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Aggravation» Forums » Variants

Subject: Card-driven variant rss

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Michel Boucher
Canada
Ottawa
Ontario
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My father had developed a variant for this game.

Take one regular deck of 48 cards, Ace low to Queen, remove Kings, jokers, etc. Deal out 24 cards: 6 to four players, 8 to three players and I guess 12 to two players although we played three at least. Play cards for face value, Ace being 1 through to Queen being 12. Players draw a card upon playing. A player may elect to pass by discarding and doing nothing.

Cards are discarded upon play and the discard pile is reshuffled and redealt after last card is drawn.

This variant allows player to do some planning of moves ahead of time.

Also saves on that noisy dice rolling.
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Bob Wilson
United States
Northampton
Massachusetts
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Nice solution to roll-and-move mindlessness. This variant could save many games.
 
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'Bernard Wingrave'
United States
Wyoming
Ohio
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The rules that came with the version we have -- and the ones on the Geek -- indicate that a player rolls one die on a turn, not two. I guess for that version, you could take the A - 6 cards from two standard decks to form your 48-card deck.
 
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Michel Boucher
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bwingrave wrote:
The rules that came with the version we have -- and the ones on the Geek -- indicate that a player rolls one die on a turn, not two. I guess for that version, you could take the A - 6 cards from two standard decks to form your 48-card deck.


As I recall the rules (the game has long disappeared), you rolled two dice and decided how you wanted to apply the two rolls, all to one, or split them between two pieces. A computer version of a game by Sierra in their Hoyle's Board Games program is very similar. But your version would also work. The point is to have the ability to develop card play strategies and not just be randomly bound to a die roll on every turn.
 
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Dale Moore
United States
Winston-salem
North Carolina
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Wvwn better would be to use skip-bo or uno cards.
 
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Christopher Small
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Aggravation » Forums » Variants
Re: Card-driven variant
My father-in-law introduced us to this game with a board he made and a card variant of the rules. In his variant each player received a full deck of cards, with aces and jokers equalling one, and all face cards equalling ten.

In his rules a one or a six was needed to get out of the base area and either card allowed a second draw, and a four sent you BACK four. This made for some interesting balances and strategy. A draw of one followed by four put you instantly close to your home area. The presence of sixteen tens in the deck lead to fear of being ten spaces away from an opponent.
 
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