Akke wrote:
Using a higher card to build a certain level does not make it harder to build the next one. Playing a 3 for the first level doesn't make you need a 4 for second: a 2 will suffice.
Well, it does in one way, you've used up your 3 as a 1, so there are less 3s available later when you need them.
That was the hardest thing to "get" about this game, you've got a bunch of numbers on the table spread around for everyone, and you really had to remind yourself to ignore them, and just think about the number of storeys in each building.
But I rather liked it. One thing not discussed which I really liked was the income system, where you get income (cubes) from each of the four building types you build based on the highest building of that type, but *only* after you add on to them.
So, if you take income in gold, you can't get any more of it until you build another economic floor, either on your tallest building or in a 2nd building. That "resets" gold, so you can draw income from it again.
So to maximize things, you try and build as many of the four colours as you can, then draw income, then build, then draw income, etc. But you can generally only build one floor per turn, so it's difficult to arrange things properly. It's very painful when you have to draw income for one thing, but you miss out on one type because you weren't able to build that one because somebody outbid you on a column, etc.
Last edited on 2008-12-20 13:05:21 CST (Total Number of Edits: 1)