Mr G
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I played quite a bit of Ravenloft a few years back, enjoyed it, and bought WoA on the strength of it. As usual, lots of other things, both games and real life, got in the way, so WoA languished unwrapped for a couple of years. I finally broke it out today and just finished my first WoA game.

A couple of points really struck me, and I wonder if what I found was unusual or common for the game. I'm about to play a few more games, so I'm sure I'll find out, but it is always good to hear what BBGers think on things, hence my post.

Here is a short summary of the game...

Solo vanilla starting scenario. A Day In The Life Of A Hero.
Keyleth the Elf Paladin.
Recommended Powers: Holy Strike, Divine Challenge, Lay On Hands, Virtue's Touch, Righteous Smite.
Starting Magc Item: Ring of Shooting Stars

It was an absolute breeze. She waltzed through the dungeon and only took one single HP of damage throughout. Met with several varied monsters, found one trap (Whirling Blades), had an extra three tiles added from the bottom of the stack due to various monster AI's. At no time did it feel that she was in any real danger. She was a beast in combat, and methodically worked through the tiles making steady progress.

She didn't even use a single 'healing' action (by the way, do they work on her or only on 'other' heroes?)

What REALLY helped were the magic items she gained. They were so good that I wonder if I was mis-using them. I was only taking one item per turn, even if more than a single monster was killed, and I was only counting the best modifier for attack/defence. In Ravenloft, I often felt that the Tresaures were garbage and/or unusable. In Wrath, it seems exactly the opposite. Here's what she ended up with...

Ring of Shooting Stars: from start. Never needed to use it.
Throwing Shield. Crazily good. This gives an extra attack every turn - right? As well as a +2 AC so she was AC19 with typically two/three attacks. Amazing.
Vorpal Sword. So +2 to attack rolls
Gauntlets of Ogre Power. So +1 damage. She was doing +10 to attack then 3 damage to adjacent guys with Holy Strike + Gauntlets + Vorpal Sword.
Potion of Speed. Used tactically to good effect.
Thieves' Tools. Not used.
Crossbow of Speed. Not used.
Amulet of Protection. Not used due to Throwing Shield being better.
Shield of Protection, as per Amulet.

The effect of all Treasures being items meant that she became a walking powerhouse.

Is this right? Was I just lucky or is the game a lot easier than Ravenloft?

Still, it was a lot of fun. Felt like The Keep On The Borderlands from 30 years ago!

Regards,

Fentum
 
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Simon Woodward
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Dungeons & Dragons: Wrath of Ashardalon Board Game » Forums » General
Re: WoA: Easy, lucky or just different? All treasures = items = OP?
I've been playing several solo games this weekend, and I found that it can very swingy. Some games are impossible, others easy. It's the roll of the dice and the draw of the cards. And yes you get a lot of treasures playing solo, at least that allows you to get some decent ones, if you play a harder scenario with boss monsters.

Notes:
- I think many of the Paladin powers can only be used on OTHER heroes. But for solo play, you can just allow self-use.
- You're not allowed to use multiple attack or AC bonuses at the same time, you have to choose (e.g. Vorpal Sword OR Gauntlets of Ogre Power).
- Maybe this would mean you can't use other bonuses with the awesome Throwing Shield as this gives both attack and defense bonuses?

I've been playing the Mysterious Chamber adventure, which has a random objective, and also using Doors.

Edit: Remember new monsters always get first strike, and remember to add their attack skill! (sorry, I know this is obvious).
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Tristan Hall
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Yes it's much easier than Castle Ravenloft, and Legend of Drizzt is even easier again.
Try using the included Treasure Tokens rules instead, you'll start panicking when you need a big boost and all you get is a bag of copper coins... wow
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Bryce K. Nielsen
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fentum wrote:
I played quite a bit of Ravenloft a few years back,

Wasn't Ravenloft released late 2010, like 18 months ago, not even 2 years ago, let alone a few years back?

While Ashardalon has real treasures, they introduced one rule Ravenloft didn't have that (at the time of printing, the online rulebook has it now), and that's you can only use one Attack Bonus item and one Defense Bonus item at a time:

Quote:
You can benefit from multiple Treasure Cards in play that apply
to your Hero. The only exception to this rule applies to Items
that provide attack or defense bonuses. A Hero can only gain
one attack bonus and one defense bonus from items at a time.

Wrath Of Ashardalon Rulebook pg 13


So you can't use the Vorpal Sword, Throwing Shield, and Gauntlets of Ogre Power in the same turn, you pick just one. It helps that the heroes don't become crazy over powered. It doesn't help with all the card management with the sheer number of treasures you can draw by the end of the game...

-shnar
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Tristan Hall
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shnar wrote:
Quote:
You can benefit from multiple Treasure Cards in play that apply
to your Hero. The only exception to this rule applies to Items
that provide attack or defense bonuses. A Hero can only gain
one attack bonus and one defense bonus from items at a time.

Wrath Of Ashardalon Rulebook pg 13


So you can't use the Vorpal Sword, Throwing Shield, and Gauntlets of Ogre Power in the same turn, you pick just one.


Vorpal Sword is an attack bonus, Throwing Shield is an AC bonus, and Gauntlets of Ogre Power is a damage bonus - so it actually looks like you can use all 3 in one turn. Although IIRC Gauntlets are a one shot item....
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Mr G
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Thanks for all the feedback.

I read it like Ninjadorg. I am very careful to read the precise text and I believed that the 'only one treasure' applies to ATTACK (and not damage, for example) and DEFENCE. Thus the following is fine...

Throwing Shield first. It is a standalone free attack without other modifiers.
ATTACK with Vorpal and use Gauntlets to boost DAMAGE.
All the while, Throwing Shield is giving +2 AC.

I wasn't using the other AC boosting items as I read THAT to be illegal.

PS Gauntlets aren't one shot, though Bracers are, perhaps that is what you were thinking of?

I just played the first scenario with each hero. Four wins. One loss with the Dragonborn Wizard. Interesting. Clearly very variable due to random cards and dice, but I picked up a couple of themes for the solo game...

1. Fighter types are great. Paladin and Dwarf took little damage and just rocked through. 'CHARGE' seems very OP as you get a combined 'move/attack' for one action.

2. It is VERY helpful to have actions which give 2 or more wounds in one go. Very like Runebound in that respect.

3. The heroes were generally characterful. Paladin & Dwarf = head on melee. Rogue danced around a lot. Wizard got squelched. BUT the Cleric was a poor healer. He was a bit 'meh' at everything.

4. Ashardalon can arrive even in the basic intro game. Man that was cool. But in fact he wasn't that much of a challenge. Looked great though.

5. Legion Devils are a big challenge solo.

6. It all gets a bit rinse and repeat. But still has enough stuff going on to take me back to D&D decades ago. A wizard on a flying carpet casting lightning arcs at Devils. Yay!


Regards,

Fentum
 
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Vayda
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If you look in the rulebook- it tells you take out the ashardalon arrives and breathes cards.
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Mr G
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Bah humbug.

Why follow the rule book when one can have a red dragon arrive just as the hero spies the exit stair?

Actually, thanks.

Regards,

Fentum
 
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Simon Woodward
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ninjadorg wrote:
shnar wrote:
Quote:
You can benefit from multiple Treasure Cards in play that apply
to your Hero. The only exception to this rule applies to Items
that provide attack or defense bonuses. A Hero can only gain
one attack bonus and one defense bonus from items at a time.

Wrath Of Ashardalon Rulebook pg 13


So you can't use the Vorpal Sword, Throwing Shield, and Gauntlets of Ogre Power in the same turn, you pick just one.


Vorpal Sword is an attack bonus, Throwing Shield is an AC bonus, and Gauntlets of Ogre Power is a damage bonus - so it actually looks like you can use all 3 in one turn. Although IIRC Gauntlets are a one shot item....


I would say these are all attack bonuses (of one kind or another) and so cannot be used in the same turn.
 
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Mr G
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Maybe I have been playing grognard war games for too long, but I read attack bonus as being different to damage bonus!

They are both loosely related to a general 'attack' but only one is an attack in the specific game sense.

Is there an official FAQ on this?


Regards,
Fentum
 
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Tom Howard
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I am definitely on the side of the fence that allows these different bonuses to be used in tandem.
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Tristan Hall
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manukajoe wrote:
I would say these are all attack bonuses (of one kind or another) and so cannot be used in the same turn.


Wrath Of Ashardalon Rulebook pg 13 wrote:
A Hero can only gain one attack bonus and one defense bonus from items at a time.

(Emphasis mine)


So you can at least get a bonus to AC and attack at the same time. If you decide a damage bonus counts as an attack bonus as well, that's your prerogative - I can't see anything in the rules that backs you up though.
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Simon Woodward
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ninjadorg wrote:
manukajoe wrote:
I would say these are all attack bonuses (of one kind or another) and so cannot be used in the same turn.


Wrath Of Ashardalon Rulebook pg 13 wrote:
A Hero can only gain one attack bonus and one defense bonus from items at a time.

(Emphasis mine)


So you can at least get a bonus to AC and attack at the same time. If you decide a damage bonus counts as an attack bonus as well, that's your prerogative - I can't see anything in the rules that backs you up though.


Oh yes, I meant I think that the attack part of the Throwing Shield counts as an attack bonus. So you couldn't use another attack bonus (e.g. Gauntlets of Ogre Power) while you're using Throwing Shield.

(And you couldn't use another defense bonus either because Throwing Shield also confers a defense bonus).
 
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Mike L
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ninjadorg wrote:
Yes it's much easier than Castle Ravenloft, and Legend of Drizzt is even easier again.
Try using the included Treasure Tokens rules instead, you'll start panicking when you need a big boost and all you get is a bag of copper coins... wow


I got the game this week. Played six (or seven) times. LOVE IT. Played solo and with daughter. And never lost... came close once solo play.

I like this idea. Think it will make play more challenging.

 
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Tristan Hall
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mikejl wrote:
ninjadorg wrote:
Yes it's much easier than Castle Ravenloft, and Legend of Drizzt is even easier again.
Try using the included Treasure Tokens rules instead, you'll start panicking when you need a big boost and all you get is a bag of copper coins... wow


I got the game this week. Played six (or seven) times. LOVE IT. Played solo and with daughter. And never lost... came close once solo play.

I like this idea. Think it will make play more challenging.



More challenging, and more fun too. cool
 
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Mike L
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Played a solo (with the Mage) scenario one with the proper encounter rules and I pulled the treasure tokens in place of pulling a treasure card each kill (so I got several bags of coins and only two treasure cards).

And first time in several plays ... I lost. And it was awesome. So looks like the challenge has stepped up a few notches.
 
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