geek
Recently Viewed
Hot Games
Agricola
Dominion
Battlestar Galactica
Settlers of Catan, The
Android
Pandemic
Arkham Horror
Race for the Galaxy
War of the Ring
Le Havre
Carcassonne
Power Grid
Puerto Rico
Axis & Allies Anniversary Edition
Cosmic Encounter
Ghost Stories
Twilight Struggle
Through the Ages: A Story of Civilization
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Descent: Journeys in the Dark
StarCraft: The Board Game
Tigris & Euphrates
Stone Age
Combat Commander: Pacific
Apples to Apples
Ticket to Ride
Risk
Talisman 4th Edition
Caylus
Space Alert
Memoir '44
Last Night on Earth: The Zombie Game
Galaxy Trucker
Twilight Imperium 3rd Edition
Brass
StarCraft: Brood War
Lost Cities: The Board Game
BattleLore
El Grande
Bang!
Wasabi!
Shogun
Citadels
Railroad Tycoon
Race for the Galaxy: The Gathering Storm
Clue
Formula D
Acquire
Combat Commander: Europe
Tide of Iron
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
5 Posts
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
Ido
flag
I just played my first few years today. It was fun once we got going, but it took a few hours to get up to speed. I read both the 1.23 live rules and the example of play. Still, I have many questions:

6.2
"A. All relevant cards of a player are played before their consequences are applied."


a roundabout way of saying diplomacy isn't resolved until both players are done playing cards?

6.3
B. Whenever a country stops being neutral and joins one side or the other as a result of a
diplomatic action, it may immediately deploy home corps as per the reinforcement rules
(see 9.2 and 9.4).


and then again during reinforcement, 3 phases later? Seems mighty powerful.

All foreign corps occupying its areas are kept
in place, but must mind the neutrality violation rule henceforth (see 11.5).


does this mean all foreign corps have to evacuate on the first campaign turn? or as soon as possible? or as long they don't move, they don't violate neutrality (since a literal read of 11.5 suggests that neutrality violation requires motion)

7.3 New Insurrection

There's no mention of immediate deployment of home troops. This seems to be the exception. Do Insurgent Countries not get them?


11.2 Sea Movement

The Coalition cannot mobilize the British home corps before Britannia comes out, since they're stuck in Britain? Or were we deploying reinforcements wrong?

12.1
E. A player may also opt to engage fewer corps than he is allowed, in which case he must
declare which corps he wishes to engage and put the unengaged corps aside. He does not
have to disclose the latter. The attacker must declare first.


I assume that there is a minimum of 1 corps? otherwise it's an easier way to Withdraw? But if I can always do this, what's the purpose of the Bravest of the Brave card?

Player Aid #1
"*1 only if under French control"


Am I understanding correctly that the French only get 1 corps when controlling major countries (except Spain)?


French Surrender


The Coalition can force France to surrender just like any other country? And this isn't a victory? Is it really possible to keep playing without a French Army?

Thanks in advance. I can't wait to play it again.
Renaud Verlaque
flag
Game Designer
Avatar
04
Re:First game, Many questions
fanboy wrote:

6.2 "A. All relevant cards of a player are played before their consequences are applied." Q: a roundabout way of saying diplomacy isn't resolved until both players are done playing cards?

Maybe--although I apply the above on a country per country basis.

"6.3 B. Whenever a country stops being neutral and joins one side or the other as a result of a diplomatic action, it may immediately deploy home corps as per the reinforcement rules (see 9.2 and 9.4). and then again during reinforcement, 3 phases later? Seems mighty powerful."

The first deployment assumes the presence of a standing army, which is otherwise not shown while the country is neutral. The second deployment would correspond by a mobilization effort of the country now at war.

"All foreign corps occupying its areas are kept
in place, but must mind the neutrality violation rule henceforth (see 11.5). does this mean all foreign corps have to evacuate on the first campaign turn? or as soon as possible? or as long they don't move, they don't violate neutrality (since a literal read of 11.5 suggests that neutrality violation requires motion)"

The literal reading is correct.

"7.3 New Insurrection There's no mention of immediate deployment of home troops. This seems to be the exception. Do Insurgent Countries not get them?"

They do not, but unlike neutrals they may already have corps on the map (only those at home are kept, though).

"1.2 Sea Movement - The Coalition cannot mobilize the British home corps before Britannia comes out, since they're stuck in Britain? Or were we deploying reinforcements wrong?"

You can deploy them in Britain, so you can move them as soon as Britannia is effective, rather than play Britannia, then deploy the corps, then move them.

"12.1 E. A player may also opt to engage fewer corps than he is allowed, in which case he must declare which corps he wishes to engage and put the unengaged corps aside. He does not have to disclose the latter. The attacker must declare first." Q: I assume that there is a minimum of 1 corps? otherwise it's an easier way to Withdraw? But if I can always do this, what's the purpose of the Bravest of the Brave card?

If you engage no corps, you cause no casualties, but the other player (provided he engages at least one corps) does get to roll for casualties. {in the other game I'm designing, I'm addressing this situation much more specifically).

Player Aid #1 "*1 only if under French control"
Am I understanding correctly that the French only get 1 corps when controlling major countries (except Spain)?"

Yes.

"French Surrender: The Coalition can force France to surrender just like any other country? And this isn't a victory? Is it really possible to keep playing without a French Army?

Yes, it is a victory, in fact it's a decisive victory--unless you use the "Napoleon returns" optional rule.
Ido
flag
Re:First game, Many questions
Renaud Verlaque (#65521),

Awesome! Straight from the proverbial horse's mouth! Thanks! One last clarification...


"If you engage no corps, you cause no casualties, but the other player (provided he engages at least one corps) does get to roll for casualties. {in the other game I'm designing, I'm addressing this situation much more specifically)."

I assume this means that corps that are in a battling army, but are not engaged in the battle are valid targets for loss? And so the reason to not engage is to prevent them from getting spent?

--provided he engages at least one corps.. is there a minimum? Otherwise can't I choose to engage 0 as defender to prevent losses?



Thanks again!
Renaud Verlaque
flag
Game Designer
Avatar
04
Re:First game, Many questions
fanboy (#65610),

Yes, corps that are not engaged don't get spent (although those already spent staty spent). By engaging none, you spend none, but you don't avoid potential losses. If neither side were to engage any corps (unlikely because the attacker must declare first and usually will not say, huh, I engage none) then the defender would win.
Ido
flag
Re:First game, Many questions
Renaud Verlaque (#65732),

thanks again Renaud!

Unless I'm particularly dense, please consider including these clarifications in the next rules revision. (except for my obvious gaff with Coalition victory conditions)
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.