Memoir '44
»
Forums »
General
Time-limited Victory Conditions?
Hi guys,
I'm pretty new to the Memoir series and haven't seen too many scenarios, but I've noticed a distinct lack of scenarios where timing is related to the victory conditions, such as hold the town for X turns for a medal, or exit so many units off the board before such and such turn, etc. I realize the game system isn't really set up to track turns, but it certainly seems doable. Are there any scenarios out there that use this in their Victory Conditions?
The scenario that made me think of it is the introductory "Pegasus Bridge" scenario in the base game, where the Germans are heavily outnumbered and there really isn't any motivation for the British to really storm the bridge to secure it as soon as possible like they did historically, which allows the British to attack the bridges slowly and methodically and win almost every time (in my limited experience). It seems the scenario could have been made much more tense and balanced by giving the British some sort of time limit.