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ace base
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Battlestar Galactica » Forums » Reviews
One of the funnest I've played in a long time, but...

My friend got this for Xmas for his bro (our gaming group is about 22-23 in age) and we played this last night. (For the record, I had NOT seen the show)

First: the rule book is LONG and CONFUSING, we struggled through it for about 2 hours (no joke) and it went from us having no idea what anything is happening, to actually having a blast playing it.

What the game is about is that most of your team is human and one is a Psilon (no one knows who). The actual game is easy, despite the massive rules. Basically on your turn, you draw some cards based on your characters specialty. I was a pilot, so most of my cards had to do with piloting +tactics. Then you move and then do an action. Generally the action is either get more cards, fight, or rarer stuff like look at someone's Loyalty. (As a pilot, I was never on the ship, 90% of the time, I was out fighting)

After this, you draw a 'crisis' card which is often attacks/fuel leaks etc. This is where the cards come into play. There are a few colors that can solve the problem (each specialty comes in 5 colors, piloting=red, tactics=purple etc) So, starting with me, i put a random amount of cards down (I was human, so i try to match the color) and it went around. There are two random cards additionally. Off the first turn, we had 2-3 BIG cards of the wrong color, it meant we had a psilon in our midst!

This is where the game got fun. According to the rules, you 'can't accuse people of being psilons' which made absolutely no sense. The ENTIRE fun of the game was the back and forth 'he is the psilon, lock him up!' 'but wait, she unloaded a lot of cards at that last crisis, and we lost, it has to be her!' Screaming/yelling ensued
(all in the spirit of the game)

You only get 5 cards once every 6 rounds (only on your turn) so you have to budget the impotence of this crisis, vs longevity of your hand for a potentially more important crisis.

Halfway through, you deal out another psilon card. This was another fun moment, the humans had basically narrowed down the psilon, but now suspicions ran rampart, there WAS another one out there! Strong alliances broke down, new ones formed.

The images look a little weak, but once you get into the game, the pieces fit, and get the job done. The ever-counting down resources were a cool escalating intensity. Fuel is low! Kill the population! Population is getting low, take morale hits!

The humans eventually got surprised killed when we realized our morale was too low and lost it on a card the psilons dumped everything into getting it to fail. So we lost (super close to earth too!) but it was super fun.

Here are a few criticisms though: the ending feels a little lacking, it was all intense, then it comes down to one card, you lose and all the pressure was for naught. Almost a massive let down instead of some epic final clash.

2ndly: the humans have a HUGE disadvantage, our 2 psilons were not that good, and we got lucky because the 'sympathizer' remained human. 3 psilons would be impossible to beat. Even with 2, I give the humans about a 20% chance of success.

3rd: The alien ships don't really DO much. There will be tons on the board, and sometimes they will go crazy, kill tons of resources, but often just kind of sit around and multiple. Further, fighting them is almost just an afterthought. I was a pilot, and did it because it was my job, but the actually game came down to the crisis, not fighting off the ships.

Anyway, really fun overall, post any comments/questions and I can try to answer it.
Andy Stout
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I can't believe this got through as a review...

First of all, "cylon", not "psilon".

Second of all, the rulebook says the exact opposite of what you said: it says you can accuse people of being Cylons all you WANT.

Third of all, and this has nothing to do with the argument about how balanced the game is, but for no game can you give a win percentage estimate...after a single game.
Steph Mabie
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(1) Cylons, not 'Psilons' :)

(2)
Quote:
According to the rules, you 'can't accuse people of being psilons' which made absolutely no sense.

Actually, you got this wrong. You can't show your cards to everyone, but you not only can make accusations, but you're encouraged to do so in the rules. :)

Otherwise, sounds like you had fun (mostly).
Last edited on 2008-12-26 12:47:10 CST (Total Number of Edits: 1)
Roy Stephens
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glad you liked the game... but... "Psilon"? I mean, i know you said you never saw the show, but, it is spelled out right there on the cards... ah well... phonetically, you were right. :)
Joe Niezelski
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08
Yeah, some problems with this review, but I do agree that the Psilon ships do feel a little superfluous much of the time. Seeing them all out there on the board can add some tension, but I've never even seen a civilian ship get destroyed.
Alex Rockwell
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swmabie wrote:
(1) Cylons, not 'Psilons' :)


BSG universe is difference from Master of Orion universe :)


When I first saw BSG, I assumed it was spelled 'Psilon' until I saw it in print.
David Fair
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Game Designer
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040506070809
DuckAndCower wrote:
I've never even seen a civilian ship get destroyed.

Wow. I sure as hell can't say that. We've lost plenty.
Chris Ferejohn
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Quote:
My friend got this for Xmas for his bro (our gaming group is about 22-23 in age)...


I can't tell, is the age of the reviewer here being used as an explanation/excuse for using the term "bro"?
Lindgaard
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Quote:
but I've never even seen a civilian ship get destroyed


That just shows how different each game can be.
I won my last game ( as a cylon ) because I managed to build up a large fleet of raiders ( 20+ and basestars ) that completely viped out all Galactica's vipers and shot down 5 or 6 civilian ships causing masive population loss . . some of those ships are worth two population points !
Manuel Pombeiro
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06070809
dragonstout wrote:
I can't believe this got through as a review...


thumbsup to the Mods!!
Esteban Fernandez
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Game Designer
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Thats because the mods are psilons as well!

Freaking Fry Pans!
Matthew Smith
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060708
kabutor wrote:
Thats because the mods are psilons as well!

Freaking Fry Pans!

Toaster Mods?!? What is this world coming to? :shake:
B Davis
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dragon0085 wrote:

First: the rule book is LONG and CONFUSING...


At 26 pages with copious pics and large margins, I wouldn't describe the BSG rulebook as long. Nor was the BSG rulebook confusing; it was very simply laid out.
I guess to each his own rules description...

If the BSG rulebook is considered confusing, I would hate to read the original poster's description of the rules for Age of Napoleon or worse...Squad Leader.
Mike P
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I have to honestly say that I felt the only thing lacking in the rulebook was a solid index. Otherwise we were able to read through it on our first play-through with just a few mistakes. Then, I simply sat down one night and read the thing cover to cover and picked up some of the little things we missed.

Pretty easy when you think about rulebooks like arkham and such that have tons of information and are scary.
ace base
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Wow...tough crowd.

First, the rule book was way more complicated then it had to be. (Yes, for your information I have played 'intense' games like that) You could of summed up everything in about 3-4 pages.

As for the accusations, I re-read this, and realized the person responsible for that section of the rules misread it.

As for 'bro' I meant one of my friends, bought it for his younger brother, and we all played it.
cferejohn wrote:
Quote:
My friend got this for Xmas for his bro (our gaming group is about 22-23 in age)...


I can't tell, is the age of the reviewer here being used as an explanation/excuse for using the term "bro"?


Jolly hocky sticks he said BRO?! Is he not his fraternal relation? Why would one say bro to indicate brother if not related by his parents' blood? Young 'ens today, crazy the lot of them. Guffaw.
Kristoffer HÃ¥kansson
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DuckAndCower wrote:
I've never even seen a civilian ship get destroyed.


You can't have played a lot of sessions then.
We usually lose a couple of them to the toasters, and last game me and my cylon buddy won by wiping out eight ships in a single round of combat, effectively reducing the humans to a population score of negative five, mohaha :D
Clare Johnson
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Quote:
I've never even seen a civilian ship get destroyed


We (humans) actually lost the last game we played because the first cylon players activated the fleet and took out our pilot(s) leaving the 3 civvy ships unattended for the 2nd cylon (sat next to him, *roll eyes*) to activate the fleet again and blow all three up causing massive loss in population and more importantly blowing up the last of our fuel!
Cameron McKenzie
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exparrot wrote:
Quote:
I've never even seen a civilian ship get destroyed


We (humans) actually lost the last game we played because the first cylon players activated the fleet and took out our pilot(s) leaving the 3 civvy ships unattended for the 2nd cylon (sat next to him, *roll eyes*) to activate the fleet again and blow all three up causing massive loss in population and more importantly blowing up the last of our fuel!


You make a very good argument towards those players that insist that cylons ought to reveal themselves early on for the best chances of winning.

There are opportunities to cause MASSIVE damage if you manipulate the ships on the board, which you can only do from Galactica. You may only be able to pull off this stunt once before the humans throw you in the brig, but well then you cause a lot of damage and made them waste cards to brig you. You don't get your reveal power, but you probably set them back way more with that action than you would revealing.

Kudos to your cylons =)
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