Aldaron wrote:
It's more than that. CoH focuses on a thoughtful abstraction of theme, which is a key feature of a good euro game.
The theme in most euro games is completely superficial. Theme is not thoughtfully abstracted throughout eurogame design, it's patched on later when the game system is already developed. I think Mr Eikert planned well ahead of time that this game would be about the Second World War.
I completely agree, in CoH the masses of rules and rigid game play of older tactical systems is very thoughtfully processed into a very playable game. However, this innovative process happened in game design a long time before the term "eurogame" was broadly known. Using this comparison to eurogames for advertisement is misleading (but that's probably the goal of advertisement).
What I really think is that I pretty much despise the whole genre of eurogames, because I find most of them to be of repeating, shallow and boring game play, and therefore a comparing a (war) game to a eurogame gives me a completely negative impression of a game.
Felkor wrote:
I'd say what gives Conflict of Heroes a "euro" feel is the components, which are reminiscent of eurogames, the resource management that the game has (There are several "resources" to spend for any action - cards, CAPs, APs, opportunity actions), and also the feeling that you have some ability to carefully plan ahead a few moves, which many wargames have too much chaos and randomness in them to be able to plan far ahead.
In almost any war game you're sort of managing resources, simply because you try to command units to their best effect while also trying not to lose them. Action points, command points, etc. were used in many war games before CoH. I agree though that the components are really something unique in the war gaming market which is dominated by the bland artwork GMT published for years. However, some (even) smaller publishers focused on artwork very much, e.g. Clash of Arms.
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For someone like me who likes resource management and puzze-like strategy, CoH really fits the bill. I -like- eurogames, and certainly don't see it as a derogatory description.
If you're for example playing a game about linear warfare, or any war game which has Zones of Control or a focus of maneuvering feel very "puzzle-like".
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Now whether these things add up to a more realistic wargame can be up for debate, and whether they add up to a -better- wargame completely depends on what you're looking for in the game.
As I write in my comment on the game, CoH manages to capture an overwhelming part of WWII theme in much simpler rules than those which were required in games before it.
Last edited on 2008-11-20 08:37:20 CST (Total Number of Edits: 1)