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What are the the basic strategic principles of this game?
He he, well I could give you 10 straight off the top of my head...but I'm not going to as you can find them on the game's page here. Hell, I probably contributed a few idea there way back, but I can't remember and anyway, I don't want you beating me online now, do I!

Yep the TtR knockers, of which there aren't that many it has to be said, have mainly dismissed this game before really thinking about it enough. There's plenty going on here - I'd say it's a light game, but with light-medium strategy. There's enough there to keep anyone thinking - if they want to do it (and some don't). I have about 5 interchangable main strategies depending on my initial draw. They are all possible winners, but it depends what the other players do. After that, there are sub-strategies.
To a slightly lesser degree, Pirate's Cove suffers the same fate from some of the harsher critics. They took one or two looks at it and dismissed it as being too random. They never stopped to think about ways of overcoming some of the random elements. But of course, PC prospers from randomness, it's actually VERY apt in that game - in this one, it's just part of the whole.
But you know, folks, you don't want to get too het up by those who periodically diss anything that's not as heavy and dry as PoF. Some of those guys choose weight over fun every time, and you have to read in between the lines to see that.