geek
Recently Viewed
Hot Games
Agricola
Dominion
Battlestar Galactica
Settlers of Catan, The
Android
Pandemic
Arkham Horror
Race for the Galaxy
War of the Ring
Le Havre
Carcassonne
Power Grid
Puerto Rico
Axis & Allies Anniversary Edition
Cosmic Encounter
Ghost Stories
Twilight Struggle
Through the Ages: A Story of Civilization
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Descent: Journeys in the Dark
StarCraft: The Board Game
Tigris & Euphrates
Stone Age
Combat Commander: Pacific
Apples to Apples
Ticket to Ride
Risk
Talisman 4th Edition
Caylus
Space Alert
Memoir '44
Last Night on Earth: The Zombie Game
Galaxy Trucker
Twilight Imperium 3rd Edition
Brass
StarCraft: Brood War
Lost Cities: The Board Game
BattleLore
El Grande
Bang!
Wasabi!
Shogun
Citadels
Railroad Tycoon
Race for the Galaxy: The Gathering Storm
Clue
Formula D
Acquire
Combat Commander: Europe
Tide of Iron
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
3
32 Posts
1 , 2  Next »  
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
Chris Cruz
What do you do when you run out of meeples? We've just gotten our game(3 players) and most of the meeples went on the board as farmers. What do you when you place a tile and have no meeple to use to stake a claim?
A L D A R O N
flag
Avatar
040506070809
You score any completed features, and your turn ends. (See rules below.)
Last edited on 2006-01-26 22:42:12 CST (Total Number of Edits: 1)
フィル
flag
Avatar
Note that you don't have to place a meeple every turn, either.
Eddie the Cranky Monkey
flag
Avatar
0506
To be slightly less opaque: you need to manage your meeples, as they are a limited commodity. Placing a meeple as a farmer means you will never get to play that meeple again, and should you lock all your meeples in as farmers you never get to play meeples again.

So you always want to save some meeples for scoring in a way that will return the meeple to your supply.


Chris Cruz
So, when I play a tile, do I have to place a meeple??? The only other time I played this game(which was my first time) was at Christmas time and on 2 other players were familiar with the game.
Brendan Tracey
flag
sbszine wrote:
Note that you don't have to place a meeple every turn, either.
Brent Lloyd
flag
Avatar
05060708
You do NOT have to place a meeple everytime you place a tile. Indeed, many times you will not place a meeple on your just played tile.

The meeples are a limited commodity. The Knights, Robbers, and Priests (I think those are the correct names) are reusable through out the game. The Farmers go on the board and are not used for the rest of the game.

Farmers are a double edged sword. On one hand they can net you a lot of points, but they only score once...at the end of the game. Part of the strategy in Carcassonne is managing the balance between points gained verse meeple use.

I try and get a couple meeples involved in longer term (big point) projects like cities and lucrative Farmers. I balance those longer term meeples with a couple medium term churches, and roads. Then I keep the last couple for raiding and really short term high turnover projects.

If you are all placing Farmers are you sure you are remembering that you cannot place a meeple in direct opposition to any other meeple, even your own?

Peace
A L D A R O N
flag
Avatar
040506070809
The complete rules to Carcassonne are:

Setup: Place the start tile in the middle of the table and place all other tiles in a bag or face down within reach.

Play in a series of turns, drawing tiles blindly (from the bag/supply) until all tiles have been drawn, then proceed to final scoring (below).

Turns: Each player’s turn consists of a number of steps, in order:
(1) The player must draw one land tile and place it adjacent to at least one previously placed tile. Each feature at the edge of a tile must be continued on any adjacent tiles. (An unplayable tile is discarded and a new one is drawn.)
(2) The player may deploy one follower to the tile just placed, in a feature that does not contain any other followers.
(3) If, through the placement of the land tile, cloisters, roads or cities are completed, points (see table) are awarded to the player(s) with the most followers on each scored feature. All pieces in scored features are returned to their owners’ hands.

Final scoring: After completion of the turn in which the last tile is drawn, the game ends and all features with followers are scored; points (see table) are awarded to the player(s) with the most followers on each scored feature. (Followers can be removed as points are awarded.)

Scorning Feature: Turn / Final
Road - Per tile: 1 / 1
City - Per tile; per pennant: 2 / 1
Cloister - Per surrounding tile; for cloister tile: 1 / 1
Field - Per completed city bordering: - / 3
Last edited on 2006-01-26 22:45:59 CST (Total Number of Edits: 1)
Eddie the Cranky Monkey
flag
Avatar
0506
Oh oh oh! Lets drag this in to a Carcassonne Field Scoring Controversy debate and scare him off for life!

:devil:
A L D A R O N
flag
Avatar
040506070809
apotheos wrote:
Oh oh oh! Lets drag this in to a Carcassonne Field Scoring Controversy debate and scare him off for life!

There's no debate. The official rules are above. The other rules are a variant. You can use whichever you prefer. Whatever you think of latter though, they are certainly less suitable for a beginner.
Nate Cannon
flag
Avatar
Farmers score 4 points per complete city, unless the rules have changed.
A L D A R O N
flag
Avatar
040506070809
jentinma wrote:
Farmers score 4 points per complete city, unless the rules have changed.

They changed some time ago. That was for the 1st Edition. The current (3rd Edition) rules score 3 points per completed city for the owners of the bordering fields.

Some people in North America still use the old rules.
Last edited on 2006-01-27 08:15:50 CST (Total Number of Edits: 1)
Philip Thomas
flag
Avatar
05060708
Then there are two sets of offical rules. :meeple:
A L D A R O N
flag
Avatar
040506070809
Philip Thomas wrote:
Then there are two sets of offical rules.

If you like.

Keep in mind too that the expansions assume that you are using the current rules. This has caused considerable confusion here in the past among people using the old (alternate "official") rules.


First Edition:

For each city, count the total number of farmers adjacent to the city in all adjacent fields. These farmers are said to supply the city. The player with the most farmers supplying the city earns the 4 points. It is unclear how expansions should influence scoring; players should agree amongst themselves how to do this.

(Too keep track of scoring, players may wish to consider placing a token in each scored city.)


Third Edition:

The owner(s) of each field score 3 points per completed city bordering it.

(As with all other features, you can remove followers as each field is scored.)

See: http://www.boardgamegeek.com/article/828560#828560
Last edited on 2006-03-05 14:46:35 CST (Total Number of Edits: 2)