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Recommend
47
Ian Collier
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Okay, I'm going to find it hard to be objective about this, we bought it on the way home, started playing about three hours ago and just finished, smiling like idiots. You know that feeling, when you've found a special game? It's more than just loving playing it, you get all warm inside just knowing that it's in your collection.

Anyway, what's so good?

Good thing number 1
The basic rules are DEAD SIMPLE. I'm talking Yahtzee simple. Not sure it's worth going into them much more than you start with a hand of five cards, you play some, you can then buy more, and then you discard all the cards you had in your hand, plus any new ones you've gained in your turn, and get a new hand of five for the next go. And at the end of the day you're after combinations of cards that enable you to purchase victory point cards.

Good thing number 2
This game doesn't take long to play, like 30 mins max for a two player game (we found). Which means there is plenty of time for another go, which brings me to...

Good thing number 3
This game is so much fun you want to play it again and again and again. In fact, it's so much fun that I reckon nearly anyone would like this, which brings me to...

Good thing number 4
It's very very very wife/girlfriend/partner friendly. Very. My girlfriend likes games, but she is nowhere near as hooked as I am on this hobby. She'll play here and there, but every now and again, and only for one game at a time. This evening she drove the three hour session with 'Just one more go pleeeeeease' requests one after another after another. What makes it so partner friendly? All of the above - simple to learn, fast to play, and lots and lots of fun. Another reason is...

Good thing number 5
This game is not at all confrontational. For me that's a good thing worth it's own 'good thing' heading, because if you can be evil to your opponent by choice, I guarantee that it'll get one playing in my house and then it'll be banished to the game graveyard. It's adversarial in so far as you are competing to win, and every now and again you can do something to your opponent, but it's mild and they can easily do it back to you.

Good thing number 6
This game is REALLY CLEVER. For example, there's the card management. You start with a few cards, just money. Then you buy more cards and slowly build a deck, which you shuffle and then use to draw cards from for your next go, when you'll get other new cards which go into a discard pile which eventually you'll shuffle to form a draw pile from which you draw cards to form your hand which you use to get new cards which then go into your discard pile which eventually you'll shuffle to form your new draw pile from which you draw cards to form your hand... Get the idea? Very very clever.

Good thing number 7
This game not only has super-high replayability for fun factor and addictive gameplay, but also from the vast variety of cards on offer and the different combinations you can make to form the cards available for your game. Money is a constant as cards, but you choose 10 types of action card for each game, all of which can be used together for various effects, and these 10 types can be selected from 25 types in total. And that's now, I understand that expansions are on the way. That reminds me of another clever thing - the designers included an extra card of each type just so you can form a pile of one of each type of action card to shuffle and then from which you can randomly draw the ten types you'll use in your next match. Great attention to detail.

There are many other good things - high quality cards, great artwork, well-written rules, nice in-tray. It's pricey, £30 in the UK. I wobbled a bit in the shop when I read it, but having heard such good stuff (and having had a rough day at work) I thought I'd treat myself. And what a treat, this is EASILY worth the cash. It may be a card game, but it's RoboRally variable, Agricola smart and Galaxy Trucker fun.

It has been an instantaneous winner in our home (with that 'I seeeeeee' moment about 5 mins into game one, followed rapidly by that 'cooooooooooool' moment 6 minutes into that).

I think this is a game for all but the most hard-hearted gamers out there, honestly. If you are a light gamer, this can be your heavier game, and if you're a hardcore strategist then it can be your light filler.

Finally, please please please stop comparing this to Race for the Galaxy. They aren't similar enough to be mentioned together (apart from the fact that they are card based). This game has more in common with Kingsburg or To Court the King than RFTG.

We hate RFTG. We love Dominion. If RFTG is the know-it-all at work who everyone hates and avoids, Dominion is the gorgeous guy or girl everyone wants to go away with for the weekend.
Roland Wood
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If RftG is a piece of sugarless peppermint gum, then Dominion is a fat piece of Hubba Bubba.


If RftG is a nicely wrapped present with a bow and curled ribbon, then Dominion is a great big decorative bag with lots of decorative tissue spilling out of the top.


If RftG is a grapefruit spoon, then Dominion is a spork.
Last edited on 2008-11-11 18:25:10 CST (Total Number of Edits: 1)
Jack
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070809
Roliander wrote:
If RftG is a piece of sugarless peppermint gum, then Dominion is a fat piece of Hubba Bubba.


If RftG is a nicely wrapped present with a bow and curled ribbon, then Dominion is a great big decorative bag with lots of decorative tissue spilling out of the top.


If RftG is a grapefruit spoon, then Dominion is a spork.


Seriously, dude, start a thread and let's keep this going. :laugh:
Matt Olson
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08
Well, this has helped push me one step closer to buying :)
My wife loves RftG, but I find it a bit repetitive and uninspiring, so I am interested in a short easy to set up game to replace it.

cheers
m
Larry Welborn
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06070809
Thanks for the review. My wife and I did not care for RFtG so I have been unsure about this one but it sounds like I need to investigate further.
Jeff Wolfe
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07
inuitmyth909 wrote:
Good thing number 5
This game is not at all confrontational. For me that's a good thing worth it's own 'good thing' heading, because if you can be evil to your opponent by choice, I guarantee that it'll get one playing in my house and then it'll be banished to the game graveyard. It's adversarial in so far as you are competing to win, and every now and again you can do something to your opponent, but it's mild and they can easily do it back to you.


We played a game once with all the Attack cards in play and no Moat. It was brutal. While "confrontation" is often a minor part of the game, I wouldn't go so far as "not at all confrontational."
Super Corduroy Leroy
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0708
inuitmyth909 wrote:
Good thing number 4
It's very very very wife/girlfriend/partner friendly. Very. My girlfriend likes games, but she is nowhere near as hooked as I am on this hobby...

Glad to hear your girlfriend likes it, but what does your wife think? :D

But seriously, this game has had the same effect on me - it's really grabbed me. An excellent game for all the reasons you mentioned. I tend to agree with your assessment of the game not being confrontational. Sure, you can and will use attack cards, but it doesn't feel mean when you do it for some reason. Of all the attack cards, the thief is the most confrontational from my perspective, but it's really just a shot in the dark - you have to get pretty lucky to get a coin of any value.

I love this game and if any of you are interested in picking it up but are hesitant, I highly recommend taking the plundge.
Super Corduroy Leroy
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0708
jeffwolfe wrote:
inuitmyth909 wrote:
Good thing number 5
This game is not at all confrontational. For me that's a good thing worth it's own 'good thing' heading, because if you can be evil to your opponent by choice, I guarantee that it'll get one playing in my house and then it'll be banished to the game graveyard. It's adversarial in so far as you are competing to win, and every now and again you can do something to your opponent, but it's mild and they can easily do it back to you.


We played a game once with all the Attack cards in play and no Moat. It was brutal. While "confrontation" is often a minor part of the game, I wouldn't go so far as "not at all confrontational."

We did the same with only two attack cards - one was the witch and we had no chapel in the game. While it was fun, it really slowed the game down. The nice thing about the attack cards is that they affect everyone. You do not single out one player and hurt just one individual. And of course, you are eventually going to have to face those same attack cards yourself. While there is confrontation, it's almost in a non-confrontational way, if that makes any sense.
Bo Link
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060708
Larry Welborn wrote:
Thanks for the review. My wife and I did not care for RFtG so I have been unsure about this one but it sounds like I need to investigate further.


My wife hated RftG, but she really enjoys Dominion. I think you'd do well to give it a try. If it doesn't work, I'm sure you could easily unload it via trade or the marketplace.
Jeff Inks
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08
If RftG is Steven Segal then Dominion is Chuck Norris.
Do it Live !
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08
If Dominion is orange cards, then RFTG is apple cards.
Ian Collier
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If RFTG is an haute cuisine tiny dinner, then Dominion is a BLT with fries (and a coke).

If RFTG is a pedigree bred poodle that yaps and bites your ankle then Dominion is a loving mutt that will run after frisbees and wag his tail off when you get home from work.

If RFTG is a PC then Dominion is a Mac.

If RFTG is a symphony orchestra concert at the Royal Albert Hall then Dominion is a Marilyn Manson gig at the Hammerstein Ballroom.

As for the'confrontation' thing, I didn't explain very well, but someone else caught my sentiments exactly - it doesn't FEEL mean or nasty. You know that evil moment when you decimate an opponents lovingly crafted coral reef in Reef Encounter? Nothing like that here.

I actually made my girlfriend cry with a Reef Encounter moment like that btw. I felt terrible. House rule now is you farm and munch your OWN CORAL.