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Diz Hooper
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Tsuro » Forums » Reviews
A Puzzling Take on the East
Tsuro is a game for 2-8 players. The basic premise is that as a seeker of cosmic wisdom you wind your way through the path of enlightenment. Whether anyone is thinking of the path of enlightenment when playing this game is doubtful though. You'll probably have the same impression that I had--it's a nice little puzzle game with lots of dragons on it.

The game play area is a board with a 6 x 6 grid on it. Each of the squares on the grid have two paths. Along each edge of the board there are 12 paths. At the beginning of the game, you place your dragon stone on one of the paths. There is a set of 35 tiles. Each player is dealt 3 tiles. When it's a player's turn, that player must lay a tile continuing the path their stone is on. Once the path is placed, then the stone moves and the player draws a new tile. If the path connects to the edge of the board again, the player is out of the game and has lost the path to enlightenment. That's basically it--be the last player on the board to win. In other words, be the player who has the endurance to stay on the path to enlightenment. I guess the players who have been eliminated are out drinking a six-pack in front of the monastary or whatever monks do when they lose the path to enlightenment.

I bought this as a party game that could be played easily by non-gamers. It is extremely fast to teach and fast to play, so everyone gets a chance to win. The components are something special. The board is beautifully illustrated and the dragon stones are a pleasure to hold. The tiles are very thick, so they will last the numerous plays this will get. If you're looking for a nice party game that plays with up to eight players or are looking for a warm-up game for a group of gamers, this is a nice game to add to your collection.

People who will like this: non-gamers, people who like puzzles, people who like beautiful components, people who like quick games, family gamers

People who won't like this: people who don't like pasted-on themes, people who don't like light games, people who like to have complete control (other players will mess up your path)
Julie T
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Honestly, I didn't even notice the "path to enlightenment" theme. We just play it as a pretty game. But we have found that with 2 players it has a really quiet meditative feel to it. Perfect for when you've just put the kids in bed, are having a cup of tea, and want some freakin' peace and quiet before your head explodes.

That said, it also plays really nicely with children as young as 4 years old. Which is a big plus for family gatherings, to have something lovely and accessible for everyone to play together. I find it's this versatility that makes it one of the favourites in my collection. You're right though, there are definitely people who won't appreciate it's simplicity.

Thanks for your review!

Diz Hooper
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Yes, I agree. The production values are amazing. I wish more games looked this nice.
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