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Dungeon Petz» Forums » Rules

Subject: Rotten Meat rss

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Eric Newland
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Illinois
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I just got done reading the rules about the meat and it going bad. The way I see it, when you buy meat in phase 2, you put it in the meat part of your board on the leftmost spot. I get that. So, I just read in phase 6, it moves to the right one space and spoils. I don't get it. Basically you have to use it that round you get it or it goes bad. What the heck. The rules say you can use it that round or the next but the board does not show this. There are two section in the meat section. The left most the first place to drop it. Is the second when it gets bad but not rotten and then the third is out? Can someone help me? Thanks
 
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Filip Murmak
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Dungeon Petz » Forums » Rules
Re: Rotten Meat
eroc1024 wrote:
I just got done reading the rules about the meat and it going bad. The way I see it, when you buy meat in phase 2, you put it in the meat part of your board on the leftmost spot. I get that. So, I just read in phase 6, it moves to the right one space and spoils. I don't get it. Basically you have to use it that round you get it or it goes bad. What the heck. The rules say you can use it that round or the next but the board does not show this. There are two section in the meat section. The left most the first place to drop it. Is the second when it gets bad but not rotten and then the third is out? Can someone help me? Thanks


There are 2 spaces for meat and 3 for vegetable. At the end of round, you move each food token to next space (as the arrow depicts). If there is no space, the food is lost. Therefore, meat will last to your next round, in which you can still use it. It rottens in following round (so if you gain food in round 1, you lose it at the end of round 2).
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Paul Grogan
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Cullompton
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eroc1024 wrote:
I just got done reading the rules about the meat and it going bad. The way I see it, when you buy meat in phase 2, you put it in the meat part of your board on the leftmost spot. I get that. So, I just read in phase 6, it moves to the right one space and spoils. I don't get it. Basically you have to use it that round you get it or it goes bad. What the heck. The rules say you can use it that round or the next but the board does not show this. There are two section in the meat section. The left most the first place to drop it. Is the second when it gets bad but not rotten and then the third is out? Can someone help me? Thanks


Meat and Veg start in their respective left-most spot. At the end of the round, it moves 1 space to the right. When it is already in the last box, it is removed.

So... Meat lasts 2 turns - the one you buy it and the next. In the second turn, it has gone 'a bit bad' but is still edible.

Veg lasts 3 turns.
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Noble Knave
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Santa Barbara
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Yes, any meat that's in the 2nd spot (rightmost) or vegetables in the 3rd spot (rightmost) at the start of the round will spoil at the end of the round, so you have 2 rounds to use meat before it rots or 3 rounds for vegetables.
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Lee Fisher
United States
Downingtown
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wow you guys are fast.
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Andrew Hurp
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Yes, you had it there.
In the round you buy it, place the meat in the left hand space. At phase 6 it will age .. move it to the right hand space.
The following turn, during Phase 6, the meat in the right hand space should move to the next space - but there isn't one! This is when the meat has gone bad, and is discarded.
Vegtables would last 1 more turn, as they have 3 spaces.
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Andrew Hurp
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lfisher wrote:
wow you guys are fast.

Blimey, you're not wrong. There was only the OP when I started my reply.
 
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Kevin 'Rocky' Robertson
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Unless of course you manager to get the magic device which keeps food fresh
 
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Kevin Riddle

Oklahoma
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is this a game my 6 and 9 year old could get the handle of?
it sounds like one they would like
thanks
 
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Monika Żabicka
Poland
Wodzisław Śl.
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No. 6-year-old definitely not. most 9-year-olds probably not either.
The game seems funny and childish but it's rather a game for gamers, regardless the theme :)
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David Roe
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My 10 and 7 year olds played last night. They could get it - making the groups, sending them out, trying to meet needs etc. (They have played Agricola and Shocko). This is a tricky game, just on the limit of what they can grasp, but the theme is so well integrated into the rules that it makes a lot of sense.

However, they couldn't really get the hang of predicting the likely needs based on card colour using the chart on the burrow boards, or rather the link between colour and symbol was so strong they couldn't shake it. Like, 'He's going to get two greens, so I need to get two food.' or 'He has two reds, my 2-cage can hold him', even though they did know the cards were a little unpredictable, making a judgement based on the mix was too much of stretch.

Also, selling the pets was a problem - they just didn't want to. So we decided to treat it like the buyers are kind of super-judges who come along and award points, and then the pets are old enough to not have to be kept in their pens - and they move into your burrow.
When you give kids a game with a strong theme, they really get into it. They didn't think the 'meat' rule was funny at all.
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Paul Leoncavallo
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Rockland
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Came here to ask this exact question. This is definitely something that could have been explained better in the rulebook.
 
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Chad Urso McDaniel
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Seattle
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nyys wrote:
Came here to ask this exact question. This is definitely something that could have been explained better in the rulebook.


I agree. The rules talk about "food in the rightmost chamber becomes too rotten to eat".

What I think this means is that in the Aging phase it becomes too rotten and is not rotten before that.

Unfortunately it can be read as "food is rotten the moment it enters the rightmost chamber." Which leads to the rules problem.
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