geek
The Hotness
Games|People|Company
Dominion - Stash Promo Card
Runewars
Dominion: Alchemy
Thunderstone
Dominion
Dungeon Lords
Alexander the Great
Agricola
Twilight Struggle
Murder at the Four Deuces
Stronghold
The Republic of Rome
Race for the Galaxy
Small World
Arkham Horror
Founding Fathers
Race for the Galaxy: The Brink of War
Through the Ages: A Story of Civilization
Vapor's Gambit
Battlestar Galactica
Chaos in the Old World
Le Havre
Last Night on Earth: The Zombie Game
Mystery Express
Puerto Rico
Endeavor
Power Grid
Vasco da Gama
Warhammer: Invasion
Descent: Journeys in the Dark
Space Hulk (3rd Edition)
Pandemic
Hansa Teutonica
Carson City
Campaign Manager 2008
War of the Ring
Livingstone
Cosmic Encounter
Stone Age
Le Havre: Le Grand Hameau
Tobago
Cosmic Encounter: Cosmic Incursion Expansion
Twilight Imperium 3rd Edition
Summoner Wars
War of the Ring Collector's Edition
Macao
Carcassonne
Dominion: Prosperity
Neuland
Steam
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
5
4 Posts
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Jeff T
United States
Plainfield
Illinois
flag msg tools
Avatar
patron080910
mbmbmbmbmb
Ideology: The War of Ideas » Forums » Sessions
3-Player Runaway Leader Session Gets Stomped!
The Players:

Germany (Facism)
Russia (Communism)
Iran (Islamic Fundamentalism)

The Initial Situation:

Russia has developed as the Runaway Leader landing Eastern Europe and then developing itself for 6 Global Influence where Iran is still at 4 and Germany 3!

Early Turns Summary:

After Russia quickly nabbed Eastern Europe she was able to build up both it and its home region to a development level of 4 each (Russian Total=8).

Germany nabs Canada and is settled in at 6 (German Total=6).

Iran nabs India and Peru (Iranian Total=7).

Middle Turns Summary:

Russia easily takes Central Asia (Like Eastern Europe it is adjacent so region draws are certainly good for Russia). Russia also easily adds Cuba as well (Russian Total=10).

Germany continues to invest to acquire all Level 2 techs and has 3 Tactics. Canada gets bumped up to 4 eventually (German Total = 8).

Iran also invests in tech and bumps India to 3 (Iranian Total = 8).

Both Germany and Iran declare war on Russia.

Second-to-Last Turn Summary:

Russia had two defensive cards but now spends nearly all influence cards to acquire 4 more. Last two cards played bring Cuba & Central Asia to where they will have 2 each at end of turn (Russian Total=10(12 at turn end)).

Germany & Iran both throw everything at Cuba & Central Asia and despite heavy russian defensive tech are able to successfully wrestle both out of Russian Control.

Turn End Scoring Summary:
Russia = 8 (Russia-4, Eastern Europe-4)
Germany = 8 (Germany-4, Canada-4)
Iran = 8 (Iran-4,India-3,Peru-1)


Last Turn Summary:

Development Phase:

Russia goes first during the Development Phase and trades up everything for THREE WMD's earning 3 Global Influence for a pending total of 11. Obviously Russia hopes to nab just about anything for that last point before rounds end.

Germany does nothing in the Development Phase.

Iran trades out some cards and plops 3 down on Iran, 3 down on India, and 1 down on Peru (Which had 2 additional cards placed in an earlier round). That increases each one dev level for a pending total of 11). Iran further trades all 3 of its level 2 techs for a WMD now bringing the pending total to 12!.

Conflict Phase:

Russia successfully replaces a single Iranian Influence card in Cuba now giving it more influence cards than anyone else. Since cuba is still worth 2 the Russian Pending Total is now 13!

Germany is up next and quickly realizes while it could stop Iran from winning by attacking Peru, that would just allow Russia to win instead. Germany doesn't have enough resources to stop BOTH from winning. However, since Germany had originally done most of the heavy lifting of wrestling both Cuba & Central Asia back to independant, a new strategy emerges. Germany attacks both Cuba & Central Asia and gets a majority of influence cards in both! (2 each for a total of 12!)

The Game Thus Ends as Follows:
Germany = 12 Global Influence
Iran = 12 Global Influence
Russia = 11 Global Influence (The so called Runaway Leader comes in last)


GERMANY WINS!! (Tie Breaker of 11 Advancement Points vs. Iran's 2 Advancement Points (Iran having earlier traded 6 points worth of Advancements for the WMD).

FACISM Sweeps the Globe!
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Avatar
patron080910
mbmbmbmbmb
Nice AAR, Jeff. Sounds like a pretty fast-playing, fun, game. Never heard of it until you posted. Thanks!

Chris
Andrew Parks
United States
Somerset
New Jersey
flag msg tools
designer
Avatar
mbmbmbmb

* wipes sweat from brow *

Great session report!

Andrew
Jeff T
United States
Plainfield
Illinois
flag msg tools
Avatar
patron080910
mbmbmbmbmb
cmontgo2 wrote:
Nice AAR, Jeff. Sounds like a pretty fast-playing, fun, game. Never heard of it until you posted. Thanks!

Chris


Thanks! Biggest problem is I didn't realize it was going to turn out so interesting until the last turn. So this is all written from memory. Would have been an ideal game to have litterly written and pictured blow by blow... But hopefully the summarized sections along with the last 2 turn's detail convey some of the excitement in the game.

I also thought it turned out to be a great example of what can be wrong about playing too aggressively. The Runaway Leader (Russia) ends up in last place while Iran's trading out of all its tech for a WMD ends up prompting Germany (The otherwise most cautious player) into a sequence of events that ends up rewarding that strength.

Once you know the game it seems to only take about an hour or so. At least with 3 players. It would be interesting to see how the game differs with 4 or 5... or even 2 for that matter.
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.