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China: The Middle Kingdom » Forums » Reviews
China: The Middle Kingdom - A Review
C:TMK is the new entry in the "Britannia" series covering China from the Warring States period (403 BC) to the Communist victory in 1949 in 26 turns with 46 different "peoples". This makes it a significantly bigger game than its progenitor, which had 16 turns and 17 peoples, although with only 28 areas (to 32) the C:MTK map is actually a little smaller.

There was a previous attempt to cover China with a Britannia series game, called "The Dragon And The Pearl", Silk Route Games (2004), but that had a much shorter time span (from 200 AD to 1300, in 100 year turns). In addition, I felt that TDATP had some problems: interestingly, in the circumstances, that it became too difficult for new nations to make progress, as the map became gradually clogged with units from the existing powers, and that consequently nations that should have dominated most of the map, having historically ruled China, eg. the Tang or the Song, were too weak.

The system in C:TMK is basic Britannia with some changes: in non-mountain areas, the attacker hits on a 4 to 6, the defender on only a 5 to 6 (both rolled the same in the original game) which gives the attacker both an advantage and an incentive to attack. Moreover, most of the nations (except for the Europeans who turn up towards the end of the game) award varying numbers of VPs to whoever manages to ethnically cleanse them completely - the more important the people, the bigger the reward (generally 5 VPs for any nation which has likely ruled most of China). If this were not enough, the conqueror also receives additional armies equal to this "Power Factor". This has the beneficial effect (in game terms, one hastens to add) of older nations being swept aside, and consigned to the dustbin of history - very necessary, given the number of nations in the game.

There are some rules issues, mainly relating to the arrivals of some nations being dependent upon the on-board position at the moment of their entry (so what if the specified conditions do not apply?), but the rules present relatively few problems on the whole.

Physical presentation is acceptable, without being particularly impressive. There has been criticism of the multi-coloured map as being too garish, but it could be argued that it reflects Chinese graphic preferences, which are towards the vibrant.

The other map issue concerns what territory is included. The playable areas conform to the current extent of the People’s Republic (plus Taiwan), and this, it can be argued, is not the best geographic basis for a game covering such an extensive period. Thus, Chinese rule over the Tarim basin (Xinjiang) was no more than episodic during the time-span of the game, and Taiwan similarly, but Korea and Vietnam, which were deeply involved in Chinese history, and which were periodically the subject of Chinese attempts at subjugation, are effectively excluded. On balance, however, these criticisms seem overly picky. Serious Chinese attempts to rule Vietnam and Korea directly were in fact rare, the principal attempts being during the early Ming and early Tang respectively, and both came to grief. For the most part, the rulers of China were content with a tributary relationship with these two countries, and this makes their exclusion from direct involvement in the game understandable.

Of course, much the same could be said of Tibet, which is included in the game, and was not conquered by the Chinese until the 18th Century, before slipping out of China’s direct control in the following century, as the woes of the Qing Dynasty grew, only for the Chinese to re-assert control in 1959. However, while an independent power for most of the game (like Vietnam and Korea), it could be argued that Tibet’s relationship with China Proper was much more intimate than that of either of the other two neighbours, partly because of Tibet’s continuing religious influence.

But the main concern remains the history. This may seem odd, given the extremely broad brush treatment that Britannia-series give their subjects, but there are I think legitimate sources for some concern.

I have read a very lucid and penetrating commentary by Britannia designer Lewis Pulsipher at http://www.boardgamegeek.com/game/26999 that addresses some of these issues, though I would focus on different areas. So, the designer of the original Britannia notes that some important non-Han peoples have been missed out, and other less important ones included. I am not entirely sure about this - I probably do not know enough to comment - but I do feel that any "barbarian" peoples appearing in a game about China covering such a lengthy period are bound to have problems in this regard. There were so many nomadic peoples wandering the steppes over the centuries that sometimes their naming by their more sedentary Han Chinese neighbours was a somewhat haphazard affair, through which the same people might be given different names at different times, and creating problems for modern historians trying to work out their relationships, eg. between the earlier Jurchen and the later Manchus.

For myself, my main concerns about the history are two-fold. Firstly, there are the issues surrounding the main Chinese dynasties that received the Mandate of Heaven - that is, ruled at least all of China Proper (here defined as the provinces south of the Great Wall, and east of the mountains of Tibet and Qinghai). Into this category can be placed the Qin, Han, Sui, Tang, Song, Yuan, Ming, and Qing from the game. Interestingly, the game excludes the Western Jin, who re-unified China in the late third century - though this unification was fleeting, it lasted as long as that of the Sui.

In any event, many of these nations appear to be too weak to recreate their historical success, it being rare for them to be able to dominate China Proper as did their historical counterparts - this seems to apply to all the nations above, except perhaps the Yuan and the Qing.

In addition, the game’s portrayal of the rise and fall of these dynasties seemed at odds with the general course of their history. For the most part, the unifications of China under the various holders of the Mandate of Heaven were fairly rapid. Once established throughout China Proper, expansion beyond was relatively rare, and mostly confined to the early years of the dynasty (the Tang in Central Asia in the early 8th Century, and the Qing in the 18th are exceptions). There would then be a long period of relative peace and stability, followed by a rapid collapse.

In C:TMK the rapid collapse is fairly well modelled through the Rebellion and Uprising rules, but we found that the new dynasties often had problems establishing themselves as dominant in China Proper, let alone elsewhere. The three turns typically enjoyed by most dynasties would see the previous dominant power disintegrate, and the new nation become an important player in China Proper. Turn 2 in most cases would see the nation expand to control more of China Proper, but rarely all of it. Turn 3 would see the collapse. For example, this was the course taken in our game by the Ming. The Ming’s Turn 1 is Game Turn 16 (1368-1436 AD), with their Turn 2 Game Turn 17 (1436-1644), and Turn 3 Game Turn 18 (1644-1735), during which there is a massive Qing invasion which will probably destroy the earlier dynasty.

Comparing this with the historical Ming the dynasty, what should have happened was a conquest of all of China Proper in Turn 16, with very likely some forays beyond. In Turn 17, there should have been relative stasis, with China Proper securely under Ming rule, fraying slightly towards the end of the period. In Turn 18, the tide of Qing conquest should sweep the Ming away. The game does Turn 18 well enough, but the Ming struggled to reach anything like their historical levels of dominion in the two earlier turns. Many of the other dynasties mentioned above also followed a somewhat similar ahistorical trajectory.

The other problem relates to what seem to have been major historical developments that might be thought to have been within the scope of the game, but which are omitted. C:TMK’s shortest turn (in terms of historical period covered) is Turn 22 (1898 to 1912) which does allow for what we assumed was the Boxer Rebellion, with the Taiping standing in for the Boxers. Fair enough, but this makes it the more odd that an arguably much more seminal event in Chinese history, the An Lu Shan Rebellion, is omitted. This massive rebellion by the Turkish commander of its north-eastern armies almost destroyed the Tang, and although the dynasty did survive, it was in a much weakened state. Hitherto, the Tang had been the most powerful Chinese empire, and no native dynasty ever ruled as much territory again. The rebellion is reflected in the turn structure, represented by the breakpoint between Turns 10 & 11 (758 AD), but has no game effect. Indeed, the 758 to 827 turn in the game may well see the Tang expand to control more of China Proper, while historically the emperors of this period struggled to bring China Proper once more under central control, as powerful regional governors tried to make their positions independent.

Another development not reflected directly in the game is the conquest of northern China Proper by the Jurchen Jin Dynasty in the early 12th Century. The Song Dynasty lost its northern provinces, but survived as the Southern Song until the Mongol conquest 150 years later. Although the Khitans, (whose Liao empire was overrun by the Jurchen shortly before the Song disaster) are represented in the game, the Jurchen appear to be missing (though the contemporary Xi Xia are present). Not surprisingly, perhaps, a distinction between Northern & Southern Song is completely absent: if the Song were to be pushed back to coincide with the end of Turn 13 (1126 AD: again, the event is marked by the Turn sequence, but in no other way), this would be purely adventitious.

There are some important errata - or perhaps, more precisely, clarifications. Although the game is playable out of the box, there was a lot of uncertainty over what might be termed the contingent placement of armies, ie. reinforcements which were dependent upon the on-map position, and conditions which might not apply (eg. place country X’s starting forces on empty provinces - but what if there were none?). These issues have been largely addressed by the errata and clarifications, which also reverse the turn order of the Yuan and the Ming (preventing potential gamey tactics by the former).

There have also been some concerns that the design, because it covers the relatively recent past (most Britannia-series games are based on times sufficiently long ago that the problem does not arise) adopts pro-Chinese or Chinese nationalist (with a lower-case 'n') positions, eg. with regard to the extent of the map, or the names of the areas being romanised in Pinyin, rather than the possibly more familiar Wade-Giles system. I have already commented on the area choice above, and although the adoption of Pinyin in the wider world has a nationalist tinge to it (it is a Chinese Romanisation of Mandarin, as opposed to a western one like Wade-Giles), I do not think the designer can be really held responsible for this, as it is now the widely-accepted method.

If there was any evidence of bias in the design, it might rather be in the view of the Communists as the more determined anti-Japanese force: the Communists receive 3 VPs for every Japanese army they destroy, while the Nationalists receive only a ½ point. Whether this was really the case is at the very least open to question: a good argument could be made that it was precisely the exhaustion of the Nationalists’ best troops in fighting against the Japanese, while the Communists stood largely pat, which enabled the latter to get the upper hand after the Second World War. In game terms, perhaps the VP awards for fighting the Japanese should have been reversed? On the other hand, the questioning of the largely self-serving Communist view of the respective records of Communists and Nationalists during the Second World War is a relatively recent phenomenon, and many games take C:MTK’s view - so it is hardly an example of flagrant pro-Mainland China bias by the designer.

One of the issues for Britannia-system games is that of balance, and here one game is not enough to really say: Red was our winner, with 124.5 VPs (Purple came last with 99).

In terms of game play, there did seem to be something of a hiatus for Red in the mid to late game. On Turn 15, the Song were destroyed by the mighty Yuan invasion. Apart from a brief flicker as the Tartars on Turns 17 & 18 (never particularly strong, and quickly snuffed out by the Qing), Red only began to revive as an active presence on Turn 21, with the French and the Germans (and later, of course, Red has the Communists - how apt). However, this is nothing compared to the problems with Avalon Hill’s "Maharajah", where the Yellow player spends the second half of the game with virtually nothing to do.

We found that the game played quite easily, and although there are a great many turns, they tend to pass quite speedily, there being relatively few exceptions or special rules, most of them relating to the Foreign races (British, Japanese, etc) who turn up only on Turn 21 (of 26), plus two of the more significant invasions (the Yuan and the Qing). On many turns, the choices for most of the races are fairly limited, so they do not take long to play.

In many ways, C:TMK is the most ambitious "Britannia"-series game to date, covering the longest time-frame, and coming closest to the present (1949: "Maharajah" finishes in 1850). It is too early to comment on balance, but so far, it looks OK, and this is promising, given that balance is all-too-easily the Achilles heel of the games in the series. With the errata and clarifications, the game plays smoothly, and it was certainly an enjoyable canter through Chinese history.

My reservation remains, however, that there are key aspects of the ebb and flow of dynastic fortune in China which were not well represented by the game. This is not necessarily the fault of the system per se: I think it could have been easily tweaked to produce more historically plausible results. Lacking this, I am not sure for all its intrinsic interest that it can be thought of quite in the top flight of "Britannia" games.
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I really enjoyed your review, except for your points on the following:

davidbuck wrote:

If there was any evidence of bias in the design, it might rather be in the view of the Communists as the more determined anti-Japanese force: the Communists receive 3 VPs for every Japanese army they destroy, while the Nationalists receive only a ½ point. Whether this was really the case is at the very least open to question: a good argument could be made that it was precisely the exhaustion of the Nationalists’ best troops in fighting against the Japanese, while the Communists stood largely pat, which enabled the latter to get the upper hand after the Second World War.


Most historians of China agree that the communists fought far more than the nationalists against the Japanese, especially late in the war. The nationalists were saving up for the civil war that followed, which explained why the U.S. OSS (precursor to the CIA) was so keen to meet up with Mao and the communists during the war to help them fight the Japanese with more resources.
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Interesting review!

Quote:
...the names of the areas being romanised in Pinyin, rather than the possibly more familiar Wade-Giles system. I have already commented on the area choice above, and although the adoption of Pinyin in the wider world has a nationalist tinge to it (it is a Chinese Romanisation of Mandarin, as opposed to a western one like Wade-Giles), I do not think the designer can be really held responsible for this, as it is now the widely-accepted method.


Quite a dilemma. I used a mix of Pinyin, traditional Wade-Giles, and ancient names for the provinces on my Protector of the Empire map. Most of the comments indicated a preference for Pinyin, but this seems to make little sense (in my opinion) for a game covering the period 200-1600.
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pete belli wrote:
Interesting review!

Quote:
...the names of the areas being romanised in Pinyin, rather than the possibly more familiar Wade-Giles system. I have already commented on the area choice above, and although the adoption of Pinyin in the wider world has a nationalist tinge to it (it is a Chinese Romanisation of Mandarin, as opposed to a western one like Wade-Giles), I do not think the designer can be really held responsible for this, as it is now the widely-accepted method.


Quite a dilemma. I used a mix of Pinyin, traditional Wade-Giles, and ancient names for the provinces on my Protector of the Empire map. Most of the comments indicated a preference for Pinyin, but this seems to make little sense (in my opinion) for a game covering the period 200-1600.


The issue regarding Pinyin vs Wade-Giles has been addressed previously in the comments of Lewis Pulsipher's Personal Impressions (Found here: http://www.boardgamegeek.com/thread/327943).

Wade Giles is the more familiar way of romanizing Chinese to most Westerners, but the reason it was replaced by Pinyin was because Wade-Giles is out-dated and innefficient. Pinyin makes proper pronunciation of Chinese easier because it does it on a syllable-by-syllable basis. The choice of using Pinyin has little to do with Chinese nationalism - it is just an easier way of pronouncing Chinese words correctly.

Good review though and thank you!
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DrFlanagan wrote:

Most historians of China agree that the communists fought far more than the nationalists against the Japanese, especially late in the war. The nationalists were saving up for the civil war that followed, which explained why the U.S. OSS (precursor to the CIA) was so keen to meet up with Mao and the communists during the war to help them fight the Japanese with more resources.


I am not certain I know enough about this to be certain one way or the other. The view you outline is certainly the current orthodoxy, and has been since the 1940s. However, I think there are a growing number of relatively recent revisionist accounts which take a completely different stance.

In this view (and I hasten to add that what follows is my understanding of the revisionist case, not my own views), the political and military failings of the Nationalists are well-attested. They were particularly well known to the Americans, who had numerous observers on the ground, some very highly placed. These failings help to account for the American interest in talking to any other parties they thought might be willing to fight the Japanese, and possibly be better at it - hence the interest in the Communists.

The Communist track record in fighting the Japanese, on the other hand, is much less well-evidenced and is derived from a much narrower range of sources, most of the accounts being extremely partial or biased, and mostly produced by the Communists or their sympathisers for propaganda purposes (not the least of which was deluding credulous foreigners).

In fact, the Communists largely sat out the war (when they were not attacking the Nationalists), in a state of informal truce with the Japanese - and some would claim they went further than that, actively trading opium with the occupiers.

Therefore, the bulk of the fighting against the Japanese in China, both before and during the Second World War, was undertaken by the Nationalists.

This is not necessarily a testimony to greater virtue on the latter's part. Both factions hated the Japanese and one another. Both were not willing to annihilate themselves fighting the Japanese and leave the post-war field clear for the other. But the Nationalists occupied more of the Chinese real estate the Japanese wanted, and had perforce to fight for it when the Japanese attacked - which they were doing up until very late in the war, eg. the Ichigo offensive in Summer 1944.

How true is this revisionist view? I have no idea, but I noted it as an aside in the general context of discussing an alledged pro-China (and therefore pro-Beijing) bias on the part of the designer - of which allegation I think he is innocent, by the way.





Last edited on 2009-01-05 07:31:34 CST (Total Number of Edits: 1)
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Quote:
Wade Giles is the more familiar way of romanizing Chinese to most Westerners, but the reason it was replaced by Pinyin was because Wade-Giles is out-dated and innefficient. Pinyin makes proper pronunciation of Chinese easier because it does it on a syllable-by-syllable basis. The choice of using Pinyin has little to do with Chinese nationalism - it is just an easier way of pronouncing Chinese words correctly.


As an aside on Pinyin vs Wade-Giles. I think there is a slight nationalistic tinge to the adoption of Hanyu Pinyin, though no more than that.

No form of romanisation of Chinese is going to be ideal, as the fundamental sounds of Chinese and most European languages are too far apart. Probably, on balance, Pinyin is better at getting closer to the original sound. However, any form of romanisation must surely be questionable which requires the reader to memorise a series of instances where, in English (by far the most widely spoken European language), the letters have a completely different pronunciation to that which a reader would assume phonetically. Between the two, I believe Wade-Giles has fewer instances where the English reader has to remember that what they read is pronounced not just slightly differently but very differently in actual speech.

The nationalistic tinge reflects the determination of the PRC government to have Pinyin adopted universally, regardless of whether another, better system (not necessarily Wade-Giles) might have been designed, in part because Pinyin was a system of romanisation developed in China, and not by westerners, so I understand.

Pinyin was thus the Chinese choice, and important to mainland China precisely because of this point (though it was the backing of the International Organisation for Standardisation in 1979 that gave the real impetus to its worldwide adoption).

What is surprising is the extent of its success, such that Peking is now regularly referred to by virtually everyone as Beijing, without it being thought odd. It would be as if the English suddenly demanded that the French stop calling London "Londres", and insisted that the French must henceforth use the name given to it by the native inhabitants. On the other hand, it must be said that these intra-European localisations perhaps do not carry the cultural baggage that westernised names do in China, a fiercely proud nation treated for the most part with contempt and condescension by the West for over a century.

Moreover, the benefits of standardising the Romanisation of Chinese outweigh the incidental costs of using a less than perfect system for doing so.
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I would argue that when the Nationalists did fight the Japanese it was defensive (i.e., the fighting was instigated by the Japanese), especially the 1944 and 1945 fighting, while the communists continued throughout the war small scale attacks against the puppet or Japanese forces necessitated by the devastating "3 Alls" campaign by the Japanese (done in retribution for the commuinists' "100 Regiments Offensive of 1940.")

In any event, nice job on the review.
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DrFlanagan wrote:
I would argue that when the Nationalists did fight the Japanese it was defensive (i.e., the fighting was instigated by the Japanese), especially the 1944 and 1945 fighting, while the communists continued throughout the war small scale attacks against the puppet or Japanese forces necessitated by the devastating "3 Alls" campaign by the Japanese (done in retribution for the commuinists' "100 Regiments Offensive of 1940.")

In any event, nice job on the review.


Hi, regarding the Communist and Nationalist effort in the Sino-Japanese War, its has been now mostly acknowledged that the KMT spend more resources and time fighting the Japanese compared to the Communists. [This is of course not admitted by the CCP Official History.] It is also true that having said that, both side were gearing up for the final confrontation once the Japs were kicked out.

The much vaunted '100 Regiments Battle', so often quoted by the Communist as an example of their effort in battling the Japanese, had in reality little impact of on the Japanese war effort in China. The CCP sat out the Sino-Japanese War while the KMT were involved in numerous large scale battles against the Japanese. [Although not all of them by choice since the KMT Army had to react to Japanese agression since they were the conventional army.]

Mao personally thanked the visiting PM of Japan when he visited China and apologise for invading China. Mao's reply was 'We couldnt have won the war against the KMT without your 'help', clearly showing that the CCP took the opportunity to conserve strength and expand their armed forces in the 8 years struggle against the Japanese.
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daimyo wrote:
DrFlanagan wrote:
I would argue that when the Nationalists did fight the Japanese it was defensive (i.e., the fighting was instigated by the Japanese), especially the 1944 and 1945 fighting, while the communists continued throughout the war small scale attacks against the puppet or Japanese forces necessitated by the devastating "3 Alls" campaign by the Japanese (done in retribution for the commuinists' "100 Regiments Offensive of 1940.")

In any event, nice job on the review.


Hi, regarding the Communist and Nationalist effort in the Sino-Japanese War, its has been now mostly acknowledged that the KMT spend more resources and time fighting the Japanese compared to the Communists. [This is of course not admitted by the CCP Official History.] It is also true that having said that, both side were gearing up for the final confrontation once the Japs were kicked out.

By whom? Not the historians I read and work with on the period. The battles the KMT fought were defensive struggles after 1938, not offensive.
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DrFlanagan wrote:
daimyo wrote:
DrFlanagan wrote:
I would argue that when the Nationalists did fight the Japanese it was defensive (i.e., the fighting was instigated by the Japanese), especially the 1944 and 1945 fighting, while the communists continued throughout the war small scale attacks against the puppet or Japanese forces necessitated by the devastating "3 Alls" campaign by the Japanese (done in retribution for the commuinists' "100 Regiments Offensive of 1940.")

In any event, nice job on the review.


Hi, regarding the Communist and Nationalist effort in the Sino-Japanese War, its has been now mostly acknowledged that the KMT spend more resources and time fighting the Japanese compared to the Communists. [This is of course not admitted by the CCP Official History.] It is also true that having said that, both side were gearing up for the final confrontation once the Japs were kicked out.

By whom? Not the historians I read and work with on the period. The battles the KMT fought were defensive struggles after 1938, not offensive.


Anyone feel like citing their sources?
Last edited on 2009-10-17 10:19:18 CST (Total Number of Edits: 1)
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Anyone with a historical atlas covering WW II in the Pacific theatre will note that the Communist area remained unchanged (and covered a negligible area compared to the Nationalists), while the Nationalists actually recovered certain areas from the Japanese Empire, especially in the latter part of the war. Seeing as that the Japanese-Chinese War already started in 1937 (when the Nationalist were still in power) and considering the so-called 'Long March' (actually a retreat), I don't see how any truthful historian can claim that the Japanese faced a bigger threat from the Communists.

For sources one might try the Westermann Historical Atlas and Fairbank/Reischauer/Craig's East Asia or even any recent history of Japan.
Last edited on 2009-08-24 17:25:49 CST (Total Number of Edits: 1)
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JEELEN wrote:
Anyone with a historical atlas covering WW II in the Pacific theatre will note that the Communist area remained unchanged (and covered a negligible area compared to the Nationalists), while the Nationalists actually recovered certain areas from the Japanese Empire, especially in the latter part of the war. Seeing as that the Japanese-Chinese War already started in 1937 (when the Nationalist were still in power) and considering the so-called 'Long March' (actually a retreat), I don't see how any truthful historian can claim that the Japanese faced a bigger threat from the Communists.

For sources one might try the Westermann Historical Atlas and Fairbank/Reischauer/Craig's East Asia or even any recent history of Japan.


Here, I did a quick scan from a book I have. Maybe this will help the conversation. From The Search for Modern China by Jonathan D. Spence, 2nd ed. pg 427:



I'll post any others I can find.

Edit: Added edition of book.
Last edited on 2009-09-03 07:21:46 CST (Total Number of Edits: 2)
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I'm unfamiliar with both author and book; while a date would be helpful, 'CCP control' seems overextended on this map for the period of the Japanese-Chinese War.
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JEELEN wrote:
I'm unfamiliar with both author and book; while a date would be helpful, 'CCP control' seems overextended on this map for the period of the Japanese-Chinese War.


The Search for Modern China 2nd ed. is one of one of the best works on the rise of modern China to date. I'm sure that any sinologist (someone who studies China) has a copy of it upon their shelf. I just finished reading the massive work over the summer and in addition to the previous map, I have found another one.

This map is from Asian History on File but shows territory only from 1945 onward. as opposed to 1938, the year in question.
Last edited on 2009-09-03 07:38:44 CST (Total Number of Edits: 2)
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One should note that the Soviet capture of Manchuria from the Japanese in 1945 helped the Communists to create a power base where the Nationalists were powerless to intervene.
After that the Nationalist cause was doomed by the incompetence of their leadership, failing miserably in military and economic matters.
For a source on Chinese Civil war I recommend
Mao: The Unknown Story (2005) by Jung Chang and Jon Halliday
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TimSil wrote:
One should note that the Soviet capture of Manchuria from the Japanese in 1945 helped the Communists to create a power base where the Nationalists were powerless to intervene.
After that the Nationalist cause was doomed by the incompetence of their leadership, failing miserably in military and economic matters.
For a source on Chinese Civil war I recommend
Mao: The Unknown Story (2005) by Jung Chang and Jon Halliday


While I agree with your points, I would advise you in using caution when you consult Mao: The Unknown Story by Jang Chung and Jon Halliday for any serious research. It is a highly controversial book and many researchers feel that some of the information it contains is not well researched enough. Here is a quote from a review of the book in the Journal of Military and Strategic Studies, Fall 2006, Vol. 9, Issue 1:

Quote:
At times Chang and Halliday seem willing to accept and believe virtually any account or recollection that contradicts the official version of modern Chinese political history. Nonetheless, they almost always seem quite confident, and sometimes even cocky, about the probity and reliability of the materials they have marshalled to debunk the standard tales of Mao’s rise to power. In their book there is precious little give and take, no judicious weighing of evidence, no generosity with the reader about what we do and do not know. In their crusade to overturn just about every historical verdict or piece of conventional wisdom on Mao ever conceived, however trivial, Chang and Halliday ironically enough remain needlessly tethered to mainland China’s official version of recent political history. In so doing they waste much ink and effort; it is quite unnecessary to dispel every Chinese communist historiographical myth and then replace them with strained or contrived alternate ones in order to establish that Mao was a cruel and heartless despot.

David Hackett Fischer, an important authority on the use of logic in historical inquiry, has written that "...there are two ways of manifesting an intellectual subservience...slavish imitation and obsessive refutation." Chang and Halliday engage in the latter subservient enterprise - they obsessively refute Chinese communist historiography and thereby allow, perhaps unwittingly, the Chinese Communist Party to define their research and writing agenda. Or, in Robert Hall’s memorable phrase, their historical work "moves not on wheels, but only on hinges." Their historical scholarship usually goes nowhere linearly and proceeds only along semi-circles to points 180 degrees opposite of what most mainland Chinese today believe and accept about Mao and his rise to power. They have not unhinged their historiography and considered Mao’s life from fresh new interpretive perspectives. Instead, they have been content simply to flesh out the skeletal sketch of Mao’s spectacular misrule and to conclude that he was an exceedingly brutal and callous tyrant, something most competent historians have long known or at least strongly suspected.


You can find the full review here: http://www.jmss.org/2006/2006fall/reviews/chang-halliday-rev...

For an excellent source on the Civil War in China after the end of WWII, I would recommend Civil War in China: The Political Struggle, 1945-1949 by Suzanne Pepper
Last edited on 2009-09-25 13:45:36 CST (Total Number of Edits: 2)
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Samort7 wrote:
JEELEN wrote:
I'm unfamiliar with both author and book; while a date would be helpful, 'CCP control' seems overextended on this map for the period of the Japanese-Chinese War.


The Search for Modern China 2nd ed. is one of one of the best works on the rise of modern China to date. I'm sure that any sinologist (someone who studies China) has a copy of it upon their shelf. I just finished reading the massive work over the summer and in addition to the previous map, I have found another one.

This map is from Asian History on File but shows territory only from 1945 onward. as opposed to 1938, the year in question.


If you compare the 1st of these maps to the one I commented on (i.e. 1945 vs 1938), you'll note that CCP territory has actually shrunk between 1938 and 1945. If the first map is accurate - which I still doubt -, then the Communist victory in the 1945-'49 civil war would be mainly due to the acquisitions and support of the USSR. (While this may still be possible it is certainly not in accordance with official Chinese history.)

Also, while the cited work may be authoritive in content, I have noted that maps used in otherwise excellent historical works sometimes are not up to the same standard. For this purpose a historical atlas (whether on- or off-line) is more appropriate.
Last edited on 2009-09-26 00:55:01 CST (Total Number of Edits: 1)
Alec Clair
France

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Nice review I particularly appreciated the historical perspectives.

I was looking for a game that show the flow of the major dynasties through china's history, while still being simple rulewise.

Would you recmmend C:TMK for this purpose
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