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A. P.


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patron0405
Snakes and Ladders » Forums » Reviews
User Review
Game Review: Snakes and Ladders

The Quick and Dirty: Arguably the worst game in the history of the world

Rules/Mechanics:
Players each are assigned one pawn, and take turns rolling a die and moving their pawns along a track (usually of 100 squares). At various points in the track, varying from edition to edition, “ladders” and “snakes”(or “chutes” or “slides”) appear, which promote players’ pawns upwards toward the end of the track, or downwards toward its beginning, respectively.

Strategy:
“The only winning move is not to play.” – Joshua/W.O.P.R, “War Games” (1983).

Components:
As it is in the public domain, Snakes and Ladders has been marketed by a wide variety of companies, with a wide variety of production values. Certain individually themed versions may contain licensed material, and may therefore by copyrighted.

Remarks:
You can’t possibly know what pleasure it gives me to offer the first Board Game Geek review of this, the lowest rated game in the entire BGG database, and, for my money, the worst game in the history of the world.
However, for the record, I’d like to clarify that while many BGG comments have lambasted this game for its roll-and-move mechanic, or its sheer omnipresence, I do not object to either of these facets. Plenty of games are widespread – chess, for instance – and are not worse games because of it. And many games rely on the luck of the dice for player movement, while still allowing some degree of player interaction with the game.
No, what sets Chutes and Ladders apart, for me, is that there are no choices. None. At all. In a ‘game’ which is really an exercise in prediction, like Snail’s Pace Race, that is not really a problem, since the players themselves have no stake in the fate of the pawns (and even in SPR, the players get to choose their favorite snail champion).
However, Chutes and Ladders is sold as a *competitive* game, with a winner and a loser, which means that the unfortunate child who keeps landing on the downhill-moving chutes (or snakes, or slides) will lose the game and feel miserable through no fault of their own, while the fortunate child will bask in glory as the game’s “winner” without any effort, skill, or really, participation. The “lesson” of Chutes and Ladders is heard by children loud and clear: your efforts mean nothing, everything depends on luck, so you might as well give up. This is nihilism in board-game form.
That this game was originally packaged, in India and elsewhere, as a tool for moral instruction is simply icing on the cake. What kind of morality lesson is it that teaches children that sin and virtue result from random chance? Predeterminism, perhaps, the worst kind of Sinners in the Hands of an Angry God” Calvinist ranting. Regardless, you will psychologically damage your children. Parents who subject their children to Snakes and Ladders should receive a stern lecture from Child Protective Services, and repeat offenders should lose legal guardianship. Any manufacturer guilty of circulating this abomination should be thoroughly ashamed.

Caveat: while all efforts have been made to correctly represent factual information, all comments are solely representative of the article author, and not necessarily the opinions of Board Game Geek, its hosts, editors, or moderators. Please send corrections directly to the author.
Trygve E. Rosenvinge
Norway
Trondheim
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Re:User Review
My Snakes and Ladders had small construction workers on it, the boards overall appearance was that of a building site, with men carrying bricks climbing ladders, or falling down while spilling gallons of paint.

There were no moral aspect present in my game, only these sometimes tragically unfortunate workmen.

Sure, this game is nothing more than a dice rolling contest, but any boardgamer should be familiar with the importance of the game being able to convey a story, and when I was four years old, this was the game all about climbing ladders and ropes, and falling down, sometimes five stories at the time. When you're four years old, this easily beats any abstract game like Ludo or Checkers.
George Kinney
United States
Bellefontaine
Ohio
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patron050607
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Re:User Review
potterama wrote:
The “lesson” of Chutes and Ladders is heard by children loud and clear: your efforts mean nothing, everything depends on luck, so you might as well give up. This is nihilism in board-game form.


Nihilism? With preschoolers? Are you serious?

After playing this with both my son and my daughter, I've observed that the thing they overwhelmingly feel is *accomplishment*. They are proud of being able to count the spaces their pieces move, and love going down the slides as much as going up the ladders.

The single biggest thing preschoolers get out of this game (and any other game) is the happiness of spending time with their family. The rest is mostly moot to them.

Once they're old enough to realize that they can't influence the outcome, teach them checkers, chinese checkers, crazy-eights, uno, etc.



A. P.


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patron0405
Re:User Review
Gecko23 (#455180),
Quote:
The single biggest thing preschoolers get out of this game (and any other game) is the happiness of spending time with their family. The rest is mostly moot to them.


A benefit they could acquire with any number of *good* games, which don't result in one of them being tagged a "loser" on the basis of random chance.
John Snyder™
United States
Fresno
California
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Re:User Review
it's funny. I remember playing Chutes and Ladders when I was very small. I remember the chutes (slides) very well - they always made me want to go play on a real slide. I remember the fun me and my good friend Mike had taking it out, setting it up, playing it, and putting it away all on our own. I remember rolling a dice and moving my colored man (I got to pick the color! My favorite color is blue!) one time for each dot.

I don't really remember how many times I won or lost.

Next time I'm reading "Four-Year-Old Gamer Magazine", i'll have to check up on how they rate this one. As for now, I'm glad we have Potter to let us all know that playing this game is a waste of our time. Thanks Potter!

(Note: all sarcasm implied in this response to this review is the author's own opinion, and not that of this website or its owners. The author is pretty sure that he wasted more time reading the review than he would ever have wasted playing Snakes and Ladders, because he is a grown-ass man, and realizes this game is for 4-year olds who don't know what "losing" is until their father [whose overwhelming hatred for all things ladder-related blinds him to reality] tells said 4-year-olds that it isn't their fault they lost, brings up Calvinist reasoning, and causes them to run crying from the room in fear.)
A. P.


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patron0405
Re:User Review
CapAp (#460504),
Quote:
I don't really remember how many times I won or lost.


Yet look at what a bitter, empty shell of a man it has left you. See how insidious this game is?

(note that any abuse, sarcasm, perversity or excoriation, implicit or explicit, in the above post is strictly the product of evil Genies who work for the Swiss in an underground laboratory on Mars, and who have sent me sworn affadavits signed by the Pope himself that I can ladle on as much bile onto an individual as I care to as long as I put a disclaimer at the end of it. Also, Captain America wears his underwear on the outside.)
John Farrell
Australia
Aspley
Queensland
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Re:User Review
Last time I almost played this game someone insisted that you had to go down the snakes even if you didn't land on them. My theory is that that modification makes it even worse than the worst game in the history of the world. I am all with you on the nihilism, potterama. All this game can teach anyone is Sit Down, Shut Up, Do What You're Told.
Joe Andrews
United States
Birmingham
Michigan
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Re:User Review
Quote:
After playing this with both my son and my daughter, I've observed that the thing they overwhelmingly feel is *accomplishment*.


What did they accomplish? They rolled the die? They landed on a slide?

I wanted to go down real slides after playing this game too. I also thought it was funny that I'd land on a slide and go all the way back to the beginning...but this didn't give me a feeling of accomplishment.
Chester Ogborn
United States
Albuquerque
New Mexico
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saulsehy (#460596),

I can't defend Chutes and Ladders...I think its a horrible game. However, we have some similar beginner 'games' for my little guy that don't involve any substantial decision-making. I'm not a big fan of it...but there is still something to be gained. Firstly, learning to take turns. Anyone who's taken care of a young child (or more than one) can attest that this is a skill that takes practice and should not be taken for granted.

My son also thinks he's hot stuff when he can count the pips on the die and move his guy the correct number of spaces. Remember, we're talking about an age where counting to 5 is something to show off to the grandparents. I can see how lots of kids would feel a sense of accomplishment. However, I would call Chutes and Ladders (and any game with no decisions whatsoever) a 'toy' and not a 'game'. But perhaps the distinction is irrelevant.
I would like mustard with that. No! Wait. make that ketchup. Wait! WHY MUST I CHOOSE?!? Can't the Feds provide free ketchup to everyone?!?!?!
United States
Oklahoma City
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Re:User Review
cornjob (#460665),
Do your kids play Pylons & Waterfalls? (I would think so, at least in the Land of the Lost)
John Snyder™
United States
Fresno
California
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Re:User Review
Quote:
note that any abuse, sarcasm, perversity or excoriation, implicit or explicit, in the above post is strictly the product of evil Genies who work for the Swiss in an underground laboratory on Mars, and who have sent me sworn affadavits signed by the Pope himself that I can ladle on as much bile onto an individual as I care to as long as I put a disclaimer at the end of it. Also, Captain America wears his underwear on the outside.


Just a note to let everyone know that when i read this and realized Potter was making a joke, I promptly had a heart attack and died. Coincidentally, when I got to the afterlife, everything had frozen over!
John B.
United States
Seattle
Washington
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Friendless wrote:
All this game can teach anyone is Sit Down, Shut Up, Do What You're Told.


Hmm. Rather like the great American Public School System, then, isn't it?
Warren Sistrom
Australia
Sydney
NSW
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I understand the frustration with this, and also the benefits others have stated of playing limited games with very small children.

But I must object that this quote is really not relevant:

potterama wrote:
Strategy:
“The only winning move is not to play.” – Joshua/W.O.P.R, “War Games” (1983).


The point of the quote is no one can win. In this game someone wins the game, all be it by random chance. Now one could argue that totaly random is even worse than no winner, but it is not the same thing. Would you rather enter a lottery where a random ticket is drawn, or no prize is given at all?
Leo Zappa
United States
Aliquippa
Pennsylvania
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Ah, I must admit to getting a bit...misty-eyed, seeing this old relic from Potterama brought back to life one more time. Another one of the old crusty originals geeks who has left BGG and wandered off into oblivion. Of course, he was a pain in the butt too, but a really amusing pain in the butt! :)
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