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Russell Grieshop
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Why Did the Chicken...? » Forums » Reviews
User Review
Simply put, "Why Did the Chicken?" rocks! It is a lot of fun, very funny, and I've ended up with my sides aching after nights of playing this game. Sometimes my jaw hurts from laughing so much. You know those laughs you get sometimes, where your mouth is open and working, you can't breath, it doesn't even sound like a laugh, but is, instead, just your sides convulsing, your eyes tearing up, the sound coming from inside you sounds like nothing you'd normally expect to come from your body? Do you remember laughing so hard you had to worry that you were going to pass out? If you remember this, WDTC might bring you back there. And if you don't remember what that feels like, this game ought to come with a warning label, because chances are, you're going to feel this way at some point during a game. Maybe multiple points.

The mechanics have already been described, and they are remarkably simple, and brilliant. With a reasonably intelligent, articulate, funny group (the only kind I play with, given a choice), this game will result in an evening of laughter and fun.

One of my favorite things about this game (and I was told that this would happen) is when players make references to previous responses, both from the current game and from past games, and bring them up again in their answers. Displaced from the game environment, they don't make a whole lot of sense, but with the different groups I've been playing this game with, phrases like "Amen, Sister Jan!" and "Cheezy-Weezy" and "the hamburger bought into the dominant cultural myth" (this last is stuck to my fridge, I liked it so much) can become part of the weird dialogue you have with your friends.

And - you know you're going to have a great round of responses when the people writing them have to stop because they are laughing so hard at their own jokes! I've seen this more than once, where a response strikes the writer as so funny that they literally have trouble getting it down on paper (and making it legible). Note, that doesn't mean that they always were *that* funny - but often enough they are.

It might feel a little bit awkward the first couple of rounds - my first game was like that - so don't be too worried if you don't get a lot of responses early on with new players. Once the new players start laughing, their creative impulses will start a-bubbling, and funny stuff can come out of even the most resistant players.

Sometimes, choosing just two answers can be very hard - we've had games where we've had many great responses, and somehow we've got to whittle down to just two of those awesomely funny answers. That's tough - but - given the light nature of the game (and apt campaigning by "interested" parties), these decisions are usually pretty easily made.

This game fits very well in the party game genre, and I find myself evaluating groups that I spend time around to see if it will be something they'd like. I recently approached several of my wife's yoga students, who make constant funny remarks during her classes (yes, yoga can be funny!), and invited myself over to one of their homes to play this game. (I got a free dinner out of it, too - an unexpected and welcome bonus!) We had an awesome time - but I thought that we would, given how funny, articulate, and smart they all were.

So - if you haven't played this game yet - please give it a try! Even if you don't win, you're sure to have a good time laughing - and if laughing with your friends isn't one of the really good things about life, what is?

Ciao!
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