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Breno K.
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Fury of Dracula » Forums » Reviews
Quick thoughts on what keeps this game from being great
This is a good game. However, it is not great, and I think it had that potential. I've only played it twice, and both times with the hunters, but I think I can give my opinion on the game already (unlike Steel Driver, for an example, which I've played 3 times and I'm still unsure of what to make of it)

Let me start by saying what's good about it:

1) The production. Standard FFG stuff, which means the game's components are just beautiful. The small number of figures will help the game get pimped (just 5 of them, If I'm not mistaken), so with very little effort you can have the standard grey pieces be made into great color.

2) The map. It's what really makes this game great. It's very well designed and playtested, the slight deduction element works very well, and I'm usually not so keen on deduction games. People trying to trace Dracula's steps is really cool. The sea movement part is also very fun, a kind of reset button that dracula can press on the chase at the cost of 1 life.

3) The feeling of the game. The theme is really well implemented. People are usually annoyed by the runaway dracula, but that's how it happens in the original book. And, as a runaway monster kind of game, it works perfectly.

Things that aren't so great
1) Combat resolution. I like the all the items and how they all interact with each other. I didn't like fight for initiative (to see which player gets his card to work). Rolling 1D6 is just not that exciting, they should've made a more convoluted mechanism to get this to work. In the final battle (the last hit against dracula, or the last bite he'll give to a player) it's very anti-climatic: you spend 3 hours to have the thing decided by each player rolling 1D6... If this had more modifiers (terrain, weather, anything) I think there would be more drama added to this. Since this is an ameritrash through and through, narrative is really important here. We can feel the tension rising, and in both my plays of it I found the last die roll to be kind of a let down (in both times, when my side won and when it lost).

2) Another thing, and this will perhaps sound kind of strange: the game is only fun if both players play it correctly. Since the objective of the dracula player is to run away, the ideal situation for that player is so the hunters have no clue to where he is, which means that the ideal situation for dracula is for the game to be very boring. One or two turns of no clues is ok, but this can drag for more than that. In my second play even the dracula player was kind of bored by the situation, even though he was clearly benefiting from it (since time is on the vampire's side).

3) The manual. Standard FFG stuff, which means the manual is horrible, much longer than necessary. It was annoying to have to go through that mess to find answers to our doubts,but hey, it comes with the package.

Anyway, I rate Fury of Dracula a 7. Great map, great theme, boring D6's and somewhat wonky balance issues. I'd probably play it again if someone suggested it, but won't really be itching for it to find its way to our gaming table frequently.
Paul Bryant
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I can see what you are saying about the combat not being your cup of tea because the system is to basic however I think that knowing your cards and being able to read the others can still trump the dice. The way the numbers and cards are set up is rock paper scissors. So picking right and rolling bad can still work out for you.

There is enough complexity in the game that I suppose they were not looking to make another game within the game.

I like the combat but would also be happy if it was more complex.. but then it might turn off some of the folks I play with who are not as game intensive.

As far as it being boring for Dracula... I guess when you get so good that the hunters generally have no hope it would get boring. What we did when we got better with mister Vamp is play more risky. Like trailing people and actively seeking out hunters to attack rather then just running away. So there is some room in there to make it as exciting or as boring as you want.

I don't fully disagree with what you are saying but I do not think it has a huge impact on how well done or fun the game is.


Mark Pollard
United States
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BrenoK wrote:
...the game is only fun if both players play it correctly. Since the objective of the dracula player is to run away, the ideal situation for that player is so the hunters have no clue to where he is, which means that the ideal situation for dracula is for the game to be very boring.



what you mean is that the game is only fun if the Dracula plays incorrectly. If he's good (or just lucky... too often this is the case), I find the game not only tedious, but frustrating. I'm no fool. I can deduce with the best of 'em; but sometimes it just comes down to guessing, and if you guess wrong long enough, you'll soon meet Dracula in the only town you can ever hope to find him... Dullsville.

So I agree completely with you here. It has the potential to be a fun, exciting chase. But the distinction between games that are nail-biters and games that are snoozers seems to be dumb luck.
Breno K.
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Not really incorrectly. If everyone wanders around enough you're bound to find his trail...
Tommy Dean
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You seem to assume Drac should just hide all game. It ramps up a bit more if the Drac player is coming out at night to attack the hunters! It is not all run and hide here...a GOOD Drac player knows when to reveal and strike at the weak links!

This adds to the theme, the tension and of course the fun!

One of my favs this is.
Miguel
Canada
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I really like the game, but if I would fix one thing is that I'd make combat SIMPLER, not more complicated. Turns go by quick, but the minute combat starts everything slows to a crawl... it ruins the pace. I would much prefer if something that flows better was implemented.
Pete Lane
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The thing that kills this one for me is that your game group spends 1-2 hours trying to find Dracula then it's a mad dash to kill the guy, which usually either happens way too fast or doesn't happen at all, which ticks off an already bored group of investigators. I've had people walk out on this one.
Roy Thomson
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My group plays the game simply to enjoy the chase. The majority of the games of FOD we play finds me playing Dracula. I enjoy staying ahead of the investigators.The outcome is secondary for us and doesn't mean all that much.
Emivaldo Sousa
Brazil

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I don't mind the dice too much, but I think that the cards could have played with them a little bit more. I wouldn't mind to see re-rolls and also some different kinds of bonuses (if two players fight Drac, maybe the second one should have a +1, If the count reveals himself, he would get to fight with a +1, minions moving on the map, things like that).

As it is, the game is bit too long and threats to be boring, because you are doing basically the same stuff - even fighting with the same weapons and re-using the same strategies. The first time you find Drac and attack him, that's great. The second time, ok, it is fun. By the third time you are already going through the motions.

For a 2-hour game, that's OK, but the game can reach the 3 and 4 hour mark easily, with just a little AP.

But I played it just once and had fun, although I suspect that the group helped a lot.

My first impression is that it is a good game, but not great, agreeing with the OP. By the way, i was in one of the games Breno mentioned and was one of the hunters.
Pieter
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agent easy wrote:
I really like the game, but if I would fix one thing is that I'd make combat SIMPLER, not more complicated.


I fully agree with this comment. The combat is too simple to be exciting, it slows down the pace of the game, and often the outcome of the game hinges on a die roll. I would prefer it if the combat was deleted from the game altogether.

I would prefer there to be simple, deterministic combat rules, such as: if Dracula meets a hunter at night, and the hunter has no defence against vampires, then that hunter gets a bite; if Dracula meets a hunter at day, and Dracula has no Escape card anymore, Dracula gets wounded for three points. Things like that.

But I do realize that I do not like dice at all in games... And FoD is pretty light on dice anyway, except for the combat.
Breno K.
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The cardplay is fun, it's the dice-rolling for initiative that I thought that could've had more chrome to it...
marc lecours
Canada
ottawa
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I am also of the belief that the combat should be simpler. Getting rid of the die rolls and having it all depend on the card play would have been better.

The other thing that really slows down the game is that there are just too many cards being picked up.

I love the deduction aspect. I find that trying to guess where Dracula is located is really interesting. As we got better with Dracula we got better at hiding. In our early games Dracula would get as far away as he could from the hunters but that was easy to predict.Then we learned to stay close to the hunters once in a while (and even occasionally attack) which made Dracula much harder to find. Sometimes it took 4 to 8 turns to find his trail. Maybe a little too long.

Perhaps the game could have been designed with Dracula a little easier to find but with better ability to escape from combat. So that there would be more (and more frequent) encounters with Dracula combined with a cleaner faster combat system.

But all these are wish lists which will not happen. As it stands the game is very good, 50% too long, but very good none the less.
Daniel Edwards
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After over 30 games I've seen plenty come down to a single battle but virtually none to a single roll (unless you want to count the last one or the occassional hypnosis). Theres a fair dose of luck but planning for the battles (particularly holding and keeping the right cards and planning when the fight occurs) is far more important.

Dracula can try and run and hide all game but the hunters have plenty of tools to find him and its awfully hard to win without defeating a hunter for at least 2 VP, dracula can't reliably live 4 days and maturing 2 vampires usually involves a heap of luck or some novice hunters.

Can't argue about your rulebook comments its awful.

Its not everyones cup of tea but its unpredictability and flexability (whole different mindset for dracula and hunters and its ability to play well with any of 2-5) make me want to play it a lot.
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agent easy wrote:
I really like the game, but if I would fix one thing is that I'd make combat SIMPLER, not more complicated. Turns go by quick, but the minute combat starts everything slows to a crawl... it ruins the pace. I would much prefer if something that flows better was implemented.


Combat was more streamlined in the original game, yet had all the interesting elements.
Pieter
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MrSkeletor wrote:

Then the game would just become a calculated AP fest that would bog down into calculable moves. The game needs the dice to keep the tension up and allow the chance for people to recover from mistakes.


Not necessarily. There would still be the uncertainty about where Dracula is, exactly, and a lack of knowledge of the opponents' cards. For me, that would be sufficient.
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My only complaint is that the Dracula players turn can be incredibly short. Advance the clock, play a feed card and then wait 15 minutes for my wife to muddle through the multitude of cards for 4 hunters. It can get a little boring. I'm sure things will speed up as we get better. Oh, and the train is too risky to take. We must have rolled half a dozen zeroes in our game, adding to the boredom. Dang, just thinking about it makes me want to play again so it can't be that bad!:laugh:
Zsolt Nagy
Hungary

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To the original poster: after only two games it is not possible to get an accurate picture about a complex game. Plus FoD is especially notorious about having tons of small and interesting tidbits which can not be seen at the first time. Our first plays and the tactics employed were totally different than the ones we use now (after 30+ sessions). Give it a few more try, play both as hunter and Dracula, than decide if it is your cup of tea really.
Michael Kefauver
United States
Saint Charles
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Also, Hudson, this game comes into a new light when you play with 5, which, in my opinion, is the way it's meant to be played. Each hunter plans with the others, but does their own thing, and, as long as they're not AP-prone to analyse EVERY possible move every turn, it speeds up significantly, and is far more fun and social.

Now, the second you get a hunter who's 'phoning it in', the game SUCKS. Just had a game like that, with one hunter on the phone texting constantly, but insisting that he wanted to play. Never did a single thing the entire game, and he just made it drag.
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mtpoll wrote:
BrenoK wrote:
...the game is only fun if both players play it correctly. Since the objective of the dracula player is to run away, the ideal situation for that player is so the hunters have no clue to where he is, which means that the ideal situation for dracula is for the game to be very boring.



what you mean is that the game is only fun if the Dracula plays incorrectly. If he's good (or just lucky... too often this is the case), I find the game not only tedious, but frustrating. I'm no fool. I can deduce with the best of 'em; but sometimes it just comes down to guessing, and if you guess wrong long enough, you'll soon meet Dracula in the only town you can ever hope to find him... Dullsville.

So I agree completely with you here. It has the potential to be a fun, exciting chase. But the distinction between games that are nail-biters and games that are snoozers seems to be dumb luck.


This has been exactly my experience with the game so far. Every time we spent 1-2 hours having absolutely no clue on where Dracula was. Even the "pick 2 locations" cards aren't of any use when you have no idea where Dracula could be in the entire map. Hypnosis was neutralized by a die roll and after 2 hours of play we still had no clue on Dracula location and he had 1 VP...
The game plays OK if the hunters get some lead, but if they do not it's just plain boredom.
Is there any variant that might help the hunters in getting some initial clue (but not alter the game too much once they had it)
Joshua Rodman
United States
Oakland
California
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Spent the entire game never encountering anything but fog.
Lost over half my turns, and when I did get to do stuff it amounted to nothing.

For a game this slow, that's inexcusable. 4 hours of doing thing is just pathetic.

This game should be shot, not put out to pasture.
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