Recommend
 
 Thumb up
 Hide
15 Posts

On Board Games» Forums » News

Subject: Civilization rss

Your Tags: Add tags
Popular Tags: [View All]
Greg Hindman

Simpsonville
South Carolina
msg tools
mbmbmbmbmb
Who did you guys play Civilization with? I played many, many games of this back in the day, often with at least one new face at the table. We'd go 4 or 5 hours, maybe close to 6 at the longest. But 8 hours?

On another note, we never found it that hard to teach. It starts slow, and with the turn order on the players playmat, and the card values plainly printed, it never seemed that difficult to get the point across. As long as you were up front about the calamities, it never seemed to be an issue.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Donald Dennis
United States
Pawleys Island
South Carolina
flag msg tools
designer
publisher
mbmbmbmbmb
We played back in the 80s. People were slower then.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Phil Davies
United Kingdom
Winchmore Hill
London
flag msg tools
Lv 30 Lawful/Evil Human Dungeon Master
badge
In Toruk's name!
mbmbmb
Every game has groups who will play it quickly. The prevailing groupthink on BGG is that Twilight Imperium is an epic game they can never get to the table, we regularly play games of that inside 3 hours with no issues. Conversely I played Civilization once, it lasted 8 hours and we got stuck in an infinite loop of calamities that pretty much ensured no one could actually win.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Donald Dennis
United States
Pawleys Island
South Carolina
flag msg tools
designer
publisher
mbmbmbmbmb
True, and we really got into the trading phase. If there were time guidelines for trading I'm pretty sure we blew past those.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roi espino
Spain
Vigo
Pontevedra
flag msg tools
mbmbmbmbmb
It is 6-8 hours for me and even more if we play with board expansion and a lot of people.

I started by playing the advanced Civ version and maybe for this I never liked the basic version for some reasons.

- I dont like that you can figure when disaster cards are coming

- I love the expansion tech with no control, when I played the basic civ I realized on the 6 turn that I had lost the game because I had to many low cost tech...

As you see the game for me its about expanding fast, diplomacy and trading, never liked the calculating aspect.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
say "em-cee-crispy"
United Kingdom
Basingstoke
Hampshire
flag msg tools
mbmbmbmbmb
My group positively revels in the duration of the game. It's one of the things that makes it such a special game for us. We only play maybe once a year since we all got kids (it used to be two or three times before then), but when we play we make a whole day of it: the host cooks a meal, we all bring stuff along and we settle in for a 12 hour marathon (including food breaks). Truly, these events are some of my most treasured moments in gaming, because they aren't just games, they are events.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roi espino
Spain
Vigo
Pontevedra
flag msg tools
mbmbmbmbmb
mccrispy wrote:
My group positively revels in the duration of the game. It's one of the things that makes it such a special game for us. We only play maybe once a year since we all got kids (it used to be two or three times before then), but when we play we make a whole day of it: the host cooks a meal, we all bring stuff along and we settle in for a 12 hour marathon (including food breaks). Truly, these events are some of my most treasured moments in gaming, because they aren't just games, they are events.


Yeah, that more or less the spirit in which we play the game, once for year and like a special event when all the old friends happen to be in town. Because we have been playing it for years and no other game offer us the same experience.

Im slowly working the Print&Play of the 16 player version of the game, which I estimate we will play in the old people home.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg Hindman

Simpsonville
South Carolina
msg tools
mbmbmbmbmb
I also played in the 80s, but I was younger then. :) Our trading tended to be fairly short. I think there were enough of us that were regulars that we knew/adapted well enough to each others' trading strategy (of the moment). We could fairly quickly get what we wanted or know it just wasn't going to happen.

Does everyone consider the calamities that devastating? Early in the game i see it, but early in the game there aren't that many out. The only calamity we really feared mid to late game was civil war.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Donald Dennis
United States
Pawleys Island
South Carolina
flag msg tools
designer
publisher
mbmbmbmbmb
celacanto wrote:
Im slowly working the Print&Play of the 16 player version of the game, which I estimate we will play in the old people home.


16 players?!?. Even if you don't START it in the old folks home, you'll finish it there.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roi espino
Spain
Vigo
Pontevedra
flag msg tools
mbmbmbmbmb
Walsfeo wrote:
celacanto wrote:
Im slowly working the Print&Play of the 16 player version of the game, which I estimate we will play in the old people home.


16 players?!?. Even if you don't START it in the old folks home, you'll finish it there.


Dont think so, the idea its make it manageable, it´s like playing two simultaneous games of 8 players the east and the west civilizations with different trade commodities.

http://boardgamegeek.com/boardgameexpansion/79843/civilizati...

PD: By the way I still keep some Mythos deck in the basement, in case you are grounded in some airport in Spain, you can pm me.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Erik Dewey
United States
Broken Arrow
Oklahoma
flag msg tools
designer
publisher
mbmbmbmbmb
ThePinkPhantom wrote:
Does everyone consider the calamities that devastating? Early in the game i see it, but early in the game there aren't that many out. The only calamity we really feared mid to late game was civil war.


I still fear the civil war. If I remember correctly, you lose half your stuff on the board. Not only was it a huge kick in the teeth, but it took a while to remove all that stuff from the board. yuk
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
say "em-cee-crispy"
United Kingdom
Basingstoke
Hampshire
flag msg tools
mbmbmbmbmb
ThePinkPhantom wrote:
Does everyone consider the calamities that devastating? Early in the game i see it, but early in the game there aren't that many out. The only calamity we really feared mid to late game was civil war.
Very much so in my case. To a certain extent, that's what the game is about: keeping momentum while coping with Calamities. I have most certainly been taken out of the running by a bad combo of Calamities occuring in a single turn (and, obviously, my inability to manage them)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Eric Clason
United States
Cedar Rapids
Iowa
flag msg tools
mbmbmbmbmb
I have played Civ and Advanced Civ about a dozen times. I have never finished a game. About 1/2 my plays were a cons, where there was a 4 hour time limit. The longest unfinished games was about 8 hours, with a 1 hour dinner break. With Civ, I was annoyed with unfinished games. Especially at cons where you knew that game was ending early, it would distort play. If you knew that the game was ending early, you didn't have too worry about choosing advancements that would allow you to reach the required VP total with 11.

With Advanced Civ, which doesn't limit the number of advancements, this distortion is much less. I'm almost glad when a game ends early. At the start, Advanced Civ is a game about growing your civilization and buying advancements that best help your civilization. As the game progresses it morphs into a game about dealing with catastrophes, managing trading cards, and buying advancements that will get you the most VP. I like the early part better than the later part.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Julian Cullop
Oman
flag msg tools
ejclason wrote:
. I like the early part better than the later part.


I agree. Civilization holds many good memories for me and I'm really pleased there are people out there who still enjoy it. However, all this discussion about how long a game can actually take seems symptomatic of one thing. For me, at least, it took too long and always seemed to overstay its welcome.

At the time it was produced there was nothing much to compete with Civilization and for that I will always have a soft spot for it. Aside from a nostalgic journey with the people I used to play with I can't think of any other occasion I might play it now.

Thanks to Donald and Erik for covering it though; it brought back memories and I hope they do this with other games of that era occasionally. Decline and Fall? Kingmaker? Junta? As long as we all realise that they almost all come with a yellow if not actually a red light attached.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Erik Dewey
United States
Broken Arrow
Oklahoma
flag msg tools
designer
publisher
mbmbmbmbmb
On Board Games » Forums » News
Re: Civilization
shallowgrave wrote:

Thanks to Donald and Erik for covering it though; it brought back memories and I hope they do this with other games of that era occasionally. Decline and Fall? Kingmaker? Junta? As long as we all realise that they almost all come with a yellow if not actually a red light attached.


Thanks for the kind words. We're trying to look at an older game each reviewaplooza and I'm sure Kingmaker will make it, the others probably as well.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.