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Henk Rolleman
Netherlands Leusden Utrecht
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Paris, XVIIth century. Cardinal Richelieu is centralizing power in the name of King Louis XIII and defends France against those he considers its enemies: the English, the protestants, the Habsburgs and French nobles scheming against him and the crown. Will you side with the cardinal, or will you be seduced by the promise of wealth and power from the queen and foreign nations? Be warned that the cardinal will hinder too ambitious intrigants. Become an influent noble in the court by accumulating prestige and favors. The player most helpful to each faction is also rewarded at the end of the game.
A Game by Olivier Lamontagne and the artwork is from the hand of Marco Morte.
For White Goblin Games I made a photo shoot of the upcoming release and the Winner of Winner of Plateau d'or in 2009.
Presenting The Game Box
The Components out of the Box
The Gameboard
Setting up the Game
The Money - Louis d'argent has a value of one
Game money - Louis d'or has a value of three
The Backside of the Richelieu Intrigue Sheets
The Opposing Backside Factions Sheets
Overview - Game in Progress
Éminence Grise
The Agents in the City Waiting for their Return Home
Player View
Éminence Grise and the Queen
An intrigue between Richelieu and the English. Although the English sheet contains 5 agents (strength 6), Richelieu wins the intrigue with strength 11. The green player uses his agents very well.
Mid Game Overview
Richelieu - Presentation
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Henk Rolleman
Netherlands Leusden Utrecht
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The Finnish designer Touko Tahkokallio created Principato a Tactical game in Northern Italy. The Theme is well Designed by Dennis Lohausen.
When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end.
At the beginning of the game, each player receives a small, unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points.
The unusual part of this game are the action cards, which are available to all players. From the changing pool of possible actions, players have to secure the most suitable cards and use them at the appropriate time – reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions.
Colorful Box
The Components
Game Overview
The Orders for the Game
The Military Forces
The Paintings
Close Up From the Action Cards
Player View
Close Up During the Game
The Military on the Wall
[ImageID=large] The Harvest Season
A View from the Gallary in the Palace
Great Artwork of Dennis Lohausen
Two Player Session @ Ducosim - The Netherlands
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Henk Rolleman
Netherlands Leusden Utrecht
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The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
A Great two player game with Excellent Components
Yinsh
Your Action Seeing Though the Ring
On each Side a Player and the Battle of the Rings Begin
Close Up from a Ring Row
White is Making an Action and the Colors will Change
Game in Progress
Game Overview
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Henk Rolleman
Netherlands Leusden Utrecht
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Get Nuts is a fast-playing tactical card game for 3-6 players that puts you in the role of a determined squirrel, trying to get hold of a stack of nuts to get through the cold winter. But other enemy rodents will do anything they can to stop you from climbing that tree and snatching those precious snacks.
To claim a nut card in Get Nuts, a player must move his squirrel down a trail composed of four cards in order to reach the nut stash in the center of the table. Squirrels don't just saunter down shady paths, however, so you need to play tree cards on the path to give the squirrel a way to navigate toward the nuts. On a turn, a player has four action points available, with which he can play cards from his hand (which cost 0-4 points) or advance his squirrel down the trees on his trail, with each space costing a point. At the end of a player's turn, he can discard any number of cards he wants, then refill his hand to five cards.
Cards can either help you or attack opponents. Use a sacred tree to provide a safe haven that others can't destroy, and place the Divine Nut on your path, a special treat that can be claimed only after taking a nut from the stash. Take chainsaws and flamethrowers to opponents' trees, or send a bullzoer up their trail to demolish trees one by one over several turns. If your squirrel sits in a tree that's felled, it moves back down the trail and will remain injured until you take the time to administer first aid and get the little guy up and running once again.
If you claim a nut, your squirrel scampers back to the start of the trail, and you must remove trees from your trail equal to the value of that nut. (Trees wither from loneliness when they lose their nuts.) The game ends once the last nut card has been claimed, and the player with the most valuable stash wins.
The Get Nuts Box
A Spring release of last Year
Squirrel Pawns
Trick Cards
Trail, Nut & Trick Cards
Get the Nuts
Actions Cards
Players View
Get Nuts!
Game Overview
Scoring the Nuts at the End of the Game
Cards - Components
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Henk Rolleman
Netherlands Leusden Utrecht
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A Game of Wit and Luck invites you to partake in the secret struggle of the Gubs. Each player competes to build the largest, strongest colony by the time the three dreaded Letter Cards emerge from the deck and end the game. Their world is a place filled with danger; from giant Omen Beetles who consume the delicate Gub Cities to Flash Floods to deadly Wasps, your Gubs hardly stand a chance on their own... but arm them with Spears, let ride the valiant Toad Riders, build Mushroom Barricades and lead your colony through the forest underbrush and to victory. Designers Alex and Cole Medeiros created with Artist Israel Woolfolk a beautiful and colorful fast cardgame with nice illustrations.
Wit and Luck. You'll need them both. The gubs are counting on you on the table!
During the spring the Gubs will come out their places
And there are many of them in the Tin Box
Open Box
Take out the G.U.B. Cards and Shuffle the Rest
When the Deck is Shuffles each player get 3 cards and one open Gub
Tin Box & Cards
The Big Gub and Lighting can do him Harm
Cards Overview - Components
The Adventure in Progress and the Colonies are Growing
Fun W(h)it and Luck with Gubs at the booth of White Goblin Games @ Zuiderspel 2012 - Eindhoven (The Netherlands)
Dutch Edition of White Goblin Games
Game Presentation - Small but Smart!
When the Shadows get Longer and the Days Shorter .. Winter is coming and the box wil be Closed for a next Spring.
Sun Apr 22, 2012 11:21 am
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Henk Rolleman
Netherlands Leusden Utrecht
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Every year Zuiderspel organize their convention in the Easter holiday season in Eindhoven - The Netherlands. This year more than 1.000 visitors when their way to the Fair. I made a Photo Impression of the show. Enjoy!
Location: Klokgebouw Eindhoven (the Netherlands)
Welcome on Zuiderspel
Ready to Go
But first preparation for the Girls
And it Have to be done Good!
Game Overview - Prototype of Crash 'Em - Wacky Works
The Action Cards - Prototype of Crash 'Em - Wacky Works
Components - Prototype of Crash 'Em - Wacky Works
Speed and Gear Panel - Prototype of Crash 'Em - Wacky Works
Crash them Good - Prototype of Crash 'Em - Wacky Works
Leader 1 - Hell of the North @ the booth of The Games Master
Taking the Challenge at Broad Peak at the Booth of White Goblin Games
Flash Point - The fire is at control at the booth of Ducosim
Enjoying Lorrein @ the Booth of Sensalot
Close Up
Playing Tetteretet
Nice interaction with Tetteretet at the booth of Sensalot
The Raindropchess Booth
Game Play in Concentration
Kings & Queens with King Of Tokyo
Big Boys Making Fun!
Family Gaming
The Urban War Experience
Close Up - Urban War
The Box is Hanging under the Table and the Warship in the Space
Rielekst Booth
Kumbu - Healthy Gaming
At the Stand of Rielekst and Game Play of Kumbu
Desigers: Dennis Merkx and Kees Meis
Playing Antarctica at the booth of Zonnespel
Designer Jouke Korf and Artist Tamara Havik
Main Hall East Side
Finding your Treasures
Searching for a Nice Used Copy
Main Hall West Side
Sales Sales Sales
Presenting Star Trek Catan at the Theme Booth
Close Up of Catan
Star Trek Catan Overview
Close Up of the Components
Fresco Always Beautiful in Play
Meeting World Champions - Els Bulten WR Carcassonne
Hans van Tol with his new Match Point (Prototype)
The Booth of the Game Master
Fortuna is Smiling
Visitors at the Booth of White Goblin Game Checking the Game Box
Gubs at the Booth of the White Goblin Games
East Hall
Enjoying Revolver at the booth of White Goblin Games
The men need Salty Fish at the Booth of Rocks Games
Playing Trajan on the the best games from last year.
Having fast fun with Ring L Ding
Speed Up you Skills
Well done!
Father and Son playing Knet
Great Artwork of World Conquerors
Game and Components
World Conquerors Game in Progress at the booth of Gorilla Games
World Conquerors Overview
The Indian Ashoca Card
Playing Friday on Monday at the Booth of 999 Games
Stone Age: Style is the Goal at the Booth of 999 Games
Concentrating at Cuba at the Booth of the Game Master
Designer Steffan Ros with Tree New Prototypes, for Odynaut Games: Chipleader, Hennen Jennen en Cavemen Playing with Fire
Odynaut Games, Caveman Playing with Fire
Odynaut Games: Chipleader
 Michel Baudoin explaining his new prototype of Crash 'Em at the Booth of Wacky Works
 Michel Baudion with a new Prototype
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Henk Rolleman
Netherlands Leusden Utrecht
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A Small collection of Pictures of Designers, presentations and there games with I met in Europe. Enjoy
David Ausloos @ Spel Broechem in Belgium
In Swiss Outfit Matthias Cramer at the Press Conference @ Spiel '11 Essen
Andreas Steding at the Booth of White Goblin @ Spiel 2010
Steffan Ros @ Zuiderspel 2012
Desigers: Dennis Merkx and Kees Meis @ Zuiderspel - Eindhoven 2012
Designer, Chislaine van den Bulk @ Ducosim Februari 2012
Hans van Tol the Game Designer with his prototype in the Flint Theater in Amersfoort the Netherlands @ Ducosim Fair 2009
Michel Baudoin @ Spiel'11 Essen
Alain Epron @ Spiel '11 Essen
Corné van Moorsel @ Spel Broechem in Belgium 2011
Martin Wallace @ Spiel 2011
Adam Kałuża @ Spiel '11
Jay Cormier, Arno & Frank Quispel @ Spiel'11 Essen
Marco Valtriani & Paolo Vallerga - Designer & Artist @ Spiel'11 Essen
Filip Miuński @ Spiel'11 Essen
Karl-Heinz Schmiel - Life & Cooking @ spiel 2009
Michael Rieneck & Stefan Stadler @ Spiel 2009
Xavier Georges and his Wife @ Spiel '11
Sébastien Dujardin @ Spiel'11 Essen
Reiner Stockhausen @ Spiel '11 Essen
Ivan Kokic @ Spiel "11 Essen
Mac Gerdts at PD Verlag @ Spiel 2010
Carl Heinz having a Dessert @ Spiel'11 Essen
Alain Ollier showing his Leader 1
Nils Finkemeyer @ Spiel 2009
Designer; Stefan Zlatintsis @ Spiel '11 Essen
Autor Arthur Scholten @ Zuiderspel Eindhoven - The Netherlands
Martyn F @ Spiel 2009
Friedermann Friese
Mac Gerdts and his Wife from Peru presenting Machu Picchu in Traditional Customs
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Henk Rolleman
Netherlands Leusden Utrecht
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Howdy, ya'll.
C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang, and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate, each one generally havin' killed a man, and be content to live on a diet of Navy plug and whiskey. I ain't never seen no queen in her damned undies, so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold, well, I guess you folks can make up yer own minds why I retired early.
The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens, including Sheriff Anton Dreyfus and school-marm Sue Daggett, were brutally slain as Colty's gang shot its way, whooping and hollering, out of town. Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider, or a coin off a dead man's eyes - and his gang to justice.
Mark Chaplin created a strong quick thematically two player adventure game in the wild west. And the good artwork from Chechu Nieto cought the feeling of the Western gunfights quite well.
The Bulletproof Tin Box
Out of the Box
Choosing Your Side - The Colonel McReady Card Deck
The Cards are Shuffled and the Guns Loaded
The Cards for the Lucky Hand?
Close Up From the Character Cards - Poppy McReady
Close Up During the Game at the Repentance Springs Bank
A Smokey Conflict at the Canyon
Whiskey Canyon
Game in Progress
Rattlesnake Creek
Adios, Amigo!
The Colty Gang
View from the West
Overview
The Mexican Board
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Henk Rolleman
Netherlands Leusden Utrecht
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In Space Maze each player represents an alien species. The goal is to steal an ancient relic from a massive structure floating in space. During the came the floating structure will chance during the game and aliens shout work creativity to full-file there mission to bing the Relic to their space ship.
Michel Baudoin first released Board Game @ Spiel'11 Essen
Box and Components
Close Up During the Game
Grabbing the Relic!
Fun at the Table with Space Maze
Enjoying the Game at Spel in Broechem in Belgium
Choosing there Action During the Game
Game Overview of Space Maze
Christmas Card - Ohhh That's a cool Relic!
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Henk Rolleman
Netherlands Leusden Utrecht
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Strange noises are heard from the Mad Mansion of Doctor Doom. Clouds of all colors come out of the chimney, and people tell weird stories about crazy creatures seen in the forest around the mansion. Help Doctor Doom finish his extravagant experiments to create the world's wackiest and craziest creatures ever seen!
In Crazy Creatures of Dr. Doom, all players try to get rid of their cards as cards in hand score penalty points at the end of a round. The player with the fewest penalty points at the end of the game wins and becomes Doctor Doom's new apprentice!
__A__C r a z y__F u n n y__F a s t__C a r d g a m e__b y__M i c h a e l__S c h a c h t__
Let met Present You a Crazy New Card Game Just of the Tin-box.
A Close Look ... What's that Noice? ... Look what came out ...
And there it is.
Front Box
Back Box
Dr Doom Preparing His Creations
Four Player Game Overview
Close Up
A Hand of A Player
The Back of the Stock Pile
Close Up
The Yellow Creatures Cards
The Red Creatures Cards
The Blue Creatures Cards
Creatures Cards Overview
Close Up - Fade
Box and Components
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