
Ace of Aces is certainly one of the most unique game systems ever developed. Though perhaps not the first game to use cross-indexed matrices in twin books as a system for player interaction, it is likely one of the most popular.
Developed by Nova Games for Flying Buffalo Inc., Ace of Aces consists of two slipcase covered books, one for the Allied player and one for the German. The pages display three dimensional drawings from the perspective of the respective pilot. Players then cross-index their relative maneuvers for the turn and then turn to a new page (and thereby a new perspective) as a result of those maneuvers. Only if the guns are shown blazing is firing actually occuring. The objective is to be the first to inflict six points of damage on your opponent--players are "shot down" after sustaining six points of damage.
What is interesting about this edition of Ace of Aces is that the British player is flying the Airco D5, a plane with a rear-mounted prop that allows the British player to traverse his guns in a fire-arc of approximately 90 degrees forward. The German is flying a front-propped monoplane, and his guns are more typically, fixed forward. This makes the game considerably more challenging for the German player, who must seek to engage the opponent from the flank or rear to avoid the wide-swinging guns of the Airco. To offset this seemingly large advantage, the British guns are half the strength of the German, but since this game is mostly about maneuver, the relative gun strength is fairly inconsequential.
Ace of Aces is one of my absolute favorite beer & pretzels games, and I rate this one a 9.5 for its' added degree of difficulty for the German player.


























