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James Fehr
Canada
Spruce Grove
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I'm looking for a good book to teach beginners (me and my family members) how to play Go. Browsing through Amazon, I see there are many, many titles on the subject. Can someone recommend a specific one to me?

I'm looking for something that:
- can be understood by a 12-year-old
- includes a comprehensive ruleset
- does a good job of explaining how to know when a game is done
- covers basic strategy tips
- and ideally, includes some sample problems/puzzles
Jeff Thompson
United States
Homewood
Illinois
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The Janice Kim books are excellent. The first two volumes should give you and your family a lot to think about for a while.

I can't remember if the rules were written as rules, or if they are simply introduced as the book goes along. The "rules" really aren't something you need to know. After reading the first part of the first book, you'll be on your way.

I've got my money on the 12 year old.
Wilhelm Fitzpatrick
United States
Seattle
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I'll second the recommendation for Janice Kim's "Learn to Play Go" series. The writing style is very clear and jargon free, and the introduction of new material is very slow and gentle. In fact my only personal complaint about them is slowness of the approach.

When I was starting out, I really like "Teach Yourself Go" by Charles Matthews. I found it both an excellent fundamentals book, but also one that ramped up to meatier topics by the end. It's a book that will not only get you started easily, but that you can keep coming back to as you gain still and experience.
Sifu
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Kim's books are thorough, but I'm also on the side of them being "too slow" and well, kind of boring. I recommend using Kano Yoshinori's "Graded Go Problems for Beginners: Volume One". The book includes the rules of go, succinctly explained (just a few pages, which is all that is needed, since there are only a few rules), then launches into problems. Doing the problems in order taught me to play the game, before I'd ever even looked at a goban. Kano has a great sense of humor too, which comes through when you check the answers.

There are plenty of problem books out there, and I've gone through many of them, but Graded Go Problems for Beginners is (IMO) the best starting place. It will really help build an appreciation for the game. And if someone finds they don't like doing the problems, that person isn't going to like go anyway.

On telling when a game is over: no book is really going to teach that. You learn it through playing - and it's always okay to keep playing the game after it is "over". The outcome won't be changed.
Hide the cleavage. Ⓦ Ⓢhubert
United States
Portland
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I'll go with everybody: Get the first Kim book and Graded Go Problems Vol. I.

The Kim books are the best way to teach how to play through a book. A nonplayer can read them and understand the game; it goes very slowly, but that's necessary because go is such a weird game. If the 12 year old gets too bored, they can always skim.

The Graded Go Problems books are, I think, the best way to get out of the "total beginner" phase quickly. Play a few games, but study those books (especially the first two), because the shapes in those problems will show up in games all the time, and being able to see what the shapes mean will help your game tremendously.
John Farrell
Australia
Aspley
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We bought two "Hikaru No Go" DVDs from Amazon and now my kid is interested in playing Go. It has almost none of the things you asked for, but it's easy for kids to get into.
Yours truly,
United States
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I've been learning using a combination of the 1st Janice Kim volume (which has been great, not too slow at all and would be perfect for a 12 year old) along with Go! More than a game (Peter Shotwell). The Shotwell book gives a really nice historical and cultural perspective that makes me all that much more interested in the rules I'm learning in the Kim book.
James Fehr
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Spruce Grove
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This is some great feedback. Thanks very much to everyone who has responded!

If anyone wants to play a game online with me sometime (if you're willing to play a total newbie), let me know. :)
Jeroen Harkes
Netherlands
Den Haag
Zuid Holland
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As an easy available alternative I would recommend The Way to Go by Karl Baker. It has taught me how to play. I haven't read it in quite a while, and I think it can be read by a 12 yo, but it may not be enjoyed by a 12 yo. It is short though.
http://www.usgo.org/usa/waytogo/

I found it at the site of the American Go Association. And it is a free download.

The Graded problems are a lot of fun, it's problems with explanations in the back.

Edit: my stupid spellling
Last edited on 2008-04-03 00:40:14 CST (Total Number of Edits: 2)
Russ Williams
Poland
Wrocław
Dolny Śląsk
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Another idea: I found Iwamoto's "Go for Beginners" to be quite readable, enjoyable, and helpful when I was getting started with go. It is a relatively short book, not as long/slow as the Kim series.

And I also highly recommend Kano's Graded Go Problems books.
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Australia
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I agree with Russ. Get Iwamoto's book, and volume 1 of the Graded Go Problems.

Also, as always:
http://playgo.to/interactive/
Axel Gabe
Germany

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Hi,

besides Amazon the follwing Go bibliography has some useful information: http://www.gobooks.info/

If you want to play a 9*9 game and observe my account (Bahner) active (on KGS or brettspielwelt), just call me: normally I can make it (adequate handicap, some explanations afterwards, ).

Have fun!
Paul Franklin-Bihary
United States
Seattle
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I'm paulus22 on www.dragongoserver.net, if you want to get started on PBEM games.

As for the books, everyone else recommended all the ones I would. Janice Kim is the best starting point for a kid, in my opinion.
Steve Sisk
United States
Rochester
New York
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I agree with the recommendation for Iwamoto's Go for Beginners, very well written! With that, you can skip Janice Kim's first book and dive right into the second book.

I also agree with the recommendations for Grade Go Problems. In addition, check out www.goproblems.com for a vast supply of go problems graded by ability (from abject beginner to very high level).

fehrmeister wrote:
If anyone wants to play a game online with me sometime (if you're willing to play a total newbie), let me know. :)

Sign up for an account over on www.gokgs.com (if you haven't already). The beginner's room is a great palce to start (lots of stronger players reviewing games to help you get stronger). Also stop in the BGG room (under the social room listing).

If I'm on (siskny), feel free to ask for a game or a review!
Jacob Smidt
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Friendless wrote:
We bought two "Hikaru No Go" DVDs from Amazon and now my kid is interested in playing Go. It has almost none of the things you asked for, but it's easy for kids to get into.


Thats how I started! I went from 30kyu to about 24kyu by reading all the Hikaru No Go graphic novels. Plus, I had a lot of fun. I love the sound that the plonk makes in the Hikaru No Go tv show!
Jared Hayter

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New Jersey
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Peter Shotwell's books "Beginning Go" is all about getting in there and playing right away, then learning strategy later. That might be the best way to get people actually playing go.
Ola Mikael Hansson
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Go » Forums » General
Re: Need Recommendation for a Good Beginner's Book on Go
I am quite fond of Peter Shotwell's book "Go Basics" - it teaches all the rules, and goes through a lot of basic concepts, all through the use of professional games. The way it manages to do this is by focusing exclusively on the 9x9 game - where a 19x19 professional game would be way above the head of a beginner, in 9x9 the reasons behind the professional players' moves are much more immediate, and understandable even by a beginner with the help of the author's excellent commentary. As I would always recommend beginners to start playing on 9x9 until they have built up their experience and skill, I think his approach makes excellent sense - it is much harder to grasp why you are losing on 19x19 when you are just starting out, while 9x9 keeps the strategy manageable and allows you to focus on building up basic skills before taking on the complexity of the full game.

Otherwise, as several people have said, the Janice Kim books are excellent - the first two are enough to get off to a good start. They are well written, and explains thing clearly. They are also a comparatively light read - not too hard to digest.

The first two volumes of Graded Go Problems for Beginners would make excellent companions to either Shotwell or Kim - not much in the way of expositionary material, but instead practice of basic patterns that occur over and over in actual gameplay - going through those exercices helps ingrain tactical skills.

I would recommend against getting Charles Matthew's Teach Yourself Go as a first book - while it is a good book, and I learnt several things from reading it, it is also very dense, and requires a lot more from the student in the way of determination and focus than the books mentioned above.
Last edited on 2009-06-22 18:54:23 CST (Total Number of Edits: 1)
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