I finally had some time to come back and revisit this subject...
While I cannot post my completed custom maps I will post my blank grids. They are basically a cropped hex field with the foreground hex area deleted.
Here are my quick notes on what I have personally done.
You will need Adobe Photoshop to create backgrounds or any other customizations.
Download the desired Blank GridDownlaod and save
To create a BackgroundOpen a new canvas, make it the appropriate size of the board format you are working with.
Scan one of your boards or a hex tile you want as the background.
Use the lasso tool to select a common looking region of the tile/board
Copy the selection area
Paste onto the new canvas
I continued pasting and rotating each copy until the background looked consistant and uniform.
When you get a large enough patch merge all the visible area and then copy the mass.
Repeat pasting and rotating until the whole canvas is covered.
Merge all the visible layers one last time.
You can also start with a solid color and manipulate it as desired.
Import the background Canvas to the GridSelect and copy the entire background canvas
Open the desired Board Grid file.
Paste the copied background canvas into the Grid file.
Reorder the layers so that the background canvas is behind the grid layer.
Adjust the background as needed
Save the file under a new name.
I also found it is better to
save the completed map as a PDF.
To print you will need to figure out the best method by looking at various pase setups.
Customizing FurtherYou can now scan and crop your game hex tiles as needed
Drag them onto the Grid with custom background rotate and merge as needed.
The possibilities are now endless for creating custom maps.
Some Notes:Printing a 24in x 50+in document can be very costly at a print shop.
Folding a large map sucks as it creates ridges and valleys... It will not lay flat causing tiles and figures to list or move/slide easily.
It is better to roll the map.
If printing on letter size this process will eat a lot of ink.
*Files are awaiting BGG admin approval*
Last edited on 2009-01-23 13:55:13 CST (Total Number of Edits: 1)