The complete rules to Carcassonne are:Setup: Place the start tile in the middle of the table and place all other tiles in a bag or face down within reach.
Play in a series of turns, drawing tiles blindly (from the bag/supply) until all tiles have been drawn, then proceed to final scoring (below).
Turns: Each player’s turn consists of a number of steps, in order:
(1) The player
must draw one land tile and place it adjacent to at least one previously placed tile. Each feature at the edge of a tile must be continued on any adjacent tiles. (An unplayable tile is discarded and a new one is drawn.)
(2) The player
may deploy one follower to the tile just placed, in a feature that does not contain any other followers.
(3) If, through the placement of the land tile, cloisters, roads or cities are completed, points (see table) are awarded to the player(s) with the most followers on each scored feature. All pieces in scored features are returned to their owners’ hands.
Final scoring: After completion of the turn in which the last tile is drawn, the game ends and all features with followers are scored; points (see table) are awarded to the player(s) with the most followers on each scored feature. (Followers can be removed as points are awarded.)
Scorning Feature: Turn / FinalRoad - Per tile: 1 / 1
City - Per tile; per pennant: 2 / 1
Cloister - Per surrounding tile; for cloister tile: 1 / 1
Field - Per completed city bordering: - / 3
Last edited on 2006-01-26 22:45:59 CST (Total Number of Edits: 1)