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Subject: As light as air rss

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Michael Debije
Netherlands
Eindhoven
The Netherlands
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Montgolfiere is a game for 2-6 players, suitable for quite young kids (my some started playing at about 5 years), and plays in about 20 minutes. The theme is of ballooning where players try to fly their airship all the way to the moon.

What do you get?


Montgolfiere comes in a smaller-size box with an attractive cover illustration. Inside is a three segment foldout gameboard with a fine, colourful illustration separated into 15 vertical zones, each going higher and higher to the moon on space 15. You get 6 big discs depicting the player’s balloon, and 6 sets of cards with backs matching the colors of the balloons. The cards are a little rough on the edges which make them tougher to shuffle, but not anything to get too upset about.

How does it play?

Each player has their own deck from which they draw 7 cards to form their opening hand. The balloon tokens are placed on the 5th space of the board. The game is ready to play. Turns are simultaneous: each player chooses 1 card to play, and they are all revealed simultaneously. There a number of different card types: 15 ballast cards ranging from 1 to 15 in value, the higher the more powerful. You have cards of sleeping gas, storms, super motors and grappling hooks as well.

Normally, the player who plays the largest ballast card will move their balloon up one space towards space 15 and the win. However, the special cards come into play first: the sleeping gas will nullify the card play of any player(s) in the space immediately below your balloon; the storm will inverse the result of the ballast play: the highest value will actually descend one level, unless 2 (or 4 or 6) storms are played on the same turn, whereupon they nullify. The grappling hook allows a player to follow the results of the balloon directly above them: if the balloon goes up, you go up as well, but if it goes down… bad luck, you go down, too. Finally, the super-motor allows you to go up 2 spaces regardless of other cards played, except the storm, which will limit the rise to 1 space. When the draw pile is exhausted, players continue to play until all the cards are gone.

That’s it. First to 15 wins.

What do I think?

Mixed. This is probably the lightest game I own. We often play with my 5 year old, and use a dummy player that simply flips the top card of its deck. Often, the dummy wins. I have concluded strategy plays almost no part. It plays fast, and is featherweight fun for those not into gaming or kids. Other than that, I cannot recommend Montgolfiere to a hardened gaming group, but the illustration is nice to look at.
 
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Mitch Haggman
Australia
Brisbane
Queensland
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Montgolfiere » Forums » Reviews
Re: As light as air
mi_de wrote:

Mixed. This is probably the lightest game I own. We often play with my 5 year old, and use a dummy player that simply flips the top card of its deck. Often, the dummy wins. I have concluded strategy plays almost no part. It plays fast, and is featherweight fun for those not into gaming or kids. Other than that, I cannot recommend Montgolfiere to a hardened gaming group, but the illustration is nice to look at.


The reason a robot wins is because you, the human beings, cannot read what the dummy is going to play. When you play this game with human beings, your assessment of what their likely play is gives you information to work with that presents you with interesting decisions to make for your play.

Montgolfiere is the one of the most-played games in my collection. It's an amazing light game that is immensely replayable.
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