geek
The Hotness
Games|People|Company
Dominion - Stash Promo Card
Runewars
Dominion: Alchemy
Thunderstone
Dominion
Dungeon Lords
Alexander the Great
Agricola
Twilight Struggle
Murder at the Four Deuces
Stronghold
The Republic of Rome
Race for the Galaxy
Small World
Arkham Horror
Founding Fathers
Race for the Galaxy: The Brink of War
Through the Ages: A Story of Civilization
Vapor's Gambit
Battlestar Galactica
Chaos in the Old World
Le Havre
Last Night on Earth: The Zombie Game
Mystery Express
Puerto Rico
Endeavor
Power Grid
Vasco da Gama
Warhammer: Invasion
Descent: Journeys in the Dark
Space Hulk (3rd Edition)
Pandemic
Hansa Teutonica
Carson City
Campaign Manager 2008
War of the Ring
Livingstone
Cosmic Encounter
Stone Age
Le Havre: Le Grand Hameau
Tobago
Cosmic Encounter: Cosmic Incursion Expansion
Twilight Imperium 3rd Edition
Summoner Wars
War of the Ring Collector's Edition
Macao
Carcassonne
Dominion: Prosperity
Neuland
Steam
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
1 Posts
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Aaron Barnhart
United States
Inver Grove Heights
Minnesota
flag msg tools
Avatar
mbmbmbmb
Risk » Forums » General
Risk Variation: Capture the Flag
I've only tried this out as a two player game, but here's how it works. Each player sets up their countries as normal (include a neutral as well). Deal the deck into three piles and have each player pick one (the unpicked is the neutral). Place one guy on each country/area you draw. Then take turns placing the rest of the neutral and your guys as you normally would. When this is done each of you shuffle your country pile and pick one at random. Place a horse on this space, as well as a flag miniature (or something that could represent a flag). This is your base. Keep the country card you drew as your flag's base. Now play out a normal game of Risk with the objective being to capture the enemy flag and get it back to your base. This is how it works:

When you reach a space marked as the enemy's base, if you overtake the base, all of your guys moved to that space are now in control of the flag, and will only lose it to the enemy if they all die and the enemy takes control of that space again. To move the flag back to your home base, you must send at least one guy from that country to another country. He takes the flag with him and that becomes the new country guarding the flag. You may only move the flag location when you end your turn and move the infantry from one space to another, or when the infantry on that country take over another touching country.

Winning: You win if you make it back to your base with the enemy flag. However you must still be in control of your flag and it must still be at your base to win. If the enemy has it or you have it on a different space, you must retrieve it.

If both players start off with bases really close to each other you may consider either choosing again or choosing the base.
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.