks!!!
Last edited on 2008-11-08 10:54:21 CST (Total Number of Edits: 1)
Brian Lee
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Axis and Allies light? Are we on the same website here?
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Revelade wrote:
Axis and Allies light? Are we on the same website here?


I'd consider A&A a light wargame. Especially when you consider all the wargames on here. Easy to learn, done in a few hours... light.

kalevi1999 wrote:

oh I forgot... too many decks!!!oh I forgot... too many decks!!!


Too many decks? What two plus an event deck? Try Battlestar Galactica my friend.

I have rarely had a game with the players that play with me regularly last 3 hours. True when someone is learning the game it may take them awhile, but after a play or two we can get a 4 player game in around an hour not counting setup, and a 5 or 6 player game in at about 2. In fact the ONLY part that can drag is the card playing for the big battles.


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Nah, Starcraft is much heavier than A&A.

Depends on the version, but Starcraft would have to weigh at least 50% more.


And, I think I can define who does not like Starcraft the Boardgame in a better way.
.
.
.
Females.

:)
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Ah the Mighty Gecko! It is an honor...

Quote:
Females.

:)


I know two (and only two) who do... both love the video game
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magic gecko wrote:
Nah, Starcraft is much heavier than A&A.

Depends on the version, but Starcraft would have to weigh at least 50% more.


And, I think I can define who does not like Starcraft the Boardgame in a better way.
.
.
.
Females.

:)


My Fiancee uses StarCraft as her standard example of what she doesn't want to play, ever.
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unixrevolution wrote:
magic gecko wrote:
Nah, Starcraft is much heavier than A&A.

Depends on the version, but Starcraft would have to weigh at least 50% more.


And, I think I can define who does not like Starcraft the Boardgame in a better way.
.
.
.
Females.

:)


My Fiancee uses StarCraft as her standard example of what she doesn't want to play, ever.

Does she give a reason WHY? :P
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sigmazero13 wrote:
unixrevolution wrote:
magic gecko wrote:
Nah, Starcraft is much heavier than A&A.

Depends on the version, but Starcraft would have to weigh at least 50% more.


And, I think I can define who does not like Starcraft the Boardgame in a better way.
.
.
.
Females.

:)


My Fiancee uses StarCraft as her standard example of what she doesn't want to play, ever.

Does she give a reason WHY? :P


Too long, too complex, too much planning, and she doesn't like wargames.
magic gecko
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Well, it's nature, innit?

Little boys play with tanks, and motorbikes, and guns, and spaceships, and aliens, and cards, and little soldiers and setting all of them on fire.

There aint a lot of flowers, rainbows, unicorns and princesses is there?

This game is aimed with boys in mind.
Boys that have played the computer game.
I think that makes the only target market 15 to 40ish and male.


Grandma will not play this game.
Grandpa might, but badly.


Would I be right in thinking a woman has never, ever, won a game of Starcraft?
(Unless it was a game with only women players, and frankly that is even more unbelieveable.)
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magic gecko wrote:

Would I be right in thinking a woman has never, ever, won a game of Starcraft?




... yes.
Last edited on 2008-11-21 17:08:42 CST (Total Number of Edits: 1)
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magic gecko wrote:
Would I be right in thinking a woman has never, ever, won a game of Starcraft?
(Unless it was a game with only women players, and frankly that is even more unbelieveable.)


My girlfriend would disagree with you. She doesn't like the game though although she does like it a bit more than I do (and I used to play starcraft she didn't).
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Natus wrote:
But I cannot believe any experienced StarCraft player thinks this adequately replicates the PC game (this is not a dig at the designer; it's nigh impossible), but then I cannot imagine any experienced strategy gamer loving SC:tbg. Experience being the key word in both cases.

Wrong? I am both and I liked the board game. Not because the gameplay resembles the PC game in any way, but the units do have a similar feel to it in some ways.
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I haven't checked with every person in my game group, but I'm pretty sure I'm the only one who owns SC:tbg. I just started teaching it to all the people who are interested and it's a really tough game to teach. Given that you've done a few times, do you have suggestions on easier or better ways to teach this game? And what parts do you have the most trouble teaching?
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I also like both the computer and board game, I think the mechanics do a pretty good job of giving you the feel of the computer game.
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Hiko Bunta wrote:
I haven't checked with every person in my game group, but I'm pretty sure I'm the only one who owns SC:tbg. I just started teaching it to all the people who are interested and it's a really tough game to teach. Given that you've done a few times, do you have suggestions on easier or better ways to teach this game? And what parts do you have the most trouble teaching?


I break it into pieces. I first explain how to place orders and resolve them. Then I explain what each order does in detail. I explain spending resources as part of build and combat as part of mobilize.
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I would be happy to give you my teaching method. I don't know if it is fool proof but it seems to do the job most times.

Basically, I have found the best way is to teach it one-on-one, to make them play a terran faction, and to start with Five planets. You do this buy selecting a random planet to place face up to start with, and off of which you will build your board. This also provides a convenient starting point for explaining planet areas etc.

Then I figure out if the player has played the video game. If they have not, you have to explain the progression of the game. It goes something like this. You have a base and workers. The workers mine the minerals and gas to produce buildings, which crank out units, which can be upgraded via the tech deck, which you use to get more planets, where you build more bases, to get more resources, etc. If the player has played the video game before they generally have this concept.

From there, you break it into 4 sections. First explain the order mechanic and how they are resolved. Then explain the battles mechanic, set up an example, and explain how the tech deck and the research order play into upgrading and cycling your cards. Explain special abilities at this time. Then explain the planets and the areas and force mining (or just leave this out in the first game). Lastly explain the event deck as the clock and the victory points.

Finally play a few rounds to show them how it works.

I suppose in theory if you have a group of new people you could teach it to them all at once, but that is not how it was with me. I quickly realized that a new person introduced into a game with a bunch of veterans will have a tough time at it.

Lastly I usually explain some general pitfalls. My main ones are the reverse order of the orders, not to neglect workers and transports, and that you should probably be in combat by turn two, or by three at the latest, if you are doing it right.

Hope this helps.
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i cant wait to get this game,,,,,,but,,,,,,,,, who will i play it with......... my wife only seems to like easy games with not much skill. eg yahtzee and mille bornes. my neice and friends dont even understand battlestar galactica board game....realisticly should i buy this game? i dont know.......
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