In this game, a heavy-attacking players are severely punished. They lost their armies (defence), they risk their home town (thinning out armies), therefore they lose their effective money also (in term of soldiers). So, i am wondering
whether there exists a variant rule that doesn't punish the attacker really much but make it towards a heavy war but still an economic game nonetheless.My friend suggested that whenever the attack is successful, the defender was punished with 1 or 2 warchest. Other thing that he suggested is the attacker is rewarded with they can move half of their surviving armies back home and they got half of their victim (died soldiers) revived on the destination.
Other variants that i've come up with is to reward a player that has the most province in a region with additional 2 points. And whoever has provinces in all 5 region will score 3 points.
What do you guys think?
























