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P argle


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Carcassonne - Abbey & Mayor » Forums » Reviews
A different perspective
I do like this expansion, but after a few games I was able to quickly see some flaws, or at least annoyances that come up in our games. A few have already been mentioned in others' reviews.

Here's my review of the specific elements:

Abbey - nice piece for finishing, a nasty piece for aggressive strategy. I had an opponent in a stranglehold until this nifty abbey came out and scored a pile of points. The tiles are not nice enough to me to allow more than one significant block per game. More than once I caught my opponent(s) in large cities with multiple knights each that were sure to be stranded, only to have an Abbey save the day and free them all. It takes skill to set up those blocks! It takes nothing to drop in an abbey and pile up the points.

Mayor - so far, so good! A key mayor placement results in some epic control battles and a load of fun!

Wagon - has some use, scores some points, an ok piece.

Barn - Maybe I'm just horrible at drawing tiles, maybe my opponents aren't smart enough to block farms very well, but one player usually places the barn early in an open place, defends that opening with small cities, cloisters, and other non-blocking pieces, and always succeeds in making the largest farm and scoring piles of points. I was able to snipe bonus points 3 times in one game by connecting new farmers to the existing barn-farm, but the point difference was still staggering.
I think the strategy of battling farmers for numerical dominance is much more fun than the big barn-whammy attack.


I know people who play this game just for fun, and build to score points. I play strategically and enjoy the thrill of battle. Thus, I like the Tower because you have to be careful in meeple placement, and I like logically solving where to move the dragon in P&D. The Mayor in this expansion rocks, but the Abbey provides easy escapes and I think the barn is too powerful as well. Depleting an opponent's supply of followers is a key strategy, and the barn and abbey wreck that tactic.

So that's a summary of the several games I've played with this expansion. Does anyone have more positive stories?


Jonathan Warren
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I love the expansion Abbey and Mayor and I regard it as the best expansion for Carcassonne, closely followed by Traders and Builders.

I also play strategically which is why I also like The Tower and P&D.

The Barn comes into its own when using it to score points by placing it on a farm that you have the majority in the first place, thus scoring points at barn placement time and then, by reconnecting your farmers into your Barn field, thus scoring points continually and gaining your followers back.

The Mayor is possibly the best follower in Carcassonne. As you suggested, placing the Mayor in a city ups-the-ante and usually ensures a power struggle with other players.

I like the Abbey, but it is an underused tile. Several times in our games, players are left with their Abbey tile and forgetting to play it.

If you enjoy strategic placing with The Tower, have a look at my Black Tower expansion, this ups the strategy to a new level: http://www.boardgamegeek.com/thread/361461

I also have a P&D expansion, Dual Dragon. This allows for an extra Dragon to be in play, as the more expansions that are added, the less likely one Dragon will reach anyone: http://www.boardgamegeek.com/thread/361463
P argle


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Thanks for the links, I'll try them soon.

I played one more game after posting my previous review. We used the following:

Inns/Cathedrals
Trader/Builder
Princess/Dragon
River2
Abbey/Mayor
Catapult (amusing..that's a whole other discussion)
Cult/Siege
Count

I also took a picture of the final layout, it was pretty amusing.

We had one BIG city that was worth something like 40 points because the two of us kept adding followers and absorbing nearby incomplete cities. Of course I lost, my opponent has the unnatural ability to draw the perfect tile almost at will. But it was a FUN battle!

I tried to lock out another city, but the abbey ruined that plan.

Barns were less of a problem in this particular layout. My opponent placed an early barn which eventually controlled about 7 cities, and was completely fenced in by end of game. My barn controlled about the same amount, and that was fenced in. On the third major section of the board, we had a fun battle of the farmers, where my strategic 2 farmers knocked out my opponent's single farmer for the last piece of land. Yes, it was a small battle, but we only had that part of the board free from barns.

I definitely like the strategic battles of controlling meeples. The barns seem to eliminate that tactic and take away the battles I enjoy. Playing with such a huge layout brings back many elements, but I think I would prefer playing with a smaller area and no barns.

Random rule: we allowed the catapult to 'knock out' barns. Of course mine got hit, but I was able to replace it in the same field a few turns later.

Funny how a barn can be immune to a dragon, but vulnerable to a catapult...

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