geek
The Hotness
Games|People|Company
Dominion - Stash Promo Card
Runewars
Dominion: Alchemy
Thunderstone
Dominion
Dungeon Lords
Alexander the Great
Agricola
Twilight Struggle
Murder at the Four Deuces
Stronghold
The Republic of Rome
Race for the Galaxy
Small World
Arkham Horror
Founding Fathers
Race for the Galaxy: The Brink of War
Through the Ages: A Story of Civilization
Vapor's Gambit
Battlestar Galactica
Chaos in the Old World
Le Havre
Last Night on Earth: The Zombie Game
Mystery Express
Puerto Rico
Endeavor
Power Grid
Vasco da Gama
Warhammer: Invasion
Descent: Journeys in the Dark
Space Hulk (3rd Edition)
Pandemic
Hansa Teutonica
Carson City
Campaign Manager 2008
War of the Ring
Livingstone
Cosmic Encounter
Stone Age
Le Havre: Le Grand Hameau
Tobago
Cosmic Encounter: Cosmic Incursion Expansion
Twilight Imperium 3rd Edition
Summoner Wars
War of the Ring Collector's Edition
Macao
Carcassonne
Dominion: Prosperity
Neuland
Steam
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
1
3 Posts
Subject: User Review rss
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Thomas Eager
United States
Portland
Oregon
flag msg tools
Avatar
0506070809
mbmbmbmbmb
Ace of Aces - Handy Rotary Series » Forums » Reviews
User Review
:laugh:
Ace of Aces is certainly one of the most unique game systems ever developed. Though perhaps not the first game to use cross-indexed matrices in twin books as a system for player interaction, it is likely one of the most popular.
Developed by Nova Games for Flying Buffalo Inc., Ace of Aces consists of two slipcase covered books, one for the Allied player and one for the German. The pages display three dimensional drawings from the perspective of the respective pilot. Players then cross-index their relative maneuvers for the turn and then turn to a new page (and thereby a new perspective) as a result of those maneuvers. Only if the guns are shown blazing is firing actually occuring. The objective is to be the first to inflict six points of damage on your opponent--players are "shot down" after sustaining six points of damage.
What is interesting about this edition of Ace of Aces is that the British player is flying the Airco D5, a plane with a rear-mounted prop that allows the British player to traverse his guns in a fire-arc of approximately 90 degrees forward. The German is flying a front-propped monoplane, and his guns are more typically, fixed forward. This makes the game considerably more challenging for the German player, who must seek to engage the opponent from the flank or rear to avoid the wide-swinging guns of the Airco. To offset this seemingly large advantage, the British guns are half the strength of the German, but since this game is mostly about maneuver, the relative gun strength is fairly inconsequential.
Ace of Aces is one of my absolute favorite beer & pretzels games, and I rate this one a 9.5 for its' added degree of difficulty for the German player.
Roland Lee
United States
Houston
Texas
flag msg tools
Avatar
Re:User Review
This was probably one of the first (if not THE first) wargame that I ever purchased.

The basic game is good enough that even though I learned the intermediate and advanced rules (which added rules for altitude, relative speed of the aircraft, ammunition, fuel, etc.), I never found anyone willing to learn anything above the intermediate rules.

The good point about the game was that it was highly portable.

The bad point was that at anything above a 1 vs. 1 dogfight, the system quickly became bogged down and the appeal of the game (it's quick play) got thrown out the window.

One has to wonder about the rationale for grouping the aircraft the way they did, i.e. Handy Rotary, Powerhouse and Flying Machines. What aircraft the players flew didn't really become significant until one flew the intermediate and advanced games but in the handy rotary game, they painted themselves into a corner because of the fact that the Central Powers, through most of the war, used in-line engine craft...thus, the Handy Rotary series only had four available aircraft for the German player, all of which were only in service for a short period of time (the Fokker Dr. I, although it has become highly symbolic of the air war, was only used in small numbers and was withdrawn from service due to concerns about the robustness of its airframe) and which left certain Allied aircraft, i.e. Nieuport 11, 17, Sopwith Pup and Triplane with no real contemporaries to fight with. The Deluxe Edition of the game attempted to address this issue by adding the one of the early Fokker biplanes (Fokker D.III, I believe) into the game - however, this merely served to add another relatively obscure and not often used aircraft to the Central Powers livery.
Ian Cooper
United States
Wakefield
Massachusetts
flag msg tools
Avatar
mb
You could always have the Allies flying rotary aircraft against a German flying a powerhouse aircraft. All of the game books are interchangeable and useable with each other - as long as you have a copy of both the rotary and the powerhouse games you're never forced to stick with the same system for both aircraft.

Your other criticism is valid though - it was hard to fly with more than two players. This was why I eventually transferred the game to a boardgame format. All the manoeuvres were based on a hex-grid system, so if you have a hex grid and counters (any hex-based WW1 air combat game can provide these - I used my old Richthofen's War game) you can figure out how the manoeuvres work on the hex grid and play Ace of Aces as a boardgame with multiple aircraft. In my view Ace of Aces, when played as a boardgame, is by far the best WW1 air combat boardgame, as it's simple and effective. I always found other WW1 air combat boardgames to be either too complicated or poorly designed.
Last edited on 2007-01-24 08:53:29 CST (Total Number of Edits: 2)
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.