I’ve played the game twice now. The first play was a five player game with four fans of the show. (including me) The second game was a six player game where I was the only one that had ever seen the show. So far this game has been universally loved.
I was happy to get a game in with people who were not familiar with the show. I was worried that the table time for BSG would be limited by people who didn’t like the theme. I’m pleased to say the folks that didn’t follow the series liked the game just as much as the people who did.
Here are some characteristics of games that I love on how BSG stacked up:
Limited downtime.




The one thing that can quickly kill a game for me is long stretches of downtime. I’m happy to report that BSG does not suffer from this problem. Even when it’s not your turn there is plenty to do. If someone steps away for a few minutes the odds are that you will need to wait for them to come back before proceeding…even if it’s not their turn.
I subtracted half a star because while you do participate in everyone’s turn there can be a big lag between your turns with a six players. Fortunately that time is usually spent observing other people trying to figure out which side they are on.
Tough, Interesting Decisions




I subtracted a star only because in our second game the Cylon victory appeared unavoidable a few player turns before it was officially over. Galactica was badly damaged, surrounded, and unable to protect civilian ships. Two of us had landed in the brig and we were relatively powerless to stop the Cylon master plan as it came together in a crushing human defeat.
As a rule the decisions are really great. Each turn you collectively decide if you will try to pass a challenge or just take it on the chin to conserve cards. Even if you decide to try the challenge you still have to contemplate how much power you should throw in to the challenge. It’s great!
Player Interaction




This is really the strength of a game like this. The metagame of who is a Cylon is fantastic. We regularly threw around accusations and on our first game we were stunned when one of the players revealed.
I did subtract half a star for a couple reasons. While I’ve not been the sympathizer I’m told it feels a little third class when you can’t do all of the cool things regular Cylons can do. I can also attest that it can be slightly less fun once you have revealed yourself as a Cylon as a lot of the player interaction goes out the window.
Variable Powers




I’m a sucker for variable powers. Battlestar Galactica takes variable powers a small step further in that each character has three powers, two positive and one negative. One of the positive abilities is typically a once/game ability and they can really swing a game. The combination of abilities really forces you to strategize together to maximize your effectiveness. Of course this opens up endless opportunities for the sleeper agents to manipulate other people.
Some of them seem to be a handy more frequently but everyone seems balanced. In our games we have not had any one character that anyone felt like was too powerful or not good enough to pick. That’s not to say we didn’t have our favorites, only that we felt like the game was balanced.
Theme




In fairness I love games with a great theme. I’m a sucker for several different themes. (Superhero games and dungeon crawls come to mind) While it’s not enough to make me look past the gameplay it’s hard for me to really love games with a pasted on theme.
Battlestar Galactica’s gameplay appears to have been heavily influenced by the show. The components are great and I don’t see how fans of the show can’t enjoy it even more then people who have not seen the show.
Overall I love the game. I don't feel like I'm blind to it's flaws. There is certainly a step down in the excitement once you have revealed yourself as a Cylon. The actions of a Cylon is fine but the interaction during other peoples' turn goes down and thus downtime goes up. (For the revealed Cylon anyways) It's also a little rough on your first play to realize how precious every resource (including skill cards) can be so they end up having a slight learning curve. It's typically solved in the first few turns though.
Our six player game (with five new people) only took about two and a half hours though it ended a bit early as the Cylons ran us out of resources. I would expect a six player human victory to take at least a few hours, even with experienced players.
In summary, I highly recommend it and I can’t wait to play it again. I’m really excited that it was published by FFG as I’m really hoping for an expansion.
Last edited on 2009-01-06 14:08:20 CST (Total Number of Edits: 2)




















































