I'm currently working on the tiles.
here's a pic of the HQ being worked on in Eheck2:
The basic tactics of this army can be summed up in a few words: INDIRECT FIRE MORTARS.
This army has very, very few direct attack units. Those it does have should pretty much only be used to defend the HQ or, more likely, the mortar units which are your main way of attacking the enemy HQ.
The army list is as follows:
HQ X1 - Still has a one strength melee attack on all adjacent enemies. Initiative = 0. Can act the same as Hegemony's Transport module for all adjacent allied units (any adjacent ally can move one hex and / or turn any direction. HQ can not move using this ability itself).
UNITS:
Netters X4 - Each net unit has a net affecting one facing. No attacks. Initiative = hourglass
Sandbaggers X3 - Each sandbagger unit has 3 shields connected (protecting one half of the hex) and one strength one ranged attack facing in the direction of the central shield. Initiative = 1, TOUGHNESS X1
POV (personal offroad vehicle) X2 - Each POV has movement ability and a strength one melee attack on one facing. Initiative = 2
Light Mortar X5 - Each light mortar can fire one strength one mortar attack in a direct line along any of its facings during, and only during, a "Mortar Fire" action phase (see action tiles below). This fire MUST bypass the first tile section immediately adjacent to it but can hit any tile after the first along that line of fire. Mortar fire MUST be in a straight line along the hex facings of the firing unit. This is a strength one attack and shields on the target DO NOT prevent damage from mortar attacks.
Heavy Mortar X3 - Each heavy mortar can fire two strength one mortar attacks in a direct line along any of its facings during, and only during, a "Mortar Fire" action phase (see action tiles below). This fire MUST bypass the first tile section immediately adjacent to it but can hit any tile after the first along that line of fire. Mortar fire MUST be in a straight line along the hex facings of the firing unit. Each attack is a strength one attack and shields on the target DO NOT prevent damage from mortar attacks. You MAY split the fire amongst different lines of fire or concentrate them upon one target. You may also attack along the same line of fire but choose to have one strength one attack go to an enemy two spaces away and the second one strength attack go to an enemy four spaces away (as an example). TOUGHNESS X1
MODULES:
Medic X1 - Acts as normal medic. Can attach to 3 connected facings (one half of the tile)
Shield Generator X1 - Affects every other facing (three facings, each separated by a non-affected facing). Creates a "Shield" effect on ALL FACINGS of the affected units including HQ. DOES NOT gain the benefit of shields from itself.
FCC (Fire Control Center) X4 - Affects every other facing (three facings, each separated by a non-affected facing). Allows any attached Mortar unit to gain ONE strength one attack during the "Mortar Fire" phase. THIS DOES NOT ADD TO THE STRENGTH OF A SINGLE ATTACK! It simply adds another strength one attack to what the mortar unit could already perform. Thusly, a light mortar with a single connected FCC could perform exactly as a Heavy Mortar would. A Heavy Mortar with a connected FCC would have 3 strength one attacks to split as they saw fit.
ACTIONS:
Move X3 - Allows you to move a unit and / or turn the facing any direction as per normal rules.
HAS (Heavy Artillery Strike) X1 - This action tile acts exactly like the "Air Strike" tile of Moloch army.
Mortar Fire X7 - This is the crux of the entire army.
When you play a Mortar Fire tile as an action each of your Mortar units (light and heavy) may fire mortars. For every "strength" of mortar a unit can fire (be it from the initial info on the tile or from bonuses from modules) you may target ONE hex. You MAY NOT target hexes adjacent to the firing mortar unit. You may target ANY hex past that along the axis of a hex facing in a direct line. Shields of the targeted hex DO NOT negate mortar fire.
Each strength one attack from a mortar unit is considered a separate attack of strength one.
You may "stack" attacks onto a unit but each one must be dealt with separately in terms of attached medics to the target, etc.
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So, that's it for now.
As I said, I'm working on the tiles in eheck2 as soon as I get done with this post.
It may be up tonight.... I hope...
It may be up in a few days.
I've played a few games as it is and it seems to be pretty well balanced for one on one play. I haven't really gotten to try it out in a 3+ game.
What are your thoughts?
Last edited on 2009-07-04 17:13:41 CST (Total Number of Edits: 1)



































































