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In Hilversum , a town in the netherlands has a gaming group wich organize a weekly boardgame night. Last month I went to some evening en had a lot of fun. A small impression.
Concordia - Close Up
The Endgame of Commissioned
La Granja - Small farms by the Alpich pond near the village of Esporles on the island of Mallorca
La Granja - The Market
La Granja - Action Dice
La Granja - Player Aid, Players view
The Scepter of Zavandor
Legends of Andor: The Star Shield - Players view
The Star Shield Adventure
Ships - Game Overview
The development of ships
The Map of Europe
Ships & Chips
Tiny Epic Galaxies - In to the Galaxy
Last Saturday I went to my gaming-club Ducosim . A nationwide association where all key publishers in the Netherlands show their latest games. Many small and new artist show their faces, prototypes and games. I made a few photo's, also from the yearly game auction and new games like the new version of Crash'em & Royal and Rebels.
Early on the road to Amersfoort an new sunny gaming day.
And wintertime in the Netherlands, perfect gaming weather
Entering the main hall in Amersfoort - Theater the Flint
A full house in the Flint
The Lobby for Eat, Drinks & Boardgames
Playthisone had their new game Royals & Rebels.
My sun look like a rebel on his cards ....
The game isn't published yet, but the game playes very well!
Close up from the merchant cards
The room was prepared for the aution
Making some patch-work but my son was more handy then me..
Haspelknecht from Quined games
The Game Master with their new Mombasa, it's high on my want to play list.
Players & Games
The Auction in the afternoon
I played Discoveries, and I had a pleasant journey with my fellows
With some help from the american natives
Ultimate Thoughs, they left me with no change and it was a though fight with the last man standing
Not my lucky hand today
Till the Last man is standing
Council of Tree this time
Amersfoort - We left satisfied the fair for driving home
In a distant time – so far in the future that either global warming or technical progress is so advanced that windmills are going swimmingly in the antarctic climate – the rising sea level and increased resource consumption has driven mankind to increase investment in polar research. The Scientific Committee on Antarctic Research sees an increasingly creative interpretation of the Antarctic Treaty System.
Designer Charles Chevallier with Antarctica
Enjoying the game
"Salsa" is the Latin word for "salted" in the second expansion of Concordia.
Of one of the boards I made some pictures of a game session.
The Coast of Cappadocia
Overview - Byzantium
Little Asia & Cappadocia - Byzantium
Ilivm - Habor
As a pirate captain, it's hard to steal booty — but it is even harder to share that booty equally. If you can outsmart your fellow pirates by using your brains and trading skills, you'll probably end up with the most valuable loot!
Stingy is an interactive booty-swapping game for 2-6 players, with the booty in question being rum, parrots, coins, diamonds, and pirate flags; these first four items come in four colors, with 3-6 tiles of each item in those colors, while the pirate flags come only in black (as you might expect).
A little tricky trading game with a knife on the table.
Mr Stingy himself
Box & Components
Six Player Game
Traiding Skills are needed
Bonus Information Card
Box & Bag
Getting the Gold! at the booth of Play this one
Stingy at the booth of Play this One @ Spiel in Essen 2015
Each player starts with six randomly drawn tiles, with the remainder of the tiles being scattered face down on the table or placed in the included pouch. On a turn, you swap tiles with a fellow player, then draw 1-2 tiles and add them to your collection. When you swap, you choose an opponent, then take all the tiles of one group (matching symbol & matching color) and add it to your collection. Each group has a value, with the values mostly being pyramidal (1 tile = 1, 2 tiles = 3, 3 tiles = 6, etc.). In return, this opponent then takes one or more groups from you that sum at most the same value as what you stole. If it's impossible to take groups this way, that opponent can take groups that sum to a lower value or demand that you hand over groups that sum to a higher value, with you choosing which groups you give up.
When you collect all the tiles in a group (e.g., four blue parrots), you place those tiles face down to the side. No one can take these tiles from you.
After the last tile is drawn, each player takes one final turn, then players score points — but only for the complete groups that they've collected. Whoever has the most points wins.
Stingy includes two-player rules that introduce a ghost pirate with whom players can trade, a variant in which players also score points for the number of differently colored groups they collect, and a "Captain Sly" variant in which an opponent who can't take tiles worth at most what you took gets nothing. Good luck trying to make those unfair trades!
I made an update with new faces behind their games...
Bruno Cathala v.s Antoine Bauza ... know you opponent
Pandemic Legacy: Season 1 from Matt Leacock (and his wife)
Charles Chevallier with Antarctica
Go and find out, see for the link
Last Saturday I went to my gaming-club Ducosim . A nationwide association where all key publishers in the Netherlands show their latest games. Many small and new artist show their faces, prototypes and games. Two acquaintances of mine also had the pleasure to sign a contract by Playthisone with the Royals and Rebels. I made a small photo impression.
Designer of 7 Street
Designer Paul van der Meer
Gang Up! 'A criminally fun card game!
Gang Up! 'A criminally fun card game!
Ladies and Gentlemen Evolution
Designer Bert Menting & Artist Sander ten Napel
Close up of the caracter cards
Playing Puerto Diablo
A Lucky Pirate
Enjoying Memoir '44
A the beach
Playing Cacao with Levi
Niek & Timo siging their contact by Playthisone! for Royals and Rebels
615 AD in Domburg in Sealand in the Netherlands
Back in time
During the summertime I made some photo's from Utrecht and Amersfoort, in the old center are some nice games stores. Amsterdam Rijkmuseum gives me some inspiration of interesting historical theme's for games.
Reading my Magzine on the beach in Turkeye
Only one game was in my suitecase
My Wife doesn't play game's only Speed Cups, she was in the winning mood!
My Son drawing the Tracks on the board
No not pirates again!
Yes Sugar Gliders!
The Dutch Jury of the Nederlandse Spellenprijs, to announce the winners in Amersfoort
Koppelpoort in Amersfoort
The Best Shop in Town
Froome - Tour de France in Utrecht
Old City center of Utrecht
Gamestore The Joker at the Oude Gracht
Game store Never Neverland
Never Neverland - the store
A lot of choice
Labyrinth Fantasy - Fantasy Hobby Games
Subcultures at the cannel
Subcultures at the Oude Gracht
Amsterdam in front of the Rijksmuseum
Waterloo - Napoleon
Waterloo Stratego - Emperor Napoleon vs. the Duke of Wellington
Cannals in Amsterdam
Cannals in Amsterdam
The Night Watch
A Little impression of Steffen Benndorf's card game the Game ..... light co-op card game. Or could be played solo. Quick and the dead ... it playes fast, easy to pickup but deadly if you do not coop good enough! It's good for your communication exercises.
Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways.
Each player starts with 6-8 cards in hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect to play is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97.
After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions.
Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge.
The Game - Box & Cards
Five Player Game - Starting Up
Simone Luciani & Daniele Tascini are giving us new adventures at the board to the east and Dennis Lohausen ad some great artwork to the Travels
In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.
In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game. Very different starting positions and characters make this game different and fresh every game.
Box & Board
Character Card - Niccolo and Marco Polo
The Marketplace – the Goods are useful for many tasks
Close Up - Voyage of Marco Polo
The Travel Space
Sunset over middle Asia
From City to City
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