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Chick Lewis
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Fields of Fire » Forums » General
Suggestions for pyrotechnic planning and use
From my one play I have a couple of suggestions for pre-planned use of pyrotechnics.

As suggested in the manual, declaring some of the starshells to mean "cease fire" is a great idea. When you are ready to move into the same zone (card) with an enemy unit, you NEED some way to get all of your units to quit firing into that zone.

Also declare at least one smoke color to mean 'cease fire' and give that smoke to the first sergeant or XO. This was very useful to me as I had one squad at long range to the German HMG which was occupying all of the attentions of the Germans, and firing back with 'pinned only' VOF. The XO in the zone adjacent to the germans popped the red smoke which meant 'cease fire' and all of the units which could see that smoke obeyed. But the long range pinned unit could not see it, and continued to fire with their piddly "pinned" VOF. Perfect, this will nearly always keep the german unit, sans leader, from switching his fire to the nearby units which are more threatening. (Naturally, though, my bazooka team which successfully infiltrated the enemy zone was, after an initial miss, Paralyzed by the friendly fire! Drat !)

Another use for starshells which occurrs to me is one meaning 'make a grenade attack'. On a couple of occasions I had fire teams or scout squads in the same zone as the enemy with no leader to order them to use grenades, so they could only fire with their small arms. A starshell so pre-designated would then cause all american units in enemy occupied zones to try using grenades. SHOULD be very effective.

I'll list others as they occurr to me.

Chick
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chicklewis wrote:
From my one play I have a couple of suggestions for pre-planned use of pyrotechnics.

As suggested in the manual, declaring some of the starshells to mean "cease fire" is a great idea. When you are ready to move into the same zone (card) with an enemy unit, you NEED some way to get all of your units to quit firing into that zone.

Also declare at least one smoke color to mean 'cease fire' and give that smoke to the first sergeant or XO. This was very useful to me as I had one squad at long range to the German HMG which was occupying all of the attentions of the Germans, and firing back with 'pinned only' VOF. The XO in the zone adjacent to the germans popped the red smoke which meant 'cease fire' and all of the units which could see that smoke obeyed. But the long range pinned unit could not see it, and continued to fire with their piddly "pinned" VOF. Perfect, this will nearly always keep the german unit, sans leader, from switching his fire to the nearby units which are more threatening. (Naturally, though, my bazooka team which successfully infiltrated the enemy zone was, after an initial miss, Paralyzed by the friendly fire! Drat !)

Another use for starshells which occurrs to me is one meaning 'make a grenade attack'. On a couple of occasions I had fire teams or scout squads in the same zone as the enemy with no leader to order them to use grenades, so they could only fire with their small arms. A starshell so pre-designated would then cause all american units in enemy occupied zones to try using grenades. SHOULD be very effective.

I'll list others as they occurr to me.

Chick


This is very helpful. Thanks. Quick question and I need to read the rules again but why can the fire teams use the small arms but not grenades?

Thanks a lot!!

D
Colin Lewis
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I haven't played my copy yet (still punching, reading rules, etc.) but it would seem like movement both forward and back would be good use of the pyros and smoke signals. A green star to move forward one space and a red to fall back... something like that.
Chick Lewis
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The action 'Attempt to make a grenade attack' is one of the possible things you can exchange an order for. Small arms fire against a sighted enemy happens automatically and with no order required.

Grenades attack at -4, while small arms is only a -0 attack. So you REALLY want your boys close to the enemy to be using their grenades.

Chick
Ed L.
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Using a smoke or flare to indicate a grenade attack?

While that might work within the system, I wonder how historical it is.
Chick Lewis
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Ed, I have the same problem with it. Seems a little cheezy. BUT demanding that a squad be commanded to use their grenades by a Platoon Leader or higher also seems a bit strange.

Maybe the 'initiative commands' at the end of the command cycle should be used for the purpose of isolated units using their grenades (?)
Ed L.
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I just got my copy today but it has to wait until Christmas so I won't be able to check it out until then. I have been reading the rules online but only casually.

It sure seems cheesy and not what I would expect from a system that is trying to accurately represent activities at this level. We'll see. Maybe there's a good explanation of what it really represents that will make more sense.

Roland Lee
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I suspect until the pyrotechnic rules are nailed down, the onus is going to be on the player to apply a bit of "common sense" in what can and cannot be signaled with a flare, etc.
Ross Mortell
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Isn't the term 'Grenade Attack' used to represent close in hand-to-hand fighting ?

Therefore using smoke to initiate a grenade action is really saying - 'Close with them and rip their heads off boys'

Just my two cents worth.:)

Ross
Chick Lewis
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Bazooka and (small) Recoiless Rifle attacks are also classed as 'grenade attacks', but otherwise I really like the insight that grenade attacks actually represent melee.

Chick
Last edited on 2008-12-16 20:33:31 CST (Total Number of Edits: 1)
Ed L.
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But it still makes no sense even thinking of it that way. It doesn't take a PL to initiate an assault on a position. It might require an NCO but not an officer.
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