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Jeff Burdett

Honeoye Falls
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Unhappy King Charles! » Forums » Reviews
Review of UKC after 10 plays
Howdy everyone - I am in the process of finishing my 10th play of Unhappy King Charles, and thought I would post a review. For those who like a bottom line (this time on top), I think it's a fantastic game and have rated it a 9. I'm very stingy with my 10 - only Here I Stand rates that for me.

Components

The artwork on the cards and counters is top notch, and the gamebox is gorgeous. There is a rulebook that is well-organized and manageable, as well as a playbook. As expected from a long and thorough development, the playbook contains a wealth of information - both for gameplay and historical background. I usually try to avoid the "expert opinions" on gameplay until I have a few plays under my belt (there's nothing more fun than the first time you play a CDG, not knowing what cards are coming), but I've been reading the playbook a lot recently. There has been a lot of comment about the board's orientation - the displays at the bottom are oriented differently than the map. However, in face to face play this works very well - one person sits in the Atlantic, the other in the German Ocean and can read the displays with no problem. One complaint - I would like to have had more player aids, especially with a full description of the recruitment rules BOTH for brigades and generals, movement rules, and battle results. That said, I'm a player aid whore and own a laminator - there's never enough :)

Gameplay

I don't really want to rehash the rules, as the gameplay is quite similar to other CDG's. Instead, I'll focus on some unique aspects:

- At its heart, UKC is a game of political control (PC), represented by placing PC markers. Uniquely, though, entire regions will fall away from you due to political isolation since the "supply lines" become so stretched. You have to trace a line to a local notable, army (not lone brigade), or supply fortress. Problem is, you might disperse 2 or 3 armies in a turn due to poor odds, and lose your support. This makes for incredibly hard decisions. What's more, as the game progresses you are forced to control even more territory to avoid losing the game suddenly.

- Many events will likely not be played, and that makes the game infinitely more replayable. You never know if Queen Maria will come home, if Hotham will take Hull, or whether either side will get their "extra card" events. The only way you draw from the discard pile is with a Parliament major or decisive battle victory (and these are very rare). Your options are to either play an operations card, an event card, or discard an event card to do a limited number of things.

- There are 10 alternate history cards, only 4 of which will be played - another factor that enhances replay.

- Recruitment and desertion are the two mechanics that set this game apart. Your armies are constantly getting larger, only to fade away at the end of the year. What's more, there are various factors that increase the likelihood of desertion - so your 4 brigade army could dissolve if it is sitting on an enemy PC adjacent to an enemy army. It's also very tricky to balance the need for veterans, when you have to recruit militias if they're available.

- Surprisingly, battle is simple (you just add your strength points, battle rating of the general, and a die roll), but unless you can virtually guarantee success, it is unwise. If close, you will lose a veteran brigade for good. Dispersing your troops prior to rolling the die is generally a good idea. The more games I've played, the fewer battles I've fought - I will even use a 3 OPS card to just place PC or raid.

- The different types of generals is an interesting twist. You either have Field Generals, who range around the board, Regional Generals who try and stay close to home (and for the Royalist player are crucial for recruitment), and there are Local Notables who can raid (basically flip PC's) and recruit. I've yet to try this, but I think it might be a good idea to "stash" militia with the LN to leave veterans available.

- Finally, I really compare this game a lot to Hannibal, but I prefer UKC so much more. I stopped playing Hannibal because it seemed too simple and almost abstract (I once made the mistake of calling it a Euro). UKC has all the goodness of Hannibal - the desparate fight for territory, seemingly easy battles that can go awry - but with a lot of historical chrome to make things more interesting.

Complexity

I would say it's more complex than Hannibal, but most of that complexity is found in the recruitment/subordination rules. Once you understand those, it plays very quickly. I guess it's more on par with Paths of Glory, since PoG has all of the Near East exceptions. A playing time of 4-5 hours for a full game is reasonable for UKC (but I bet 2 experienced players could do it in 3).

As I said above, I think this game is fantastic and engrossing. The options for replayability are limitless - I can't see that you would ever have a PoG-like standard opening move. But then, I may have a different opinion on that after my twentieth play :)

Tony Kelly
England
Dartford
Kent
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Thanks for a very comprehensive review with your personal analysis.

This has been really helpful in helping me to decide how quickly I want this game - like now!!
Charles Vasey
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10 plays.

I believe I am allowed to say "Crikey!"
Jack
United States
Madison
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Charles Vasey wrote:
10 plays.

I believe I am allowed to say "Crikey!"


Would that I had an opponent and the ease of scheduling 5 hour matches. You'd likely have 10 more from me.
Jeff Burdett

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well, 3 of those were PBEM, 1 was with a buddy at our boardgame meet, and the rest were against the darling wife (she kicks my ass!)
Simon Haldon
United Kingdom
London
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Nice review, I'm looking to get hold of this game. I had it ordered on P500 but took it off when GMT changed their billing info or some such.
Charles Vasey
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shaldon wrote:
Nice review, I'm looking to get hold of this game. I had it ordered on P500 but took it off when GMT changed their billing info or some such.


And the currency bombed in the meanwhile.

Damned "Empty Treasury" card.....
Justin L
United States
Verona
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JohnRayJr wrote:
Would that I had an opponent and the ease of scheduling 5 hour matches. You'd likely have 10 more from me.

You've got an opponent. Still working on the rules, though. Only been through them about 1.5 times.
Brian Morris
United States
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Did a few learn to play turns is all at this point. Will likely get a full play in sometime next week. Only wish I was a bit more familiar with the conflict as that would help understand how it all meshes together a bit more. Even so I'm liking what I'm seeing so far.

I'm tempted to dunk my cards in a cup of tea though. I love the art on the card backs but the the plain white paper is a bit stark looking. Should have been a nice tan color for theme. :)
Last edited on 2009-01-30 01:24:33 CST (Total Number of Edits: 1)
Charles Vasey
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mrbeankc wrote:
Did a few learn to play turns is all at this point. Will likely get a full play in sometime next week. Only wish I was a bit more familiar with the conflict as that would help understand how it all meshes together a bit more. Even so I'm liking what I'm seeing so far.

I'm tempted to dunk my cards in a cup of tea though. I love the art on the card backs but the the plain white paper is a bit stark looking. Should have been a nice tan color for theme. :)


I think the original had a fabric look, but this may have washed out during printing. Lee Brimmicombe-Wood is a very good graphics artist/designer.

For real authenticity you should not change your clothes for a week before playing, and consume plenty of onions and small beer.

Play Note: Open windows before play.
Lee Brimmicombe-Wood
Sweden
Malmo
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Sorry folks, the linen effect background I'd intended for the cards was washed out during production. My bad.
Charles Vasey
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pilotofficerprune wrote:
Sorry folks, the linen effect background I'd intended for the cards was washed out during production. My bad.


Remember to use a cold-wash on your linen-effect cards.

And don't iron them.
Last edited on 2009-02-05 04:58:04 CST (Total Number of Edits: 2)
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