This could definitely be a fun variant. I would use the robber from my Settlers game and play as follows:
1. The initial placement of the robber is determined by a card draw before drawing the first six cards to be placed face up. That card then starts the discard pile.
2. If the robber occupies a city, a player cannot add that city to his route. (The postal carrier avoids passing through that city when the robber is present.) It doesn't affect players whose routes already contain the city because their postal carrier has already passed through, you might say, and is unaffected.
3. If the robber occupies a city, a player cannot add an office to that city when scoring the route. (No building while the robber is in town.) It doesn't otherwise affect the scoring of the route or placing of offices.
4. Introduce a new role, called the Marshal, which allows the moving of the robber. The time to use this role is between the draw and play phases. The player who moves the robber may take one card at random from the HAND of a player who has an office in the NEW city. In accordance with the rules, a player may choose only one role per turn, so when choosing the Marshal no other roles are used.
5. The robber does not affect the drawing of cards. (An administrator or postmaster may make decisions about route planning, hoping the robber will move on or hoping to use the Marshal at a later time to make their plans work.)
So the new order of actions within a turn is
1. Maybe use Administrator.
2. Draw cards. Maybe use Postmaster.
3. Maybe use Marshal.
4. Play cards. Maybe use Postal Carrier.
5. Maybe score. Maybe use Cartwright.
Something worth noting is that players can be affected in different ways by the robber. If they have an office in the city already, they can lose a card from their hand. If they don't have an office in the city, their routes/scoring are restricted. That way it is a little bit less about "picking on" players than it is about shaking up the game.
Last edited on 2006-09-14 13:08:25 CST (Total Number of Edits: 5)