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Subject: Anyone play it yet at gencon rss

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Dustin Crenshaw
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If so let us know, some of use couldn't get out of work to go to gencon.
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Josh Malbon
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This is the first game in quite awhile that I have been dying to know more about. My best friend and I get in a game of Talisman almost every other week, so this Relic Space Marine Tali just seems like an awesome dream.
 
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Dustin Crenshaw
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I've never played talisman, nor warhammer 40k miniatures game. But I do love the warhammer 40k universe in video games. A board game of 40k I could get my friends to play.
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Brett David Spain
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All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the Walls and the Bastion, but the Kid made 'em real, not me.
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I was able to demo the game at GenCon. The pieces were non-production quality, but all of the mechanics had been implemented. They are, of course, subject to change during further playtesting.

The game plays like a more advanced version of Talisman. I am not well-versed int he 40K universe, but I did recognize several items/themes/characters from my playing of Space Hulk. The character pieces are plastic busts of 40K class types.

Feel free to ask any questions and I'll do my best to reply.
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Thomas King
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What are the major changes from Talisman (assuming there are any major changes besides the corruption mechanic they talked about at Origins)?

Does it feel like just a re-skin, or is the 40k universe well integrated? I understand you're not well versed in 40k, but any thoughts on this?
 
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Brett David Spain
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All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the Walls and the Bastion, but the Kid made 'em real, not me.
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Relic » Forums » General
Re: Anyone play it yet at gencon
The board is made to resemble Talisman. There is a lower, middle, and upper region. You enter each region at generally the same location as you do in Talisman.

The characters are 40k classes and each has their own special ability. Each character is also given an objective for the game which, in my case, if completed, reduces your corruption. Corruption is acquired through adventures -- usually by losing them! The interesting thing about corruption is that the higher your corruption goes, the more advantageous the effect. However, if you ever have six corruption cards, you are dead. Also, you do not implement the effect of a corruption card if the rating of the card is greater than the number of corruption cards you have.

For example, I draw one corruption card and look at its rating. It is a 4. I place it face down, not up, signifying that I cannot use its effect. On my next draw, I acquire a corruption card of rating 2. This time, I place it face up and perform the effect. Lower ratings are generally bad effects (penalties to rolls, decreased health, etc.) while high ratings are often beneficial (bonuses to rolls, special abilities, etc.) This mechanic, I assume, is meant to help a character live long enough the remove the danger of acquiring six corruption cards. However, it is a choice: keep corruption for greater powers or risk dying.

The areas of the map refer to 40K locations and the artwork is definitely similar to the Deathwing and Space Hulk artwork.

Your character has four attributes administered by four colored dials which expose numbers underneath. The two I remember are willpower and strength. When you fight an enemy, the enemy's card dictates how the combat will be performed -- one of the four traits. You can also level up your character for bonuses by trading in 5 skill points of defeated enemies.

When you fight, you roll a D6, add your trait value, and compare it to the enemy card along with a die roll from the player to your left. All rolls of six "explode," meaning that they stack. For example:

I fight an enemy using strength. My strength is 3 and the enemy is at 12. I roll a die and the enemy rolls a die. I roll a six and the player to my left rolls a three. So now, the "score" is 9 for my character and 15 for the enemy. However, since I rolled a six, I get to roll again. I roll another six. Now I have 15. I get to roll again and roll a two. I now have 17. So I defeat the enemy, 17 to 15. The exploding six is also used for the enemy rolls!

There are power cards you can acquire to generate a defined die roll -- the cards have a printed number 1 - 6. You can use these instead of rolling a die. You can also acquire equipment cards to use in combat. Some of these weapons require charges to use. Tokens are provided to show how many charges a weapon has available. If you do not have any charges on a weapon, it cannot be used until recharged. There are cards which allow you to increase/decrease charges.
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Josh Malbon
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Thanks for the update!
 
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Dustin Crenshaw
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what did you think of it brett? was it fun?
 
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Brett David Spain
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All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the Walls and the Bastion, but the Kid made 'em real, not me.
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We only played through 5 rounds so I don't feel like I could make a definitive judgement. The turns we did play were enjoyable, especially with the unexpected victories from rolling multiple sixes on combat checks. However, I do think the system is so similar to Talisman that it may just come down to theme preference. If you like the 40k universe, Relic would be the choice. If you like fantasy, Talisman would be the choice. I don't see a reason to own both Talisman and Relic unless you really like both themes.
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Dustin Crenshaw
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thanks for the feedback. I've never played talisman, but I got runebound for fantasy. I certainly plan to pick this up. did they mention a release date?
 
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Josh Malbon
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From the site it looks like 3 different types of 'Adventure' cards...

Ork, strength focused

Tyrandids, willpower focused

Eldar, cunning focused


The release date has been labeled 4th quarter 2012...so it looks like a Christmas release date they are aiming for.

I totally want this from Santa.laugh



Edit: color more legible.
 
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K.Y. Wong
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throwingmuse wrote:
You can also level up your character for bonuses by trading in 5 skill points of defeated enemies.

Is it 5 skill points to increase 1 of the 4 traits or is there a leveling "path" that is unique for each character?
 
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Eder Monaco
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what happens when a player dies?
 
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Andrew B
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Do we have a list of all the characters that will be available in the game?
 
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Kyle Seely
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I also sat in on a demo at Gen Con. I'm not familiar with Talisman, but I'm pretty familiar with the 40K universe. The mechanics of the game are as described by Brett, but I will say that the board has some of the best, most striking artwork I've seen on any FFG game board. The guy running the demo said he and others at FFG have the board (sans text) as their desktop wallpapers on their computers at work. I told him FFG needs to post that on their website! I'd use it in a second!

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Paul Chamberland
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Brett covers it well along with Josh's info on the decks.

Having 3 stats which match the 3 encounter decks helps speed up the game compared to Talisman.

Missions speed up the game and add variety. Additional rewards I saw were heal to max then add 2 more life, draw from the item deck, and stat increase.

The effects of corruption and the temptation to take it is a very good mechanic.

Leveling is at 6 points. Gaining a level results in two of: increase primary stat, increase secondary stat, draw a power card, character's special level up ability. The chart looked different for each character.

Minor tweaks are still being done to the game. The demo (who might have been the designer) asked me what I thought about my psycher's level up ability of discarding a power card and drawing a new one. Since my special ability was to refill my power cards to 2 and I was constantly using them, it was a weak leveling ability.

Overall, I liked it better than Talisman. It scratched the same itch, but it played faster and had less useless turns.
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James Cartwright
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Is it possible to play the game solo?
 
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Eder Monaco
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Reager wrote:
what happens when a player dies?


can someone answer my question? Are you eliminated from the game and there is no way to come back or not?
 
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Paul Chamberland
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You can play the game solo. The challenge would probably to so see how many rounds it takes to win.

If a character dies, you draw a new character.
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Eduard reed
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Could you tell us the diferent characters that come in the game. The ones i know are:
Space marine
Inquisitor
Sister of battle
Assasin
Rogue trader
Comisar
Ogryn
Psyker

So there's two I don't know ^^!

My guess would be grey knight for nº9 and another marine / inquisitor for nº10.
 
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Goody
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thcrusade wrote:


My guess would be grey knight for nº9 and another marine / inquisitor for nº10.


I'm fairly sure I read that there is a Ratling Sniper in the game but this could have been a joke.

I think the inquisitor card they show is an 'Ordo Maleus' Inquisitor so I think he covers the Grey Knights option.

There is another bust I have seen that looks like one of GW 'Ordo Xenos' Inquisitors and the sister of battle covers the 'Ordo Hereticus' so I suspect your right that there may be 2 different inquisitors. It wouldn't be unheard of Talisman had multiple Wizard type characters.

 
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Athos
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throwingmuse wrote:
However, it is a choice: keep corruption for greater powers or risk dying.


Of course, this was the risk Horus took and look what happened to him!
 
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