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Ben Lott
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070809
Risk Express » Forums » Reviews
World Domination in 30 minutes...Nice!
As a big fan of classic games, the Express line of games have been something that I have avidly sought out since I first saw Monopoly Express on a store shelf. Unfortunately there was one that proved more elusive since it wasn't published in the US. But thanks to the extreme generosity of a friend, I was given a copy that I could play. So, for those out there wondering about this missing link of the Express line of games, here's the details.

What do you get with Risk Express? In the game-pod you receive a set of rules, 14 land region discs, and 7 special dice (Three sides with soldiers, one side with a General, one side with a cavalry, and one side with a cannon.)

How does Risk Express work? At the beginning of the game all the land discs are randomly arranged in the center of the table. Players take turns in normal clockwise fashion.

On a player's turn they roll all 7 dice and then place matching dice to fill a single row of symbols on one of the land discs. Then they roll the remaining dice. If they get a result that allows them to fill more rows on the same disc they can claim only one more row. If they fail to get the proper dice to fill a row, they must lose one die and roll again. The player continues until they have filled all the rows on the disc, thereby conquering it, or until they have lost so many dice that it becomes impossible to conquer the disc.

Conquered land discs go in front of the player. But on subsequent turns other players can try to take those land discs from that player by conquering in the same way. The only difference is that there is an additional row with one General that must also be filled in order to steal the disc.

If a player is able to conquer all of the land discs of one continent/color they flip those discs facedown and lock them in, making them impossible to steal. The game ends when all the land discs have been claimed from the center of the table. Players score the points pictured on the discs they have in front of them. Each color has a special score on the back of one disc that is claimed instead of the individual disc scores if a player has defeated the entire continent. High score wins.

What does Blott think of Risk Express? This is one of those games that my group really enjoys. There seems to be an inordinate amount of trash-talk around the game, and people will actually go out of their way to take discs from other players even if it's not in their best interest. I really enjoy this aspect because it reminds me of those big Risk games I used to play. And, of course, this game gives me that feel without the multiple hour time commitment.

Who will enjoy Risk Express? I think that people who are fans of Risk will find that this game scratches a similar itch. It is a nice light game that will please people who don't mind luck-driven dice-fests. However, some gamers will find the game too luck-based. On each turn the number of meaningful decisions are very limited. Once you've decided which region to attack, it can almost feel like a round of Yahtzee, but you can't even change what you're going after. So the same luck-based elements that may entertain some people, may annoy others.

Any parting comments about Risk Express? I only have one of the Express games that I haven't tried yet, but up to now Risk is definitely my favorite of the group. Despite the high luck-factor in the game, and the limited decision tree, I just find myself having fun playing the game. It delivers what I'm looking for: a world domination, back-stabbing, cut-throat game of Risk in the time it takes to play 2 turns of the original game. So, it may not be a classic that is worth the high price of international shipping, but it is definitely worth it if you can find a bargain.
Paul DeStefano
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Blott wrote:
At the beginning of the game all the land discs are randomly arranged in the center of the table.


Welllll... yeah... but...

We lay them out relative to each other as a world map. I'me sure I'm not the only one who does that.

Right?

Right?
Sheamus Parkes
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Geosphere wrote:
We lay them out relative to each other as a world map. I'me sure I'm not the only one who does that.


I too lay them out in the shape of the map, much more thematic :)

I'm not too impressed with the game though. You pretty much have one choice every turn: what disk to attack. The rest of the game is on autopilot. Monopoly Express has an engaging "push-your-luck" choice multiple times per turn. Monopoly beats Knizia for me in the Express line.
Got two game tables and a microphone
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I'm hearing more reports of Target carrying this game now. Will it mean this will soon become more available (and therefore cheaper) in the states?

I hope so. I dig this one.
Last edited on 2008-11-12 12:41:11 CST (Total Number of Edits: 1)
Ben Lott
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Isamoor wrote:
Geosphere wrote:
We lay them out relative to each other as a world map. I'me sure I'm not the only one who does that.


I too lay them out in the shape of the map, much more thematic :)

I'm not too impressed with the game though. You pretty much have one choice every turn: what disk to attack. The rest of the game is on autopilot. Monopoly Express has an engaging "push-your-luck" choice multiple times per turn. Monopoly beats Knizia for me in the Express line.

We generally lay them in color groups, but don't specifically map it out.

Shea, it's your comments that helped me realize just how few decisions were in there. That's why I made a point of adding that information. Thanks for giving me a clearer vision of this game. (But I'll still choose Risk Express over Monopoly Express 10 times out of 10.)
Sheamus Parkes
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Blott wrote:
(But I'll still choose Risk Express over Monopoly Express 10 times out of 10.)


But of course! Who doesn't want to conquest the world? And Monopoly has pretty much Zero player interaction other than "I need to beat his score". In Risk, you get to attack each other :)
Ben Lott
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daveroswell wrote:
I'm hearing more reports of Target carrying this game now. Will it mean this will soon become more available (and therefore cheaper) in the states?

I hope so. I dig this one.

I wish I could say yes, but I don't think so. I'm really surprised by this choice of Hasbro not printing in the US. Some people have suggested Yahtzee Free for All as an alternative, and it's a fun game but it's not quite the same as Risk Express.
Jeb Adams
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Question you failed to answer in your review...

Where does a guy like me actually purchase Risk Express?
Chris Conboy
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30 minutes?? It says 20 on the box!

;)

Blott wrote:
I only have one of the Express games that I haven't tried yet, but up to now Risk is definitely my favorite of the group.


Which one is it you have not tried?

I've played all the ones I know about, and this is the best for me as well. The other Knizia, Risk Express, is also good. Taken as a group, they run the ratings gamut.
Max Pips
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Geosphere wrote:
We lay them out relative to each other as a world map. I'me sure I'm not the only one who does that.

Right?

Right?


Yes, yes, it is true. I am undone.

How did you know?
Christopher Taylor
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jeblucas wrote:

Where does a guy like me actually purchase Risk Express?


I purchased mine from Funagain.

It was the German edition, but all components are language agnostic. The rules are in German, but you can download translated rules here.

I formatted the rules here so they will better fit in the round plastic container:

http://www.boardgamegeek.com/file/info/35538
Huzonfirst
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Isamoor wrote:
I'm not too impressed with the game though. You pretty much have one choice every turn: what disk to attack. The rest of the game is on autopilot.

Well, there's a little more to it than that; for example, choosing whether to lock in with soldiers with more dice than is optimal can be an interesting decision. But yes, the big choice is which disk to attack. But I think a good deal of judgment can be applied to that decision, particularly when you add in the extra risk, but extra reward of attacking a disk that's already been won. That's the best part of the game; along with, as Ben says, the trash talking!

Quote:
Monopoly Express has an engaging "push-your-luck" choice multiple times per turn. Monopoly beats Knizia for me in the Express line.

Monopoly Express is a decent game, but I think the luck swings are much higher than for Risk Express. As usual when it comes to dice games, you can't beat The Doctor!
Mike Jones
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Blott wrote:
...But I'll still choose Risk Express over Monopoly Express 10 times out of 10.)


Hmmm, I'd disagree a bit with that I'd take Monopoly over Risk, but I think we can agree either over Sorry?

BTW,

Ben this is what I'm talking about with reviews. Perfect for someone like me.
Last edited on 2008-11-12 22:17:53 CST (Total Number of Edits: 1)
Mike Jones
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jeblucas wrote:

Where does a guy like me actually purchase Risk Express?


As already noted www.funagain.com has some in stock.

I've also seen them come in and out of stock at:
www.timewellspent.org
www.bouldergames.com

Funagain actually has this priced right with Boulder.

Ben Lott
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Liumas wrote:
Which one is it you have not tried?

I haven't tracked down a copy of Battleship Express yet.

Edit: But it looks like another geekbuddy is going to remedy that situation :)
Last edited on 2008-11-13 09:34:56 CST (Total Number of Edits: 1)
Steve Wagner
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Blott wrote:
Liumas wrote:
Which one is it you have not tried?

I haven't tracked down a copy of Battleship Express yet.

Edit: But it looks like another geekbuddy is going to remedy that situation :)


You must have missed my post about my local GW having some of them. But now they're all gone. I haven't tried Risk Express yet, but so far Battleship Express is the best I've tried. Nice review!
Chris Conboy
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Blott wrote:
Liumas wrote:
Which one is it you have not tried?

I haven't tracked down a copy of Battleship Express yet.

Funny, I meant to mention Battleship Express, but accidentally typed in Risk Express again - Doh!

Battleship Express is fairly nice, and probably good for anyone who likes Risk Express. Also by Knizia, go figure.
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