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Calvin Daniels
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Odin's Ravens » Forums » Reviews
Race game with some depth of choice
If you are a fan of Norse mythology, and aren't we all, you are no doubt aware of Odin, the top dog in the Norse pantheon. Well, the story has it that Odin had a pair of ravens, and that is where we arrive at this week's game; Odin's Ravens.

While the Odin theme is pasted on, you could do the same game with Hekyll and Jekyll if you chose too, it does help grab attention.

The game uses decks of custom cards which are laid out to create the 'board', or more accurately in this case a raceway.

The premise of the game is that Odin's ravens; Hugin and Mugin, are racing across the land, the cards depicting various landscapes; mountains, forests etc.

The two ravens are represented by nice raven-shaped wooden game pieces, and that is one of the most charming aspects of the game and its components.

The game is a race between the two ravens, with each players taking owner of the birds. The course is laid out using the cards, and off you go.

Of course it's not quite that simple, since players have other cards which can alter the course, shortening it at times, lengthening it at other junctures, or speeding your raven along the course, or impeding the opponent's progress. Since most of the cards have two game play options, there is a certain amount of strategy involved regarding which option to use, and when a card is best played.

Arguably the most powerful tool in the game is the Odin marker which when placed in front of one of the ravens on the course, stops that player's progress until they can draw a card to remove the marker. Sadly this piece, while wooden, is simply a tiny disk which lacks the aesthetic charm of the raven pieces.

There are also six magic way cards in the game, with one being laid out each game. Players can lay cards to the magic way in an attempt to gain points by an alternate scoring method, which again adds to the depth of play.

With each race you accumulate points based on the margin of victory in the race, and through playing magic way cards. The first player to record 12 points over a series of hands is the winner.

The cards here are narrower than a standard card deck, so they feel a little awkward as you shuffle. It would have been better to go with a standard card size here in terms of how one looks at the overall package of the game.

Game play with Odin's Ravens is rather quick. You should certainly race through a game in under the 30-minutes which is what the suggested play time.

As a two-player card/race game Odin's Ravens has enough play options each turn that players do get to offset the usual randomness of a card game with skillful play, although luck still contributes to the outcome too.

This is a game that is best played as a light filler. There isn't quite the depth to play it real seriously, and it really doesn't have that little something to make it truly addictive, but it is worth trying out if you like solid two-player games.

Odin's Ravens was designed by Thorsten Gimmler and is published by Rio Grande Games.
Last edited on 2008-12-10 00:13:12 CST (Total Number of Edits: 1)
Michael Sosa
United States
Cutler Bay
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patron0507
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Agree that this is a light game that lacks the tactical depth of Lost Cities or Battleline for example. I think it works well as a game to introduce to kids (although explaining the cards in reserve is tricky). For adults something like Lost Cities is much better.
Tyler Lischka
Canada
Saskatoon
Saskatchewan
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Belisarius88 wrote:
Agree that this is a light game that lacks the tactical depth of Lost Cities or Battleline for example. I think it works well as a game to introduce to kids (although explaining the cards in reserve is tricky). For adults something like Lost Cities is much better.

I couldn't disagree more. I own both Lost Cities and Odin's Ravens. Both are great games in their own right, but if we are speaking tactical depth, this hands down would go to Odin's Ravens. Lost Cities gets old rather quick, but is a nice filler. Odin's Ravens takes many games to discover the strategy found in it.

I'm not saying Odin's Ravens is a great strategical and tactical game, because it really isn't, but there is definitely more strategy in this than Lost Cities. If I were given a choice between the two, i'd have to go with Odin's Ravens.
Amy D
United States
St. Charles
Michigan
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patron0508
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Is this a review written explicity for geek gold? It reads like a cut and paste job. It's entirely generic.

And yes, Odin's Ravens has much, much more tactical depth than Lost Cities. I've gotten into Battle Line recently (and loving it) and I'll hazard that generally tactics-wise OR and BL are "equal"…but they deliver different experiences. BL is concentrated awesome, your mind kind of focused on one kind of thinking with numbers and hidden info. OR is diffuse awesome, your mind managing a wider variety of tasks. They're both super awesome.
Jeremy Avery
Canada
Vancouver / Kamloops
British Columbia
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pHr0sT wrote:
Belisarius88 wrote:
Agree that this is a light game that lacks the tactical depth of Lost Cities or Battleline for example. I think it works well as a game to introduce to kids (although explaining the cards in reserve is tricky). For adults something like Lost Cities is much better.

I couldn't disagree more. I own both Lost Cities and Odin's Ravens. Both are great games in their own right, but if we are speaking tactical depth, this hands down would go to Odin's Ravens. Lost Cities gets old rather quick, but is a nice filler. Odin's Ravens takes many games to discover the strategy found in it.

I'm not saying Odin's Ravens is a great strategical and tactical game, because it really isn't, but there is definitely more strategy in this than Lost Cities. If I were given a choice between the two, i'd have to go with Odin's Ravens.


Absolute agreement. I much prefer the tactical play of Odin's Ravens.

I don't think Lost Cities=adult/Odin's Ravens=kids is accurate. More like those who like elegance and balanced systems will prefer Lost Cities; those who like a tad of randomness, and a bit more earth to their mechanics will prefer Odin's Ravens.
Calvin Daniels
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Yep I write for geek gold that is basically worthless. I think I used some for a silly icon I don't even use anymore LOL.
Raul Catalano
Italy
Pordenone
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You can't judge Odin's Ravens after just one or two plays.
The more you play, the more you understand the subtle influence of the different options:

Yes, it is essentially a race to the end of the line, but the final score of every round is given by the distance of the winner to that of the loser, so you have often to think very well about where and how to use your cards, and the Magic Way is a wonderful trick to make points or to reduce the distance in difficult rounds.

It is easy to underestimate the Auxiliary Deck in the first plays, using it just an emergency Odin's Card storage; but it can be used as a very powerful tool to victory if you can foresee a good strategy for the next turn or two.

I agree that perhaps the Odin's Cards are not all well balanced (as the Odin's Token can be very powerful), but the more you play the more you can find subtle and new uses for all of them.

Of course, there's luck in the cards, but you have so many creative ways to use them that in my experience Odin's Ravens is one of the games with the lowest luck factor I know, as it rewards well thinking and experience.

It is amazing how much strategy there can be in this little game !
Last edited on 2008-12-10 06:01:29 CST (Total Number of Edits: 1)
Pedro Silva
Portugal
Porto
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Belisarius88 wrote:
Agree that this is a light game that lacks the tactical depth of Lost Cities or Battleline for example. I think it works well as a game to introduce to kids (although explaining the cards in reserve is tricky). For adults something like Lost Cities is much better.


Hmmm...

I wonder if you might not be playing Odin's Ravens wrong. It is far deeper than Lost Cities and I have played Lost Cisties a lot more... Essentially because I could not get Odin's Ravens for a long time. I just had it brought to me from Essen.

As for the review itself it does feel like a rushed job... but I liked it nonetheless and I don't think it undermines the game. It does not really transmit the depth that Odin's Ravens has and makes a bit light of the choices available, but then again it does not deride it undeservedly, either.
Calvin Daniels
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just not sure the 'depth' is all that enjoyable at times, a bit better than a standard filler, but not one I'd rush to pick from the pile to play
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