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Power Grid » Forums » Reviews
Just played my 3rd game and I think I love this game~
Even though this is my third game I think it is becoming my favorite game. This game is so well designed and balanced. The mechanics in this game all tie up well with the theme it is simply amazing.

First, there is the bidding phase. This is the core of the game and while this looks simple but in fact it is not. There are so many things you need to consider and ask yourself during this phase. Should I bid on it? How much is it worth to me? or other players? Which plant is coming out? Should I bait someone into buying this plant that I don't really want? If I get this plant, what will be my next turn's order(if we will be having the same cities)? Are the resources for this plant cheap now? Who is sharing the same resource with me if I get this plant? How long will this plant last before I need to upgrade? Simply put, this phase is an art.

Then there is the buying resource phase. People that are good in math will have an advantage in this phase because you are looking for the cheapest resources that can power all your cities. This is easier said than done because you don't exact know how many cities you will have since this phase takes place before the city building phase. If you're building first then it will be easier for you to see how many cities you will have but if you are not then you have to predict if your opponents will block you off and estimate accordingly. This phase is all about seeing the future.

Now comes the city building phase where an area control mechanic is enforced. If you're going first, you should always try to block your opponents. If you're being blocked, you better spend a little more money and get out especially during Step 1 if you see that you cannot build 7 cities. Even though going first obviously has more advantages, going last sometimes benefit you too because you know exactly how many cities each player has and you may be able to decide the turn order for next round.

I won't go over the last phase because there isn't much to talk about. The only strategy might be to choose not to power all your plants but I have yet to go that route where it might put me into a better position.

Finally, I want to talk about the anti-snowball effect of this game. This game punishes the leaders and awards the trailers. I really love this because it keeps the game close. It is so rewarding to put yourself in last place yet in a way you're winning the game. My opponents seems to have more cities and more advanced plants(doesn't mean more cost-efficient though) but yet I am winning because I am spending less money in resources and has betting building positions. And at the right time just go for the killing instinct. Just go all out and go for the win.

David Jackman
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I am fairly new to power grid as well and i agree with you on many points.

The main difference for me between PG and Puerto Rico(one of my favorite games and my only other Rio Grande game) is the idea that it is actually sometimes a good idea to save up your money, so that you can explode to a lead later or break ties at the end. In Puerto Rico you need to put your money to use as soon as you can, and translate it into victory points, because there is much more of a 'cap' on how much money you can spend each turn. with 10 dubloons, there isnt really anything you cant do, and a good strategy can save that up in 2 turns easily. Clearly, there isnt in PG - you can connect as many cities as you can afford, you can buy as many resources as you can store, and with enough money you can buy any power plant you might need(and have more power to bid others up with security.)
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Your third paragraph about staying behind and even being behind, being the current "Leader" is spot on. It's hard to tell who's more set to spring forward from behind, and I've even seen someone lead early and continue to lead all game.

The snapback, anti-snowball mechanism in PG is what makes the game. It's not just a catch-up mechanism, it's so ingrained into the game that it's a strategic element all its own.

You will find in later games that powering all your plants is not always a good idea, for example:

Let's say you have 10 cities. You have 3 plants: An Ecological that powers four, a Coal that powers 5, and a uranium that powers 3. Obviously you can power all 10, but since your coal and eco plants power 9, you'd be burning the expensive uranium to light up just one extra city. In this case, it's probably wiser to keep the uranium where it is.
Edwin Priest
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unixrevolution wrote:
You will find in later games that powering all your plants is not always a good idea, for example:


I'm pretty new at PG too, but this has been my experience as well. The monetary returns diminish as more cities are powered, so sometimes it makes better sense to hold onto your resources for later rounds. It's about budgeting your money and resources.
Hunga Dunga
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ERPriest wrote:
unixrevolution wrote:
You will find in later games that powering all your plants is not always a good idea, for example:


I'm pretty new at PG too, but this has been my experience as well. The monetary returns diminish as more cities are powered, so sometimes it makes better sense to hold onto your resources for later rounds. It's about budgeting your money and resources.


After all, it's only the last round that counts!

;)
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Hungadunga wrote:
ERPriest wrote:
unixrevolution wrote:
You will find in later games that powering all your plants is not always a good idea, for example:


I'm pretty new at PG too, but this has been my experience as well. The monetary returns diminish as more cities are powered, so sometimes it makes better sense to hold onto your resources for later rounds. It's about budgeting your money and resources.


After all, it's only the last round that counts!

;)


Technically true. Who cares where you place before the last turn? You could be behind all game, and power the most in the last turn and win, as I did in one of my session reports.

You could also be ahead all game, fail to get the fuel you need and lose.
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unixrevolution wrote:

You will find in later games that powering all your plants is not always a good idea, for example:

Let's say you have 10 cities. You have 3 plants: An Ecological that powers four, a Coal that powers 5, and a uranium that powers 3. Obviously you can power all 10, but since your coal and eco plants power 9, you'd be burning the expensive uranium to light up just one extra city. In this case, it's probably wiser to keep the uranium where it is.


I see what you mean now. What I have been doing is never buying more resource than I really need. I have already calculated that the resources that will cost me to power one more plant is more than the payout for powering one more plant. But I think I see now sometimes if a resource is scarce stocking them up even if you dont need it right away is a good idea.
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