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Subject: OBG 76: All Aboard the Hype Train rss

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Justus
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Re: OBG 76: All Abord the Hype Train
Walsfeo wrote:
Eric Hansen wrote:

Bad:
I got caught up in the hype for Panic Station. 3 mo later and I haven't even played it...Shadow Hunters preemptively fired it.


If I didn't have post-market player aids and streamlined rules I would have thrown out my copy of Panic Station altogether. I still haven't played Shadow Hunters though, so perhaps I should check that out.


Its too bad you haven't played Panic Station. Its a very good nasty paranoia game. Currently this and Container are my two hot games. I know some folks who like Shadow Hunters but it unfortunately did not click for me.

For what its worth I've completely rewritten the ruleset and uploaded it here to the geek. I would however recommend playing with my slightly streamlined variant also posted here on the geek.

That said, I have to warn y'all that I did have to resort the the dreaded decimal system to keep everything tidy. But I think it works nicely.

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Justus
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Re: OBG 76: All Abord the Hype Train
Eric Hansen wrote:
Walsfeo wrote:
Eric Hansen wrote:

Bad:
I got caught up in the hype for Panic Station. 3 mo later and I haven't even played it...Shadow Hunters preemptively fired it.


If I didn't have post-market player aids and streamlined rules I would have thrown out my copy of Panic Station altogether. I still haven't played Shadow Hunters though, so perhaps I should check that out.

As much as I want to play it, and as much as I've read the updated rules, I am scared to try it out and teach it to a group. Even as an experience game, I am nervous about how the game will go over or if it will even work the way people say it does. Right now I'm putting it in the same camp with Mansions of Madness, another game that hits a theme I love and suggests the kind of experience I enjoy. But, lucky for me, was a game I was able to play before I bought it.


I'll admit I was scared poop-less before introducing the game. But fortunately I had a great group and the first play went swimmingly!

My main advice is to present it as a euro-style paranoia game - just like Caylus has very little do do with city building in France and everything to do with worker placement. In the interest of keeping gameplay condensed (ie 45 minutes to an hour) they had to make some storyline/logical shortcuts. The key with this approach is that you premptively acknowledge the issues and don't let them fester under the surface annoying players with less of a willingness to freely suspend disbelief.

Then get on with the business of infecting each other!
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Bob Wieman
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On Board Games » Forums » News
Re: OBG 76: All Abord the Hype Train
aravani77 wrote:
I almost fell for the hype train for Fortune and Glory by Flying Frog productions. The game on the surface looks like a blast but after playing it a couple of times it lost a lot of its fun. Especially for a $90 price tag. Thankfully I never bought the game and went with Star Trek:Fleet Captains which I enjoy a lot.


I disagree regarding Fortune & Glory. Fleet Captains had much more hype around it that I heard about. And Fortune & Glory has not faded for me. If anything, it's gotten better, when I realized I was better off getting some Glory and then running off to buy stuff before trying to push my luck all the way to an artifact.

But my notion of hype is different from the show's. I don't go to conventions or follow BGG that much (outside of the podcast guilds), so "hype" to me means that a game pops up on Dice Tower, and/or Games Magazine, and/or Little Metal Dog Show's report from Essen, and/or Scott's InPlay reviews, and/or wins some awards, etc.

I would say that Seven Wonders was a bit of a hype train purchase for me. When it came out there were multiple reports of "7 players! Half an hour! Building a civilization! It really delivers!" More recently, as has been said on OBG, the conventional wisdom seems to be "Plays 7 players."

One of the things that really stung me was that it's not actually a quick or easy game to teach. There's too many tricky bits for a new player. And there isn't a clear path for the beginner to follow. Which card should I pick? Does it matter?

I've heard (most notably from Scott) that Leaders fixes it somewhat, but I haven't got it yet. (What games could be fixed with an expansion? Are there any hype train or other regrettable purchases that have been redeemed later, by an expansion or otherwise?)
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